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I'd like to have separate functions for these actions, namely I'm not sure yet how much I like this. I love the idea of involving weekly quests, though the more I think of this, the more it feels like it's going to bloat the script. I can imagine it'll be harder than expected to implement these ideas, especially the We'd also have to decide what to buy from the stores. Especially the Guild Store will be difficult, as everything always changes and each player may have their own priorities. The only option we have is to buy from the top row, and it will most likely be a random one (for example the first tile). I do not like this at all though. Regarding the Lab Store, users also have priorities... We can choose to buy whatever, and people then decide if they want to enable it, but I still don't like this option. I'd rather have the player be able to choose which reward the script should buy, but then that is freaking difficult to code and I wonder if it's worth it... Ugh, I don't know. I don't know what to think of this. 😅 |
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Auto Ascend (20 points) should be easy.
Then we are left with 4 quests for the 100 chest. Maybe we could do the last 2 quests by: clicking on those tabs, swiping all the way down (the guild quest will exclude this step), and clicking the cheapest item. To keep track, we can add a variable into the temp file that keeps track of when we bought these items. It will use
date +"%U"
, which outputsweek number of year, with Sunday as first day of week (00..53). A function will run
date +"%U"
and if the value is different, then we buy, and re-set variable.If we do this, then the time in tempFile (that we use for Mythic Trick) will need to be changed into a variable, as well change the corresponding functions.
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