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AlweStats.csproj
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<Project Sdk="Microsoft.NET.Sdk" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<TargetFramework>net4.8</TargetFramework>
<AssemblyName>AlweStats</AssemblyName>
<Description>Easily read stats about almost everything !</Description>
<Version>6.0.5</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Copyright>zAlweNy26</Copyright>
<Authors>zAlweNy26</Authors>
<RootNamespace>AlweStats</RootNamespace>
<DoILRepack>false</DoILRepack>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="resources/CircleMask.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ILRepack.Lib.MSBuild" Version="2.1.18" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="All" />
</ItemGroup>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>.\dependencies\BepInEx.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>.\dependencies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>.\dependencies\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="GuiUtils">
<HintPath>.\dependencies\assembly_guiutils_publicized.dll</HintPath>
</Reference>
<Reference Include="Utils">
<HintPath>.\dependencies\assembly_utils_publicized.dll</HintPath>
</Reference>
<Reference Include="Valheim">
<HintPath>.\dependencies\assembly_valheim_publicized.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>.\dependencies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>.\dependencies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>.\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>.\dependencies\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>.\dependencies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>.\dependencies\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>.\dependencies\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>.\dependencies\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>.\dependencies\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>.\dependencies\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="AugaAPI">
<HintPath>.\dependencies\AugaAPI.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="ILRepacker" AfterTargets="Build">
<ItemGroup>
<InputAssemblies Include="$(TargetPath)" />
<InputAssemblies Include="$(OutputPath)Newtonsoft.Json.dll" />
<InputAssemblies Include="$(OutputPath)AugaAPI.dll" />
</ItemGroup>
<Message Text="MERGING: @(InputAssemblies->'%(Filename)') into $(OutputAssembly)" Importance="High" />
<ILRepack
Parallel="true"
Internalize="true"
DebugInfo="true"
InputAssemblies="@(InputAssemblies)"
TargetKind="SameAsPrimaryAssembly"
OutputFile="$(TargetPath)"
LibraryPath="$(OutputPath)"
/>
</Target>
<Target Name="CopyDLL" AfterTargets="ILRepacker">
<ItemGroup>
<Files Include="$(TargetDir)$(ProjectName).dll"/>
<Files Include="$(SolutionDir)AlweStats.translations.json"/>
</ItemGroup>
<Copy
SourceFiles="@(Files)"
DestinationFolder="C:\Users\danyn\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\Default\BepInEx\plugins\Padank-AlweStats\" />
<Message Text="Copied to Valheim plugins folder." Importance="High" />
</Target>
</Project>