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GameTask.py
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#####################################################################
# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# 2008 rchiav #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
from Input import KeyListener
from Session import MessageHandler
from Task import Task
from Language import _
import Svg
import Dialogs
class GameTask(Task, KeyListener, MessageHandler):
def __init__(self, engine, session, drawMiniViews = False):
assert session.world.players, "No players in game"
self.engine = engine
self.session = session
self.time = 0.0
self.session.broker.addMessageHandler(self)
self.player = self.session.world.getLocalPlayer()
def quit(self):
self.session.broker.removeMessageHandler(self)
self.engine.view.popAllLayers()
self.session.close()
self.engine.view.pushLayer(self.engine.mainMenu) #rchiav: use already-existing MainMenu instance
self.engine.removeTask(self)
def handleSceneEntered(self, sender, sceneId, playerId):
try:
scene = self.session.world.objects[sceneId]
player = self.session.world.objects[playerId]
self.engine.view.pushLayer(scene)
except KeyError:
pass
def handleSceneLeft(self, sender, sceneId, playerId):
try:
scene = self.session.world.objects[sceneId]
player = self.session.world.objects[playerId]
self.engine.view.popLayer(scene)
except KeyError:
pass
def handleGameFinished(self, sender):
self.quit()
s = self.session
self.session = None
self.engine.disconnect(s)
def handleConnectionLost(self, sender):
if self.session:
Dialogs.showMessage(self.engine, _("Connection lost."))
self.quit()