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Camera.py
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#####################################################################
# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
from builtins import object
from OpenGL.GLU import *
class Camera(object):
def __init__(self):
# Camera origin vector
self.origin = (10.0, 0.0, 10.0)
# Camera target vector
self.target = (0.0, 0.0, 0.0)
# Camera up vector
self.up = (0.0, 1.0, 0.0)
def apply(self):
"""Load the camera matrix."""
gluLookAt(self.origin[0], self.origin[1], self.origin[2],
self.target[0], self.target[1], self.target[2],
self.up[0], self.up[1], self.up[2])