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Data.py
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#####################################################################
# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# 2008 myfingershurt #
# 2008 Glorandwarf #
# 2008 evilynux <evilynux@gmail.com> #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
from builtins import str
from builtins import range
from builtins import object
from Font import Font
from Texture import Texture
from Svg import ImgDrawing, SvgContext
from Texture import Texture
from Audio import Sound
from Language import _
import random
import Language
import Config
import Version
#myfingershurt: needed for multi-OS file fetching
import os
import sys
import Player
import Log
# these constants define a few customized letters in the default font
#MFH - with the new simplified Font.py, no more custom glpyhs... let's do a simple replacement here for now...
STAR1 = ' '
STAR2 = '*'
LEFT = '<'
RIGHT = '>'
STAR3 = STAR1
STAR4 = STAR2
#-STAR1 = unicode('\x10')
#-STAR2 = unicode('\x11')
#-LEFT = unicode('\x12')
#-RIGHT = unicode('\x13')
#-STAR3 = unicode('\x14') #Worldrave - Added new Star3
#-STAR4 = unicode('\x15') #Worldrave - Added new Star4
class Data(object):
"""A collection of globally used data resources such as fonts and sound effects."""
def __init__(self, resource, svg):
self.logClassInits = Config.get("game", "log_class_inits")
if self.logClassInits == 1:
Log.debug("Data class init (Data.py)...")
self.resource = resource
self.svg = svg
self.sfxVolume = Config.get("audio", "SFX_volume")
self.crowdVolume = Config.get("audio", "crowd_volume")
#Get theme
themename = Config.get("coffee", "themename")
self.themeLabel = themename
self.themeCoOp = False
self.players = None
self.players = Player.loadPlayers()
#myfingershurt: check for existance of theme path
themepath = os.path.join(Version.dataPath(), "themes")
self.themepath = themepath
self.path = Version.dataPath()
if not os.path.exists(os.path.join(themepath,themename,"notes.png")):
#myfingershurt: here need to ensure an existing theme is selected
themes = []
defaultTheme = None #myfingershurt
allthemes = os.listdir(themepath)
for name in allthemes:
if os.path.exists(os.path.join(themepath,name,"notes.png")):
themes.append(name)
if name == "MegaLight": #myfingershurt
defaultTheme = name #myfingershurt
i = len(themes)
if defaultTheme != "MegaLight": #myfingershurt
defaultTheme = themes[0] #myfingershurt
#not a valid theme if notes.png isn't there! Force default theme:
Config.set("coffee", "themename",defaultTheme)
#re-init Data with new default
themename = defaultTheme
self.themeLabel = themename
if not os.path.exists(os.path.join(Version.dataPath(), "themes", themename, "vocals")):
self.vocalPath = "vocals"
else:
self.vocalPath = os.path.join("themes",themename,"vocals")
if self.fileExists(os.path.join("themes",themename,"spfill.png")):
self.theme = 0
elif self.fileExists(os.path.join("themes",themename,"overdrive fill.png")):
self.theme = 2
self.themeCoOp = True
else:
self.theme = 1
if self.fileExists(os.path.join("themes",themename,"coop_rockmeter.png")):
self.themeCoOp = True
self.fontScreenBottom = 0.75 #from our current viewport's constant 3:4 aspect ratio (which is always stretched to fill the video resolution)
#myfingershurt: multi-OS compatibility file access fixes using os.path.join()
# load font customization images
#Worldrave - Use new defined Star3 and star4. Using star1 and star2 as a fallback.
#MFH - no more custom glyphs, these are wasting memory.
#MFH - but we do need these star1-4 images anyway. Leaving them loaded here in the Data object.
self.loadImgDrawing(self, "star1", os.path.join("themes",themename,"star1.png"), textureSize = (128, 128))
self.loadImgDrawing(self, "star2", os.path.join("themes",themename,"star2.png"), textureSize = (128, 128))
#MFH - let's not rely on errors here if we don't have to...
if self.fileExists(os.path.join("themes",themename,"star3.png")):
self.loadImgDrawing(self, "star3", os.path.join("themes",themename,"star3.png"), textureSize = (128, 128))
else:
self.star3 = self.star1
if self.fileExists(os.path.join("themes",themename,"star4.png")):
self.loadImgDrawing(self, "star4", os.path.join("themes",themename,"star4.png"), textureSize = (128, 128))
else:
self.star4 = self.star2
if self.fileExists(os.path.join("themes",themename,"starperfect.png")):
self.loadImgDrawing(self, "starPerfect", os.path.join("themes",themename,"starperfect.png"), textureSize = (128, 128))
self.perfectStars = True
self.maskStars = False
else:
self.starPerfect = self.star2
self.fcStars = False
self.starFC = self.star2
self.maskStars = True
self.perfectStars = False
#self.perfectStars = False
if self.perfectStars:
if self.fileExists(os.path.join("themes",themename,"starfc.png")):
self.loadImgDrawing(self, "starFC", os.path.join("themes",themename,"starfc.png"), textureSize = (128, 128))
self.fcStars = True
else:
#self.starFC = None
self.starFC = self.starPerfect
self.fcStars = False
#self.loadImgDrawing(self, "left", "left.png", textureSize = (128, 128))
#self.loadImgDrawing(self, "right", "right.png", textureSize = (128, 128))
# load misc images
self.loadImgDrawing(self, "loadingImage", os.path.join("themes",themename,"loadingbg.png"), textureSize = (256,256))
try:
self.loadImgDrawing(self, "submenuSelect", os.path.join("themes",themename,"submenuselect.png"))
subSelectImgW = self.submenuSelect.width1()
self.submenuSelectFound = True
self.subSelectWFactor = 640.000/subSelectImgW
self.subSelectImgH = self.submenuSelect.height1()
except IOError:
self.submenuSelectFound = False
self.loadImgDrawing(self, "submenuSelect", os.path.join("themes",themename,"menu","selected.png"))
self.subSelectWFactor = 0
# load all the data in parallel
asciiOnly = not bool(Language.language) or Language.language == "Custom"
reversed = _("__lefttoright__") == "__righttoleft__" and True or False
scale = 1
scale2 = .5
# evilynux - Load bigger fonts so they're nicer when scaled, scaling readjusted
fontSize = [44, 108, 34, 32, 30]
if asciiOnly:
font = resource.fileName("default.ttf")
bigFont = resource.fileName("title.ttf")
else:
Log.debug("Main font International.ttf used!")
font = \
bigFont = resource.fileName("international.ttf")
# load fonts
font1 = lambda: Font(font, fontSize[0], scale = scale*.5, reversed = reversed, systemFont = not asciiOnly)
font2 = lambda: Font(bigFont, fontSize[1], scale = 1, reversed = reversed, systemFont = not asciiOnly)
if self.theme == 1: # evilynux - No outline for GH3
font3 = lambda: Font(pauseFont, fontSize[2], scale = scale2, reversed = reversed, systemFont = not asciiOnly, outline = False)
else:
font3 = lambda: Font(pauseFont, fontSize[2], scale = scale2, reversed = reversed, systemFont = not asciiOnly)
font4 = lambda: Font(scoreFont, fontSize[3], scale = scale2, reversed = reversed, systemFont = not asciiOnly, outline = False)
font5 = lambda: Font(streakFont, fontSize[3], scale = scale2, reversed = reversed, systemFont = not asciiOnly, outline = False)
if self.theme == 1:
font6 = lambda: Font(loadingFont, fontSize[3], scale = scale2*1.4, reversed = reversed, systemFont = not asciiOnly, outline = False, shadow = True) #Worldrave - Added shadow to Loading Phrases in GH-Based Theme's
else:
font6 = lambda: Font(loadingFont, fontSize[3], scale = scale2, reversed = reversed, systemFont = not asciiOnly, outline = False)
if self.theme == 2:
font7 = lambda: Font(songFont, fontSize[4], scale = scale2, reversed = reversed, systemFont = not asciiOnly, outline = False)#kk69: loads font specific for song name in Guitar Scene =)
else:
font7 = lambda: Font(songFont, fontSize[0], scale = scale2, reversed = reversed, systemFont = not asciiOnly, outline = False)#kk69: loads font specific for song name in Guitar Scene =)
font8 = lambda: Font(songListFont, fontSize[3], scale = scale2, reversed = reversed, systemFont = not asciiOnly, outline = False) #MFH
font9 = lambda: Font(shadowfont, fontSize[3], scale = scale2, reversed = reversed, systemFont = not asciiOnly, outline = False, shadow = True) #blazingamer
font10 = lambda: Font(streakFont2, fontSize[2], scale = scale2*1.08, reversed = reversed, systemFont = not asciiOnly, outline = False, shadow = True) #blazingamer - Worldrave modified size to accuracy.
resource.load(self, "font", font1, onLoad = self.customizeFont, synch = True)
resource.load(self, "bigFont", font2, onLoad = self.customizeFont, synch = True)
#MFH - seems like these should be up here...
menuFont = resource.fileName(os.path.join("themes",themename,"menu.ttf"))
pauseFont = resource.fileName(os.path.join("themes",themename,"pause.ttf"))
scoreFont = resource.fileName(os.path.join("themes",themename,"score.ttf"))
if self.fileExists(os.path.join("themes",themename,"Streak.ttf")):
streakFont = resource.fileName(os.path.join("themes",themename,"streak.ttf"))
else:
streakFont = resource.fileName(os.path.join("themes",themename,"score.ttf"))
if self.fileExists(os.path.join("themes",themename,"Song.ttf")):
songFont = resource.fileName(os.path.join("themes",themename,"song.ttf"))
else:
songFont = resource.fileName(os.path.join("themes",themename,"menu.ttf"))#kk69: use menu font when song font is not present
if self.fileExists(os.path.join("themes",themename,"loading.ttf")):
loadingFont = resource.fileName(os.path.join("themes",themename,"loading.ttf"))
else:
loadingFont = resource.fileName("default.ttf")
if self.fileExists(os.path.join("themes",themename,"songlist.ttf")):
songListFont = resource.fileName(os.path.join("themes",themename,"songlist.ttf"))
else:
songListFont = menuFont
if self.fileExists(os.path.join("themes",themename,"songlist.ttf")):
shadowfont = resource.fileName(os.path.join("themes",themename,"songlist.ttf"))
else:
shadowfont = menuFont
#blazingamer
if self.fileExists(os.path.join("themes",themename,"streakphrase.ttf")):
streakFont2 = resource.fileName(os.path.join("themes",themename,"streakphrase.ttf"))
else:
streakFont2 = menuFont
#blazingamer:Reorganized
if self.theme == 0:
font1 = lambda: Font(menuFont, fontSize[2], scale = scale*.5, reversed = reversed, systemFont = not asciiOnly)
font2 = lambda: Font(menuFont, fontSize[2], scale = scale*.5, reversed = reversed, systemFont = not asciiOnly, outline = False)
resource.load(self, "lfont", font2, onLoad = self.customizeFont, synch = True)
resource.load(self, "font", font1, onLoad = self.customizeFont, synch = True)
elif self.theme == 1:
font1 = lambda: Font(menuFont, fontSize[3], scale = scale*.5, reversed = reversed, systemFont = not asciiOnly, outline = False) #Worldrave - Removed outline from options text on GH-Based theme's. No other drawbacks noticed.
font2 = lambda: Font(menuFont, fontSize[3], scale = scale*.5, reversed = reversed, systemFont = not asciiOnly, outline = False)
resource.load(self, "lfont", font2, onLoad = self.customizeFont, synch = True)
resource.load(self, "font", font1, onLoad = self.customizeFont, synch = True)
elif self.theme == 2:
font1 = lambda: Font(menuFont, fontSize[4], scale = scale*.5, reversed = reversed, systemFont = not asciiOnly, outline = False)
resource.load(self, "font", font1, onLoad = self.customizeFont, synch = True)
resource.load(self, "pauseFont", font3, onLoad = self.customizeFont, synch = True)
resource.load(self, "scoreFont", font4, onLoad = self.customizeFont, synch = True)
resource.load(self, "streakFont", font5, onLoad = self.customizeFont, synch = True)
resource.load(self, "songFont", font7, onLoad = self.customizeFont, synch = True)
resource.load(self, "streakFont2", font10, onLoad = self.customizeFont, synch = True)#blazingamer
resource.load(self, "songListFont", font8, onLoad = self.customizeFont, synch = True)
resource.load(self, "shadowfont", font9, onLoad = self.customizeFont, synch = True)
resource.load(self, "loadingFont", font6, onLoad = self.customizeFont, synch = True)
self.fontDict = {"font": self.font, "bigFont": self.bigFont, "pauseFont": self.pauseFont, "scoreFont": self.scoreFont, \
"streakFont": self.streakFont, "songFont": self.songFont, "streakFont2": self.streakFont2, \
"songListFont": self.songListFont, "shadowfont": self.shadowfont, "loadingFont": self.loadingFont}
if self.fileExists(os.path.join("themes",themename,"sounds","starding.ogg")):
self.loadSoundEffect(self, "starDingSound", os.path.join("themes",themename,"sounds","starding.ogg"))
self.starDingSoundFound = True
else:
Log.debug("Star ding sound not found, loading another sound.")
self.loadSoundEffect(self, "starDingSound", os.path.join("sounds","clapsound.ogg"))
self.starDingSoundFound = False
if self.fileExists(os.path.join("themes",themename,"sounds","starlost.ogg")):
self.loadSoundEffect(self, "starLostSound", os.path.join("themes",themename,"sounds","starlost.ogg"))
self.starLostSoundFound = True
else:
if self.fileExists(os.path.join("sounds","starlost.ogg")):
self.loadSoundEffect(self, "starLostSound", os.path.join("sounds","starlost.ogg"))
self.starLostSoundFound = True
else:
Log.debug("Star lost sound not found, loading another sound.")
self.loadSoundEffect(self, "starLostSound", os.path.join("sounds","clapsound.ogg"))
self.starLostSoundFound = False
if self.fileExists(os.path.join("sounds","bassdrum.ogg")):
self.loadSoundEffect(self, "bassDrumSound", os.path.join("sounds","bassdrum.ogg"))
self.bassDrumSoundFound = True
else:
Log.debug("Bass drum sound not found, loading another sound.")
self.loadSoundEffect(self, "bassDrumSound", os.path.join("sounds","clapsound.ogg"))
self.bassDrumSoundFound = False
#Faaa Drum sound
if self.fileExists(os.path.join("sounds","tom01.ogg")):
self.loadSoundEffect(self, "T1DrumSound", os.path.join("sounds","tom01.ogg"))
self.T1DrumSoundFound = True
else:
Log.debug("Drum sound tom01 not found, loading another sound.")
self.loadSoundEffect(self, "T1DrumSound", os.path.join("sounds","clapsound.ogg"))
self.T1DrumSoundFound = False
if self.fileExists(os.path.join("sounds","tom02.ogg")):
self.loadSoundEffect(self, "T2DrumSound", os.path.join("sounds","tom02.ogg"))
self.T2DrumSoundFound = True
else:
Log.debug("Drum sound tom02 not found, loading another sound.")
self.loadSoundEffect(self, "T2DrumSound", os.path.join("sounds","clapsound.ogg"))
self.T2DrumSoundFound = False
if self.fileExists(os.path.join("sounds","tom03.ogg")):
self.loadSoundEffect(self, "T3DrumSound", os.path.join("sounds","tom03.ogg"))
self.T3DrumSoundFound = True
else:
Log.debug("Drum sound tom03 not found, loading another sound.")
self.loadSoundEffect(self, "T3DrumSound", os.path.join("sounds","clapsound.ogg"))
self.T3DrumSoundFound = False
if self.fileExists(os.path.join("sounds","crash.ogg")):
self.loadSoundEffect(self, "CDrumSound", os.path.join("sounds","crash.ogg"))
self.CDrumSoundFound = True
else:
Log.debug("Drum sound crash not found, loading another sound.")
self.loadSoundEffect(self, "CDrumSound", os.path.join("sounds","clapsound.ogg"))
self.CDrumSoundFound = False
# load sounds
resource.load(self, "screwUpsounds", self.loadScrewUpsounds)
resource.load(self, "screwUpsoundsBass", self.loadScrewUpsoundsBass)
resource.load(self, "screwUpsoundsDrums", self.loadScrewUpsoundsDrums) #myfingershurt: drum screw up sounds
resource.load(self, "acceptSounds", self.loadAcceptSounds) #myfingershurt
resource.load(self, "cancelSounds", self.loadBackSounds) #myfingershurt
resource.load(self, "symcsounds", self.loadScrewUpsounds)
self.loadSoundEffect(self, "selectSound1", os.path.join("themes",themename,"sounds","select1.ogg"))
self.loadSoundEffect(self, "selectSound2", os.path.join("themes",themename,"sounds","select2.ogg"))
self.loadSoundEffect(self, "selectSound3", os.path.join("themes",themename,"sounds","select3.ogg"))
self.loadSoundEffect(self, "startSound", os.path.join("themes",themename,"sounds","start.ogg"))
self.loadSoundEffect(self, "starSound", os.path.join("themes",themename,"sounds","starpower.ogg"))
if self.fileExists(os.path.join("themes",themename,"sounds","failsound.ogg")):
self.loadSoundEffect(self, "failSound", os.path.join("themes",themename,"sounds","failsound.ogg"))
else: #MFH: Fallback on general failsound.ogg
self.loadSoundEffect(self, "failSound", os.path.join("sounds","failsound.ogg"))
Log.warn(themename + "\sounds\ failsound.ogg not found -- using general failsound.ogg instead.")
#myfingershurt: integrating Capo's starpower clap sounds
self.loadSoundEffect(self, "clapSound", os.path.join("sounds","clapsound.ogg"))
if self.fileExists(os.path.join("themes",themename,"sounds","starpowerready.ogg")):
self.loadSoundEffect(self, "starReadySound", os.path.join("themes",themename,"sounds","starpowerready.ogg"))
else: #MFH: Fallback on starpower.ogg
self.loadSoundEffect(self, "starReadySound", os.path.join("themes",themename,"sounds","starpower.ogg"))
Log.warn(themename + "\sounds\starpowerready.ogg not found -- using starpower.ogg instead.")
#MFH - fallback on sounds\crowdcheers.ogg, and then starpower.ogg. Note if the fallback crowdcheers was used or not.
if self.fileExists(os.path.join("themes",themename,"sounds","crowdcheers.ogg")):
self.loadSoundEffect(self, "crowdSound", os.path.join("themes",themename,"sounds","crowdcheers.ogg"), crowd = True)
self.cheerSoundFound = 2
elif self.fileExists(os.path.join("sounds","crowdcheers.ogg")):
self.loadSoundEffect(self, "crowdSound", os.path.join("sounds","crowdcheers.ogg"), crowd = True)
self.cheerSoundFound = 1
Log.warn(themename + "\sounds\crowdcheers.ogg not found -- using data\sounds\crowdcheers.ogg instead.")
else: #MFH: Fallback on starpower.ogg
self.loadSoundEffect(self, "crowdSound", os.path.join("themes",themename,"sounds","starpower.ogg"))
self.cheerSoundFound = 0
Log.warn(themename + "\sounds\crowdcheers.ogg not found -- using starpower.ogg instead.")
if self.fileExists(os.path.join("themes",themename,"sounds","staractivate.ogg")):
self.loadSoundEffect(self, "starActivateSound", os.path.join("themes",themename,"sounds","staractivate.ogg"))
else: #MFH: Fallback on starpower.ogg
self.loadSoundEffect(self, "starActivateSound", os.path.join("themes",themename,"sounds","starpower.ogg"))
Log.warn(themename + "\sounds\staractivate.ogg not found -- using starpower.ogg instead.")
if self.fileExists(os.path.join("themes",themename,"sounds","battleused.ogg")):
self.loadSoundEffect(self, "battleUsedSound", os.path.join("themes",themename,"sounds","battleused.ogg"))
elif self.fileExists(os.path.join("themes",themename,"sounds","staractivate.ogg")):
self.loadSoundEffect(self, "battleUsedSound", os.path.join("themes",themename,"sounds","staractivate.ogg"))
Log.warn(themename + "\sounds\battleused.ogg not found -- using staractive.ogg instead.")
else: #Fallback on starpower.ogg
self.loadSoundEffect(self, "battleUsedSound", os.path.join("themes",themename,"sounds","starpower.ogg"))
Log.warn(themename + "\sounds\battleused.ogg not found -- using starpower.ogg instead.")
if self.fileExists(os.path.join("themes",themename,"sounds","stardeactivate.ogg")):
self.loadSoundEffect(self, "starDeActivateSound", os.path.join("themes",themename,"sounds","stardeactivate.ogg"))
self.starDeActivateSoundFound = True
else: #MFH: Fallback on starpower.ogg - required to load, but will not be played.
self.loadSoundEffect(self, "starDeActivateSound", os.path.join("themes",themename,"sounds","starpower.ogg"))
self.starDeActivateSoundFound = False
Log.warn(themename + "\sounds\stardeactivate.ogg not found -- sound disabled.")
if self.fileExists(os.path.join("themes",themename,"sounds","rescue.ogg")):
self.loadSoundEffect(self, "rescueSound", os.path.join("themes",themename,"sounds","rescue.ogg"))
elif self.fileExists(os.path.join("themes",themename,"sounds","staractivate.ogg")):
self.loadSoundEffect(self, "rescueSound", os.path.join("themes",themename,"sounds","staractivate.ogg"))
Log.warn(themename + "\sounds\rescue.ogg not found -- using staractivate.ogg instead.")
else:
self.loadSoundEffect(self, "rescueSound", os.path.join("themes",themename,"sounds","starpower.ogg"))
Log.warn(themename + "\sounds\rescue.ogg not found -- using starpower.ogg instead.")
if self.fileExists(os.path.join("themes",themename,"sounds","coopfail.ogg")):
self.loadSoundEffect(self, "coOpFailSound",os.path.join("themes",themename,"sounds","coopfail.ogg"))
elif self.fileExists(os.path.join("themes",themename,"sounds","stardeactivate.ogg")):
self.loadSoundEffect(self, "coOpFailSound",os.path.join("themes",themename,"sounds","stardeactivate.ogg"))
Log.warn(themename + "\sounds\coopfail.ogg not found -- using stardeactivate.ogg instead")
elif self.fileExists(os.path.join("themes",themename,"sounds","out.ogg")): #MFH - not all themes have out.ogg!
self.loadSoundEffect(self, "coOpFailSound",os.path.join("themes",themename,"sounds","out.ogg"))
Log.warn(themename + "\sounds\coopfail.ogg not found -- using out.ogg instead")
else:
self.loadSoundEffect(self, "coOpFailSound",os.path.join("themes",themename,"sounds","back1.ogg"))
Log.warn(themename + "\sounds\coopfail.ogg not found -- using back1.ogg instead")
#myfingershurt: adding You Rock sound effect
if self.fileExists(os.path.join("themes",themename,"sounds","rocksound.ogg")):
self.loadSoundEffect(self, "rockSound", os.path.join("themes",themename,"sounds","rocksound.ogg"))
else:
self.loadSoundEffect(self, "rockSound", os.path.join("sounds","rocksound.ogg"))
#if self.theme == 0 or self.theme == 1:#GH2 or GH3
# #self.loadSoundEffect(self, "acceptSound", os.path.join("themes",themename,"sounds","in.ogg"))
# self.loadSoundEffect(self, "cancelSounds", os.path.join("themes",themename,"sounds","out.ogg"))
#elif self.theme == 2:
# #self.loadSoundEffect(self, "acceptSound", os.path.join("themes",themename,"sounds","action.ogg"))
# self.loadSoundEffect(self, "cancelSounds", os.path.join("themes",themename,"sounds","out.ogg"))
def SetAllScrewUpSoundFxObjectVolumes(self, volume): #MFH - single function to go through all screwup sound objects and set object volume to the given volume
for s in self.screwUpsounds:
s.setVolume(volume)
for s in self.screwUpsoundsBass:
s.setVolume(volume)
for s in self.screwUpsoundsDrums:
s.setVolume(volume)
def SetAllSoundFxObjectVolumes(self, volume = None): #MFH - single function to go through all sound objects (and iterate through all sound lists) and set object volume to the given volume
#MFH TODO - set every sound object's volume here...
if volume is None:
self.sfxVolume = Config.get("audio", "SFX_volume")
self.crowdVolume = Config.get("audio", "crowd_volume")
volume = self.sfxVolume
self.starDingSound.setVolume(volume)
self.bassDrumSound.setVolume(volume)
self.T1DrumSound.setVolume(volume)
self.T2DrumSound.setVolume(volume)
self.T3DrumSound.setVolume(volume)
self.CDrumSound.setVolume(volume)
for s in self.acceptSounds:
s.setVolume(volume)
for s in self.cancelSounds:
s.setVolume(volume)
#self.cancelSounds.setVolume(volume)
self.rockSound.setVolume(volume)
self.starDeActivateSound.setVolume(volume)
self.starActivateSound.setVolume(volume)
self.battleUsedSound.setVolume(volume)
self.rescueSound.setVolume(volume)
self.coOpFailSound.setVolume(volume)
self.crowdSound.setVolume(self.crowdVolume)
self.starReadySound.setVolume(volume)
self.clapSound.setVolume(volume)
self.failSound.setVolume(volume)
self.starSound.setVolume(volume)
self.startSound.setVolume(volume)
self.selectSound1.setVolume(volume)
self.selectSound2.setVolume(volume)
self.selectSound3.setVolume(volume)
def loadSoundEffect(self, target, name, fileName, crowd = False):
volume = self.sfxVolume
if crowd:
volume = self.crowdVolume
fileName = self.resource.fileName(fileName)
self.resource.load(target, name, lambda: Sound(fileName), onLoad = lambda s: s.setVolume(volume))
def determineNumSounds(self, soundPath, soundPrefix, soundExtension = ".ogg"): #MFH - auto random sound enumeration
soundNum = 1
while self.fileExists(os.path.join(soundPath,"%s%d%s" % (soundPrefix, soundNum, soundExtension) ) ):
soundNum += 1
return soundNum-1
def getSoundObjectList(self, soundPath, soundPrefix, numSounds, soundExtension = ".ogg"): #MFH
Log.debug( str(numSounds) + " " + soundPrefix + " sounds found in " + soundPath + ": " + soundPrefix + "1" + soundExtension + " - " + soundPrefix + str(numSounds) + soundExtension )
return [Sound(self.resource.fileName(os.path.join(soundPath,"%s%d%s" % (soundPrefix, i, soundExtension) ))) for i in range(1, numSounds+1)]
def loadBackSounds(self): #MFH - adding optional support for random choice between two back sounds
soundPathTheme = os.path.join("themes",self.themeLabel,"sounds")
soundPathData = "sounds"
soundPath = soundPathTheme
soundPrefix = "back"
numSounds = self.determineNumSounds(soundPath, soundPrefix)
if numSounds > 0:
return self.getSoundObjectList(soundPath, soundPrefix, numSounds)
else:
return [Sound(self.resource.fileName(os.path.join("themes",self.themeLabel,"sounds","out.ogg")))]
def loadAcceptSounds(self):
soundPathTheme = os.path.join("themes",self.themeLabel,"sounds")
soundPathData = "sounds"
soundPath = soundPathTheme
soundPrefix = "accept"
numSounds = self.determineNumSounds(soundPath, soundPrefix)
if numSounds > 0:
return self.getSoundObjectList(soundPath, soundPrefix, numSounds)
else:
if self.theme == 0 or self.theme == 1:#GH2 or GH3
return [Sound(self.resource.fileName(os.path.join("themes",self.themeLabel,"sounds","in.ogg")))]
elif self.theme == 2:
return [Sound(self.resource.fileName(os.path.join("themes",self.themeLabel,"sounds","action.ogg")))]
def loadScrewUpsounds(self):
soundPathTheme = os.path.join("themes",self.themeLabel,"sounds")
soundPathData = "sounds"
soundPath = soundPathTheme
soundPrefix = "guitscw"
numSounds = self.determineNumSounds(soundPath, soundPrefix)
if numSounds == 0:
soundPath = soundPathData
numSounds = self.determineNumSounds(soundPath, soundPrefix)
return self.getSoundObjectList(soundPath, soundPrefix, numSounds)
def loadScrewUpsoundsBass(self):
soundPathTheme = os.path.join("themes",self.themeLabel,"sounds")
soundPathData = "sounds"
soundPath = soundPathTheme
soundPrefix = "bassscw"
numSounds = self.determineNumSounds(soundPath, soundPrefix)
if numSounds == 0:
soundPath = soundPathData
numSounds = self.determineNumSounds(soundPath, soundPrefix)
return self.getSoundObjectList(soundPath, soundPrefix, numSounds)
def loadScrewUpsoundsDrums(self):
soundPathTheme = os.path.join("themes",self.themeLabel,"sounds")
soundPathData = "sounds"
soundPath = soundPathTheme
soundPrefix = "drumscw"
numSounds = self.determineNumSounds(soundPath, soundPrefix)
if numSounds == 0:
soundPath = soundPathData
numSounds = self.determineNumSounds(soundPath, soundPrefix)
return self.getSoundObjectList(soundPath, soundPrefix, numSounds)
def loadSyncsounds(self):
return [Sound(self.resource.fileName("sync%d.ogg" % i)) for i in range(1, 2)]
def loadImgDrawing(self, target, name, fileName, textureSize = None):
"""
Load an SVG drawing synchronously.
@param target: An object that will own the drawing
@param name: The name of the attribute the drawing will be assigned to
@param fileName: The name of the file in the data directory
@param textureSize Either None or (x, y), in which case the file will
be rendered to an x by y texture
@return: L{ImgDrawing} instance
"""
fileName = self.resource.fileName(fileName)
if os.path.exists(fileName):
drawing = self.resource.load(target, name, lambda: ImgDrawing(self.svg, fileName), synch = True)
if textureSize:
drawing.convertToTexture(textureSize[0], textureSize[1])
else:
raise IOError(fileName)
return drawing
#glorandwarf: changed name to getPath
def getPath(self, fileName):
return self.resource.fileName(fileName)
#myfingershurt: still need this fileexists function:
def fileExists(self, fileName):
fileName = self.resource.fileName(fileName)
return os.path.exists(fileName)
#MFH - no more custom font glyphs
def customizeFont(self, font):
pass
#- # change some predefined characters to custom images
#- font.setCustomGlyph(STAR1, self.star1.texture)
#- font.setCustomGlyph(STAR2, self.star2.texture)
#- font.setCustomGlyph(STAR3, self.star3.texture)
#- font.setCustomGlyph(STAR4, self.star4.texture)
#- font.setCustomGlyph(LEFT, self.left.texture)
#- font.setCustomGlyph(RIGHT, self.right.texture)
#- # evilynux - Load cache to speedup rendering
#- if Config.get("performance", "preload_glyph_cache"):
#- font.loadCache()
#MFH - acceptSound and selectSound will now be merged into either 10 random sounds or just the acceptSound as a fallback:
def getAcceptSound(self):
"""@return: A randomly chosen selection sound."""
return random.choice(self.acceptSounds)
acceptSound = property(getAcceptSound)
def getBackSound(self):
"""@return: A randomly chosen selection sound."""
return random.choice(self.cancelSounds)
cancelSound = property(getBackSound)
def getSelectSound(self):
"""@return: A randomly chosen selection sound."""
return random.choice([self.selectSound1, self.selectSound2, self.selectSound3])
selectSound = property(getSelectSound)
def getScrewUpSound(self):
"""@return: A randomly chosen screw-up sound."""
return random.choice(self.screwUpsounds)
def getScrewUpSoundBass(self):
"""@return: A randomly chosen screw-up sound."""
return random.choice(self.screwUpsoundsBass)
#myfingershurt: drums screw up sounds
def getScrewUpSoundDrums(self):
"""@return: A randomly chosen screw-up sound."""
return random.choice(self.screwUpsoundsDrums)
screwUpSound = property(getScrewUpSound)
screwUpSoundBass = property(getScrewUpSoundBass)
screwUpSoundDrums = property(getScrewUpSoundDrums) #myfingershurt: drum screw up sounds
def essentialResourcesLoaded(self):
"""return: True if essential resources such as the font have been loaded."""
return bool(self.font and self.bigFont)
def resourcesLoaded(self):
"""return: True if all the resources have been loaded."""
return not None in list(self.__dict__.values())