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GameEngineTest.py
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#####################################################################
# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
from builtins import range
import unittest
from GameEngine import GameEngine
import Config
import Version
class EngineTest(unittest.TestCase):
def testNetworking(self):
config = Config.load(Version.appName() + ".ini", setAsDefault = True)
e1 = GameEngine(config)
e1.startServer()
session1 = e1.connect("localhost")
session2 = e1.connect("localhost")
while not session1.isConnected() or not session2.isConnected():
e1.run()
session1.world.createPlayer("mario")
session2.world.createPlayer("luigi")
for i in range(10):
e1.run()
assert len(e1.server.world.players) == 2
assert len(session1.world.players) == 2
assert len(session2.world.players) == 2
session3 = e1.connect("localhost")
for i in range(10):
e1.run()
assert len(session3.world.players) == 2
session1.disconnect()
for i in range(10):
e1.run()
assert len(e1.server.world.players) == 1
assert len(session2.world.players) == 1
e1.quit()
if __name__ == "__main__":
unittest.main()