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DummyAmanith.py
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#####################################################################
# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
"""Mock amanith implementation that does next to nothing."""
from builtins import object
from OpenGL.GL import *
G_LOW_RENDERING_QUALITY = 0
G_NORMAL_RENDERING_QUALITY = 1
G_HIGH_RENDERING_QUALITY = 2
class GKernel(object):
pass
class GMatrix33(object):
pass
class GOpenGLBoard(object):
def __init__(*a, **b):
pass
def SetShadersEnabled(self, foo):
pass
def SetViewport(self, x, y, w, h):
glViewport(int(x), int(y), int(w), int(h))
def SetProjection(self, left, right, bottom, top):
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(left, right, bottom, top, -100, 100)
glMatrixMode(GL_MODELVIEW)
def SetRenderingQuality(self, q):
pass
def Clear(self, r, g, b, a):
glDepthMask(1)
glEnable(GL_COLOR_MATERIAL)
glClearColor(r, g, b, a)
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)