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1024.py
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1024.py
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"""
1024 game by Luca Zani
https://github.com/ZaniLuca/1024
1024 è un videogioco libero a giocatore singolo il cui obiettivo è quello di far scorrere le piastrelle su una griglia,
unirle e creare una tessera con il numero 1024 i controlli sono molto semplici e intuitivi:
si utilizzano le frecce direzionali per far "scivolare" i blocchi che,
qualora vengano a contatto con blocchi dello stesso valore si uniranno.
"""
import pygame
pygame.init()
pygame.mixer.init()
pygame.display.init()
pygame.font.init()
from Square import *
import random
class Game:
def __init__(self):
self.width = 400
self.height = 500
self.w = 100
self.fps = 15
self.screen = pygame.display.set_mode((self.width, self.height))
self.logo = pygame.image.load('assets/Logo.ico')
self.font_38 = pygame.font.Font('assets/ClearSans.ttf', 38)
self.font_24 = pygame.font.Font('assets/ClearSans.ttf', 24)
self.clak = pygame.mixer.music.load('assets/clak.wav')
self.grid = []
self.score = 0
self.highscore = 0
self.lost = False
pygame.display.set_caption('1024 in python')
pygame.display.set_icon(self.logo)
def run(self):
self.create_grid()
self.random2()
self.random2()
clock = pygame.time.Clock()
run = True
while run:
moved_list = [] # Vector of booleans that
clock.tick(self.fps)
# TODO implement highscore
score_text = self.font_38.render('Score:', True, TEXT_COLOR1)
points_text = self.font_38.render(str(self.score), True, TEXT_COLOR1)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if not self.lost:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
for line in range(3): # this loops 2 times
for square in range(len(self.grid)):
# Direction of the movement, move_dir[0] == col, move_dir[1] == row
move_dir = (0, -1)
# If we actually moved the cell we get True as a return value
# the we append it to the moved array
moved, points = self.grid[square].move(self.grid, move_dir)
moved_list.append(moved)
# finally we update the points
self.score += points
# Only if we moved we can add a new 2
if True in moved_list:
self.random2()
# Every mouse press we also check if we lost
self.check_lost()
elif event.key == pygame.K_RIGHT:
for line in range(3):
for square in range(len(self.grid) - 1, -1, -1):
move_dir = (1, 0)
moved, points = self.grid[square].move(self.grid, move_dir)
moved_list.append(moved)
self.score += points
if True in moved_list:
self.random2()
self.check_lost()
elif event.key == pygame.K_DOWN:
for line in range(3):
for square in range(len(self.grid) - 1, -1, -1):
move_dir = (0, 1)
moved, points = self.grid[square].move(self.grid, move_dir)
moved_list.append(moved)
self.score += points
if True in moved_list:
self.random2()
self.check_lost()
elif event.key == pygame.K_LEFT:
for line in range(3):
for square in range(len(self.grid)):
move_dir = (-1, 0)
moved, points = self.grid[square].move(self.grid, move_dir)
moved_list.append(moved)
self.score += points
if True in moved_list:
self.random2()
self.check_lost()
else:
# if the current game is lost a screen pops up and we check for the
# retry button press
mouse_pressed = pygame.mouse.get_pressed()
pos = pygame.mouse.get_pos()
left_click = mouse_pressed[0]
if left_click == 1:
if 142 < pos[0] < 262:
if 230 < pos[1] < 270:
self.restart()
self.update(score_text, points_text)
pygame.quit()
def update(self, score_text, points_text):
"""
Updates the game grid,places the score text,
the point text and the logo
:param score_text: font-surface
:param points_text: font-surface
:return: None
"""
self.screen.fill((255, 255, 255))
# Display all the grid
for i in range(len(self.grid)):
self.grid[i].show(self.w, self.screen)
self.grid[i].display_value(self.screen, self.font_38, self.w)
if self.lost:
# Creating the lost screen
transp_fg = pygame.Surface((400, 400))
transp_fg.fill((240, 192, 0))
transp_fg.set_alpha(128)
# Lost Text
lost_text = self.font_38.render('You Lost', True, TEXT_COLOR2)
lost_text_rect = lost_text.get_rect(center=(400 // 2, 400 // 2 - 30))
# Retry box
retry_rect = pygame.Rect(400 // 2 - 57, 400 // 2 + 30, 120, 40)
retry_text = self.font_24.render('Retry', True, TEXT_COLOR2)
retry_text_rect = retry_text.get_rect(center=(400 // 2 + 4, 400 // 2 + 48))
# Blitting
self.screen.blit(transp_fg, (0, 0))
self.screen.blit(lost_text, lost_text_rect)
pygame.draw.rect(self.screen, TEXT_COLOR1, retry_rect)
self.screen.blit(retry_text, retry_text_rect)
self.screen.blit(self.logo, (335, 435))
self.screen.blit(score_text, (30, 425))
self.screen.blit(points_text, (150, 425))
pygame.display.flip()
def create_grid(self):
"""
Creates the whole grid
:return: None
"""
for i in range(4):
for j in range(4):
square = Square(i, j)
self.grid.append(square)
def random2(self):
"""
Tries 1000 times to place a 2 in the grid
:return: None
"""
tries = 0
found = 0
while found == 0 and tries < 1000:
i = int(random.randrange(0, 4))
j = int(random.randrange(0, 4))
for cell in range(len(self.grid)):
if self.grid[cell].i == i and self.grid[cell].j == j and self.grid[cell].value == 0:
found = 1
self.grid[cell].value = 2
self.grid[cell].new = True
else:
tries += 1
def check_lost(self):
"""
Checks if the player loses
:return: None
"""
filled_cells = 0
for square in range(len(self.grid)):
if self.grid[square].value > 0:
filled_cells += 1
if filled_cells == 16:
self.lost = True
def restart(self):
self.grid = []
self.lost = False
self.score = 0
self.create_grid()
self.random2()
self.random2()
game = Game()
game.run()