diff --git a/Winwheel.js b/Winwheel.js index 520c07d..a6ea62c 100644 --- a/Winwheel.js +++ b/Winwheel.js @@ -2338,3 +2338,6 @@ function winwheelResize() // Now re-draw the wheel to ensure the changes in size are rendered. winwheelToDrawDuringAnimation.draw(); } + +window.Winwheel = Winwheel; + diff --git a/Winwheel.min.js b/Winwheel.min.js index 6db3016..cb36a39 100644 --- a/Winwheel.min.js +++ b/Winwheel.min.js @@ -51,4 +51,4 @@ function winwheelTriggerSound(){0==winwheelToDrawDuringAnimation.hasOwnProperty( c)}var winwheelToDrawDuringAnimation=null;function winwheelStopAnimation(a){0!=a&&(a=winwheelToDrawDuringAnimation.animation.callbackFinished,null!=a&&("function"===typeof a?a(winwheelToDrawDuringAnimation.getIndicatedSegment()):eval(a)))}var winhweelAlreadyDrawn=!1; function winwheelLoadedImage(){if(0==winhweelAlreadyDrawn){for(var a=0,c=1;c<=winwheelToDrawDuringAnimation.numSegments;c++)null!=winwheelToDrawDuringAnimation.segments[c].imgData&&winwheelToDrawDuringAnimation.segments[c].imgData.height&&a++;a==winwheelToDrawDuringAnimation.numSegments&&(winhweelAlreadyDrawn=!0,winwheelToDrawDuringAnimation.draw())}} function winwheelResize(){var a=40;"undefined"!==typeof winwheelToDrawDuringAnimation._responsiveMargin&&(a=winwheelToDrawDuringAnimation._responsiveMargin);var c=window.innerWidth-a,b=winwheelToDrawDuringAnimation._responsiveMinWidth;a=winwheelToDrawDuringAnimation._responsiveMinHeight;cwinwheelToDrawDuringAnimation._originalCanvasWidth&&(c=winwheelToDrawDuringAnimation._originalCanvasWidth);c/=winwheelToDrawDuringAnimation._originalCanvasWidth;winwheelToDrawDuringAnimation.canvas.width= -winwheelToDrawDuringAnimation._originalCanvasWidth*c;winwheelToDrawDuringAnimation._responsiveScaleHeight&&(b=winwheelToDrawDuringAnimation._originalCanvasHeight*c,bwinwheelToDrawDuringAnimation._originalCanvasHeight&&(b=winwheelToDrawDuringAnimation._originalCanvasHeight),winwheelToDrawDuringAnimation.canvas.height=b);winwheelToDrawDuringAnimation.scaleFactor=c;winwheelToDrawDuringAnimation.draw()}; +winwheelToDrawDuringAnimation._originalCanvasWidth*c;winwheelToDrawDuringAnimation._responsiveScaleHeight&&(b=winwheelToDrawDuringAnimation._originalCanvasHeight*c,bwinwheelToDrawDuringAnimation._originalCanvasHeight&&(b=winwheelToDrawDuringAnimation._originalCanvasHeight),winwheelToDrawDuringAnimation.canvas.height=b);winwheelToDrawDuringAnimation.scaleFactor=c;winwheelToDrawDuringAnimation.draw()};window.Winwheel = Winwheel;