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Lobby.py
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from __future__ import division
#####################################################################
# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# 2008 rchiav #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
from builtins import chr
from builtins import str
from builtins import range
from past.utils import old_div
import pygame
from OpenGL.GL import *
import math
import colorsys
import os
import shutil
from View import Layer
from Input import KeyListener
from GameTask import GameTask
from Session import MessageHandler
from Language import _
import Dialogs
import Player
import Menu
import Song
import Theme
import Config
class Lobby(Layer, KeyListener, MessageHandler):
def __init__(self, engine, session, singlePlayer = False, tutorial = False):
self.engine = engine
self.session = session
self.isRunning = False
self.time = 0.0
self.scrolling = 0
self.rate = 0
self.delay = 0
self.scroller = [0, self.scrollUp, self.scrollDown]
self.gameStarted = False
self.done = True
self.active = False
self.neckB = 5.0/6.0
self.neckT = 1
self.blockedItems = [1]
self.selectedItems = []
self.singlePlayer = singlePlayer
self.tutorial = tutorial
self.players = Config.get("game", "players")
self.mode1p = Config.get("game","game_mode")
self.mode2p = Config.get("game","multiplayer_mode")
self.lobbyMode = Theme.lobbyMode
sfxVolume = self.engine.config.get("audio", "SFX_volume")
self.engine.data.selectSound.setVolume(sfxVolume)
self.engine.data.acceptSound.setVolume(sfxVolume) #MFH
self.engine.data.cancelSound.setVolume(sfxVolume) #MFH
self.fullView = self.engine.view.geometry[2:4]
self.session.broker.addMessageHandler(self)
self.music = True
self.creator = CreateCharacter(self.engine)
if self.singlePlayer:
themename = self.engine.data.themeLabel
self.theme = self.engine.data.theme
try:
self.engine.loadImgDrawing(self, "background", os.path.join("themes", themename, "lobby", "lobby.png"))
except IOError:
self.engine.loadImgDrawing(self, "background", os.path.join("themes", themename, "menu", "optionsbg.png"))
try:
self.engine.loadImgDrawing(self, "backgroundTop", os.path.join("themes", themename, "lobby", "lobby_top.png"))
except IOError:
self.backgroundTop = None
try:
self.engine.loadImgDrawing(self, "itemSelect", os.path.join("themes", themename, "lobby", "select.png"))
except IOError:
self.itemSelect = None
try:
self.engine.loadImgDrawing(self, "infoImg", os.path.join("themes", themename, "lobby", "information.png"))
except IOError:
self.infoImg = None
try:
self.engine.loadImgDrawing(self, "chooseCharImg", os.path.join("themes", themename, "lobby", "choosechar.png"))
except IOError:
self.chooseCharImg = None
if os.path.exists(self.engine.resource.fileName(os.path.join("themes",themename,"avatars","default.png"))):
self.engine.loadImgDrawing(self, "defaultAvatar", os.path.join("themes", themename, "avatars", "default.png"))
else:
self.engine.loadImgDrawing(self, "defaultAvatar", os.path.join("users", "players", "default.png"))
self.engine.loadImgDrawing(self, "defaultNeck", os.path.join("necks", self.engine.mainMenu.chosenNeck + ".png"))
self.engine.loadImgDrawing(self, "randomNeck", os.path.join("necks", "randomneck.png"))
self.engine.loadImgDrawing(self, "buttons", os.path.join("themes", themename, "notes.png"))
imgheight = self.buttons.height1()
imgwidth = self.buttons.width1()
hFactor = (70.00/imgheight)*6
wFactor = 200.00/imgwidth
self.buttonScale = min(hFactor, wFactor)
imgheight = self.defaultAvatar.height1()
imgwidth = self.defaultAvatar.width1()
hFactor = 110.00/imgheight
wFactor = 200.00/imgwidth
self.defAvScale = min(hFactor, wFactor)
imgheight = self.defaultNeck.height1()
imgwidth = self.defaultNeck.width1()
hFactor = (68.00/imgheight)*6
wFactor = 200.00/imgwidth
self.defNeckScale = min(hFactor, wFactor)
imgheight = self.randomNeck.height1()
imgwidth = self.randomNeck.width1()
hFactor = (68.00/imgheight)*6
wFactor = 200.00/imgwidth
self.randNeckScale = min(hFactor, wFactor)
self.tsChooseChar = _("Choose Your Character")
self.tsPlayerStr = _("Player %d")
self.playerNum = 0
self.tsDrumFlip = (_("Regular Drums"), _("Flipped Drums"))
self.tsAutoKick = (_("Pedal-Using"), _("Footless"))
self.tsAssist = (_("Assist Mode Off"), _("Easy Assist"), _("Medium Assist"))
self.tsTwoChord = (_("Chordmaster"), _("Two Notes Max"))
self.tsInfo = _("Information:")
self.tsList = [("0","1"), self.tsDrumFlip, self.tsAutoKick, self.tsAssist, self.tsTwoChord]
self.controlDict = Player.controlDict
self.selected = 0
self.screenOptions = Theme.lobbySelectLength
self.pos = (0, self.screenOptions)
self.getPlayers()
def getPlayers(self):
if self.creator.updatedName:
default = self.creator.updatedName
self.creator.updatedName = None
else:
default = self.engine.config.get("game","player%d" % self.playerNum)
self.playerNames = Player.playername
self.playerPrefs = Player.playerpref
self.options = [_("Create New Player"), _("Saved Characters")]
self.options.extend(self.playerNames)
if self.selected >= len(self.options):
self.selected = len(self.options) - 1
self.blockedItems = [1]
for i in self.selectedItems:
self.blockedItems.append(self.options.index(i))
self.avatars = [None for i in self.options]
self.avatarScale = [None for i in self.options]
self.necks = [None for i in self.options]
self.neckScale = [None for i in self.options]
self.getStartingSelected(default)
def getStartingSelected(self, default):
if self.engine.input.controls.type[self.engine.input.activeGameControls[self.playerNum]] > 1:
self.yes = [Player.playerkeys[self.playerNum][Player.DRUM5], Player.playerkeys[self.playerNum][Player.DRUM5A]]
self.no = [Player.playerkeys[self.playerNum][Player.DRUM1], Player.playerkeys[self.playerNum][Player.DRUM1A]]
self.up = [Player.playerkeys[self.playerNum][Player.DRUM2], Player.playerkeys[self.playerNum][Player.DRUM2A]]
self.down = [Player.playerkeys[self.playerNum][Player.DRUM3], Player.playerkeys[self.playerNum][Player.DRUM3A]]
self.conf = [Player.playerkeys[self.playerNum][Player.DRUMBASS], Player.playerkeys[self.playerNum][Player.DRUMBASSA], Player.playerkeys[self.playerNum][Player.START]]
else:
self.yes = [Player.playerkeys[self.playerNum][Player.KEY1], Player.playerkeys[self.playerNum][Player.KEY1A]]
self.no = [Player.playerkeys[self.playerNum][Player.KEY2], Player.playerkeys[self.playerNum][Player.KEY2A]]
self.up = [Player.playerkeys[self.playerNum][Player.ACTION1]]
self.down = [Player.playerkeys[self.playerNum][Player.ACTION2]]
self.conf = [Player.playerkeys[self.playerNum][Player.KEY3], Player.playerkeys[self.playerNum][Player.KEY3A], Player.playerkeys[self.playerNum][Player.START]]
if len(self.options) > 2:
for i, option in enumerate(self.options):
if i < 2: #Just in case someone names their character "Create New Character" or something...
continue
if option == default:
self.selected = i
break
else:
self.selected = 2
else:
self.selected = 0
if self.selected > self.pos[1]:
self.pos = (self.selected-self.screenOptions, self.selected)
elif self.selected < self.pos[0]:
self.pos = (self.selected, self.selected+self.screenOptions)
self.loadAvatar()
self.loadNeck()
if self.selected in self.blockedItems:
self.scrollDown()
def loadAvatar(self):
if self.avatars[self.selected] is not None:
return
if self.selected > 1:
try:
self.engine.loadImgDrawing(self, "avatar", os.path.join("users", "players", self.options[self.selected] + ".png"))
except IOError:
self.avatars[self.selected] = "Empty"
return
else:
self.avatars[self.selected] = "Empty"
return
self.avatars[self.selected] = self.avatar
imgheight = self.avatar.height1()
imgwidth = self.avatar.width1()
hFactor = 110.00/imgheight
wFactor = 200.00/imgwidth
self.avatarScale[self.selected] = min(hFactor, wFactor)
self.avatar = None
def loadNeck(self):
if self.necks[self.selected] is not None:
return
if self.selected > 1:
chosenNeck = str(Player.playerpref[self.selected-2][6])
if chosenNeck == "randomneck" or chosenNeck == "0" or chosenNeck.lower() == "neck_0":
self.necks[self.selected] = "random"
return
elif chosenNeck == "" or chosenNeck.lower() == "default":
self.necks[self.selected] = "Default"
return
try:
self.engine.loadImgDrawing(self, "neck", os.path.join("necks",str(chosenNeck+".png")))
except IOError:
self.necks[self.selected] = "Default"
return
else:
self.necks[self.selected] = "Default"
return
self.necks[self.selected] = self.neck
imgheight = self.neck.height1()
imgwidth = self.neck.width1()
hFactor = (68.00/imgheight)*6
wFactor = 200.00/imgwidth
self.neckScale[self.selected] = min(hFactor, wFactor)
self.neck = None
def shown(self):
self.engine.input.addKeyListener(self)
self.isRunning = True
if not self.singlePlayer:
n = self.session.id or 1
name = Dialogs.getText(self.engine, _("Enter your name:"), _("Player #%d") % n)
if name:
self.session.world.createPlayer(name)
else:
self.engine.view.popLayer(self)
def hidden(self):
self.engine.input.removeKeyListener(self)
self.session.broker.removeMessageHandler(self)
if not self.gameStarted:
self.session.close()
self.engine.view.pushLayer(self.engine.mainMenu) #rchiav: use already-existing MainMenu instance
def handleGameStarted(self, sender):
self.gameStarted = True
self.engine.addTask(GameTask(self.engine, self.session), synchronized = False)
self.engine.view.popLayer(self)
def keyPressedSP(self, key, str):
c = self.engine.input.controls.getMapping(key)
i = self.playerNum
if self.gameStarted:
return True
if c in Player.cancels + self.no or key == pygame.K_ESCAPE:
# if self.playerNum == 0: #akedrou - needs fixing.
self.engine.data.cancelSound.play()
self.engine.view.popLayer(self)
# else:
# self.playerNum -= 1
# self.session.world.deletePlayer(self.session.world.players[self.playerNum])
# self.blockedItems.remove(self.selectedItems.pop())
# self.engine.data.cancelSound.play()
# default = self.engine.config.get("game","player%d" % self.playerNum)
# self.getStartingSelected(default)
return True
elif c in self.yes or key == pygame.K_RETURN:
self.engine.data.acceptSound.play()
self.scrolling = 0
if self.selected == 0:
self.done = False
self.creator.loadPlayer()
self.engine.view.pushLayer(self.creator)
elif self.selected > 1:
self.session.world.createPlayer(self.options[self.selected])
self.engine.config.set("game", "player%d" % self.playerNum, self.options[self.selected])
self.playerNum += 1
self.blockedItems.append(self.selected)
self.blockedItems.sort()
self.selectedItems.append(self.options[self.selected])
if self.playerNum >= self.players:
self.gameStarted = True
self.engine.menuMusic = False
self.music = False
self.engine.mainMenu.cutMusic()
if self.tutorial:
self.engine.config.set("game", "selected_library", "songs")
self.session.world.startGame(libraryName = Song.DEFAULT_LIBRARY, songName = "tutorial")
else:
self.session.world.startGame()
else:
default = self.engine.config.get("game","player%d" % self.playerNum)
self.getStartingSelected(default)
return True
elif (c in self.conf or key in [pygame.K_LCTRL, pygame.K_RCTRL]):
self.engine.data.acceptSound.play()
self.creator.loadPlayer(self.options[self.selected])
self.done = False
self.engine.view.pushLayer(self.creator)
return True
if self.playerNum >= self.players:
return True
if c in self.up + [Player.playerkeys[self.playerNum][Player.UP]] or key == pygame.K_UP:
self.scrolling = 1
self.scrollUp()
self.delay = self.engine.scrollDelay
elif c in self.down + [Player.playerkeys[self.playerNum][Player.DOWN]] or key == pygame.K_DOWN:
self.scrolling = 2
self.scrollDown()
self.delay = self.engine.scrollDelay
if self.selected > self.pos[1]:
self.pos = (self.selected - self.screenOptions, self.selected)
elif self.selected < self.pos[0]:
self.pos = (self.selected, self.selected+self.screenOptions)
return True
def scrollUp(self):
self.engine.data.selectSound.play()
self.selected -= 1
if self.selected < 0:
self.selected = len(self.options) - 1
while self.selected in self.blockedItems:
self.selected -= 1
self.loadAvatar()
#self.loadNeck()
if self.selected > self.pos[1]:
self.pos = (self.selected - self.screenOptions, self.selected)
elif self.selected < self.pos[0]:
self.pos = (self.selected, self.selected+self.screenOptions)
def scrollDown(self):
self.engine.data.selectSound.play()
self.selected += 1
while self.selected in self.blockedItems:
self.selected += 1
if self.selected >= len(self.options):
self.selected = 0
self.loadAvatar()
#self.loadNeck()
if self.selected > self.pos[1]:
self.pos = (self.selected - self.screenOptions, self.selected)
elif self.selected < self.pos[0]:
self.pos = (self.selected, self.selected+self.screenOptions)
def keyPressed(self, key, str):
if not self.active:
return
if self.singlePlayer:
return self.keyPressedSP(key, str)
c = self.engine.input.controls.getMapping(key)
if c in Player.cancels + Player.key2s or key == pygame.K_ESCAPE:
self.engine.view.popLayer(self)
elif (c in [Player.key1s] or key == pygame.K_RETURN) and self.canStartGame():
self.gameStarted = True
self.session.world.startGame()
return True
def keyReleased(self, key):
self.scrolling = 0
def run(self, ticks):
self.time += ticks / 50.0
self.neckT -= ticks/2000.0
if self.neckT < 0.0:
self.neckT = 1
self.neckB = self.neckT - (1.0/6.0)
if self.scrolling > 0:
self.delay -= ticks
self.rate += ticks
if self.delay <= 0 and self.rate >= self.engine.scrollRate:
self.rate = 0
self.scroller[self.scrolling]()
if self.music:
self.engine.mainMenu.runMusic()
def canStartGame(self):
return len(self.session.world.players) >= self.players and self.session.isPrimary() and not self.gameStarted
def drawNeck(self, w, h, i):
twoNeck = False
if self.neckB < 0:
neckB = 1 - (self.neckB * -1)
neckT = 1
self.neckB = 0
twoNeck = True
if self.necks[i] == "Default" or self.necks[i] == None:
neck = self.defaultNeck
scale = self.defNeckScale
elif self.necks[i] == "random":
neck = self.randomNeck
scale = self.randNeckScale
else:
neck = self.necks[i]
scale = self.neckScale[i]
hn = neck.height1()*scale*(self.neckT-self.neckB)
self.engine.drawImage(neck, scale = (scale, scale*(self.neckT-self.neckB)), coord = (w*.7, h*.6-(old_div(hn,2))), rect = (0, 1, self.neckB, self.neckT))
if twoNeck:
h2 = neck.height1()*scale*(neckT-neckB)
self.engine.drawImage(neck, scale = (scale, scale*(neckT-neckB)), coord = (w*.7, (h*.6)-hn-(old_div(h2,2))), rect = (0, 1, neckB, neckT))
def renderLocalLobby(self, visibility, topMost):
if self.playerNum >= self.players:
return
self.engine.view.setOrthogonalProjection(normalize = True)
try:
font = self.engine.data.fontDict[Theme.lobbySelectFont]
titleFont = self.engine.data.fontDict[Theme.lobbyTitleFont]
except KeyError:
font = self.engine.data.font
titleFont = self.engine.data.loadingFont
v = ((1 - visibility) **2)
w, h = self.fullView
try:
if self.background:
wFactor = 640.000/self.background.width1()
self.engine.drawImage(self.background, scale = (wFactor,-wFactor), coord = (old_div(w,2),old_div(h,2)))
r, g, b = Theme.lobbyTitleColor
glColor3f(r, g, b)
if self.chooseCharImg:
self.engine.drawImage(self.chooseCharImg, scale = (Theme.lobbyTitleScale,-Theme.lobbyTitleScale), coord = (w*Theme.lobbyTitleX,h*Theme.lobbyTitleY))
else:
wText, hText = font.getStringSize(self.tsChooseChar, scale = Theme.lobbyTitleScale)
titleFont.render(self.tsChooseChar, (Theme.lobbyTitleX-(wText),Theme.lobbyTitleY), scale = Theme.lobbyTitleScale)
r, g, b = Theme.lobbyPlayerColor
glColor3f(r, g, b)
wText, hText = titleFont.getStringSize(self.tsPlayerStr % (self.playerNum+1), scale = Theme.lobbyTitleScale)
titleFont.render(self.tsPlayerStr % (self.playerNum+1), (Theme.lobbyTitleCharacterX-old_div(wText,2), Theme.lobbyTitleCharacterY), scale = Theme.lobbyTitleScale)
for i, name in enumerate(self.options):
if i < self.pos[0] or i > self.pos[1]:
continue
if i == self.selected:
if i > 1:
#self.drawNeck(w, h, i)
j = i-2 #player corresponding
lefty = 1
if self.playerPrefs[j][0] == 1:
lefty = -1
self.engine.drawImage(self.buttons, scale = (self.buttonScale*lefty, -self.buttonScale*(1.0/6.0)), coord = (w*Theme.lobbyPreviewX,h*(Theme.lobbyPreviewY+.45)), rect = (0, 1, 0, (1.0/6.0)))
if self.lobbyMode == 1:
avatarCoord = (w*Theme.lobbyAvatarX,h*Theme.lobbyAvatarY)
avatarScale = Theme.lobbyAvatarScale
else:
avatarCoord = (w*Theme.lobbyPreviewX,h*(Theme.lobbyPreviewY+.75))
avatarScale = 1
if self.avatars[i] == "Empty" or self.avatars[i] == None:
self.engine.drawImage(self.defaultAvatar, scale = (self.defAvScale*avatarScale,-self.defAvScale*avatarScale), coord = avatarCoord)
else:
self.engine.drawImage(self.avatars[i], scale = (self.avatarScale[i]*avatarScale,-self.avatarScale[i]*avatarScale), coord = avatarCoord)
if self.infoImg:
self.engine.drawImage(self.infoImg, scale = (.5,-.5), coord = (w*Theme.lobbyPreviewX,h*(Theme.lobbyPreviewY+.55)))
else:
wText, hText = titleFont.getStringSize(self.tsInfo, scale = .0025)
titleFont.render(self.tsInfo, (Theme.lobbyPreviewX-old_div(wText,2), ((.45-Theme.lobbyPreviewY)*self.engine.data.fontScreenBottom)-old_div(hText,2)), scale = .0025)
r, g, b = Theme.lobbyInfoColor
glColor3f(r, g, b)
for k in range(1,5):
text = self.tsList[k][self.playerPrefs[j][k]]
wText, hText = font.getStringSize(text, scale = .0018)
font.render(text, (Theme.lobbyPreviewX-old_div(wText,2),.4-(Theme.lobbyPreviewY*self.engine.data.fontScreenBottom)+(Theme.lobbyPreviewSpacing*k)), scale = .0018)
if self.itemSelect:
self.engine.drawImage(self.itemSelect, scale = (.5,-.5), coord = (w*Theme.lobbySelectImageX,h*(1-old_div((Theme.lobbySelectImageY+Theme.lobbySelectSpace*(i-self.pos[0])),self.engine.data.fontScreenBottom))))
else:
r, g, b = Theme.lobbySelectColor
glColor3f(r, g, b)
else:
if i in self.blockedItems and i != 1:
r, g, b = Theme.lobbyDisableColor
glColor3f(r, g, b)
else:
r, g, b = Theme.lobbyFontColor
glColor3f(r, g, b)
if i == 1:
wText, hText = titleFont.getStringSize(name, scale = Theme.lobbySelectScale)
titleFont.render(name, (Theme.lobbySelectX-wText, Theme.lobbySelectY + (Theme.lobbySelectSpace*(i-self.pos[0]))), scale = Theme.lobbySelectScale)
else:
wText, hText = font.getStringSize(name, scale = Theme.lobbySelectScale)
font.render(name, (Theme.lobbySelectX-wText, Theme.lobbySelectY + (Theme.lobbySelectSpace*(i-self.pos[0]))), scale = Theme.lobbySelectScale)
if self.backgroundTop:
wFactor = 640.000/self.backgroundTop.width1()
self.engine.drawImage(self.backgroundTop, scale = (wFactor,-wFactor), coord = (old_div(w,2),old_div(h,2)))
finally:
self.engine.view.resetProjection()
def render(self, visibility, topMost):
if not visibility:
self.active = False
return
if not self.active:
self.getPlayers()
self.active = True
self.done = True
if self.singlePlayer:
self.renderLocalLobby(visibility, topMost)
return
self.engine.view.setOrthogonalProjection(normalize = True)
font = self.engine.data.font
try:
v = 1.0 - ((1 - visibility) ** 2)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE)
glEnable(GL_COLOR_MATERIAL)
text = _("Lobby (%d players)") % len(self.session.world.players)
w, h = font.getStringSize(text)
x = .5 - old_div(w, 2)
d = 0.0
c = 1 - .25 * v
y = .1 - (1.0 - v) * .2
for i, ch in enumerate(text):
w, h = font.getStringSize(ch)
c = i * .05
glColor3f(*colorsys.hsv_to_rgb(.75, c, 1))
glPushMatrix()
s = .25 * (math.sin(old_div(i, 2) + old_div(self.time, 4)) + 2)
glTranslate(old_div(-s * w, 2), old_div(-s * h, 2), 0)
font.render(ch, (x, y), scale = 0.002 * s)
glPopMatrix()
x += w
x = .1
y = .2 + old_div((1 - v), 4)
glColor4f(1, 1, 1, v)
for player in self.session.world.players:
font.render(player.name, (x, y))
y += .08
if self.canStartGame():
s = _("Press Enter to Start Game")
sz = 0.0013
w, h = font.getStringSize(s, scale = sz)
font.render(s, (.5 - old_div(w, 2), .65), scale = sz)
finally:
self.engine.view.resetProjection()
class CreateCharacter(Layer, KeyListener):
def __init__(self, engine):
self.engine = engine
self.time = 0.0
self.blink = 0
self.cursor = ""
self.name = ""
self.active = False
self.oldValue = None
self.oldName = None
self._cache = None
self.selected = 0
self.choice = 0
self.scrolling = 0
self.scrollRate = self.engine.scrollRate
self.scrollDelay = self.engine.scrollDelay
self.delay = 0
self.rate = 0
sfxVolume = self.engine.config.get("audio", "SFX_volume")
self.engine.data.selectSound.setVolume(sfxVolume)
self.engine.data.acceptSound.setVolume(sfxVolume) #MFH
self.engine.data.cancelSound.setVolume(sfxVolume) #MFH
self.fullView = self.engine.view.geometry[2:4]
self.invalidNames = []
for i in Player.playername:
self.invalidNames.append(i.lower())
self.newChar = True
self.choices = []
self.avatar = None
self.player = None
self.neck = None
self.updatedName = None
self.loadPlayer()
self.dictEnDisable = {0: _("Disabled"), 1: _("Enabled")}
self.lefty = {0: 1, 1: -1}
neckDict = {0: _("Default Neck"), 1: _("Theme Neck"), 2: _("Select a Neck")}
self.values = (self.dictEnDisable, self.dictEnDisable, self.dictEnDisable, {0: _("Disabled"), 1: _("Easy Assist"), 2: _("Medium Assist")}, self.dictEnDisable, neckDict)
self.options = [(_("Name"), _("Name your character!")), \
(_("Lefty Mode"), _("Flip the guitar frets for left-handed playing!")), \
(_("Drum Flip"), _("Flip the drum sounds - red hits become green, and so on")), \
(_("Auto-Kick Bass"), _("Feet uncooperative? Broke your pedal? Not to worry!")), \
(_("Assist Mode"), _("Play hard and expert, even when you're not that good!")), \
(_("Two-Chord Max"), _("Cut those jumbo chords down to a more manageable size!")), \
(_("Neck"), _("Set a custom neck image just for you!")), \
(_("Upload Name"), _("'Harry Potter' is all well and good, but...")), \
(_("Choose Avatar"), _("Sometimes I wonder what you look like.")), \
(_("Delete Character"), _("Come on... I didn't mean it. Really, I promise!")), \
(_("Done"), _("All finished? Let's do this thing!"))]
themename = self.engine.data.themeLabel
try:
self.engine.loadImgDrawing(self, "background", os.path.join("themes", themename, "lobby", "creator.png"))
except IOError:
self.background = None
try:
self.engine.loadImgDrawing(self, "backgroundTop", os.path.join("themes", themename, "lobby", "creator_top.png"))
except IOError:
self.backgroundTop = None
def loadPlayer(self, player = None):
self.choices = []
if player is not None:
try:
pref = self.cache.execute('SELECT * FROM `players` WHERE `name` = ?', [player]).fetchone()
pref = [pref[0], pref[1], pref[2], pref[3], pref[4], pref[5], pref[6], pref[10]]
self.neck = pref[7]
self.newChar = False
self.player = player
self.oldName = pref[0]
except: #not found
pref = ['', 0, 0, 0, 0, 0, 0, '']
self.neck = ''
self.newChar = True
self.player = None
else:
pref = ['', 0, 0, 0, 0, 0, 0, '']
self.neck = ''
self.newChar = True
self.player = None
for i in pref:
self.choices.append(i)
self.choices.extend(["", "", ""])
def deleteCharacter(self):
tsYes = _("Yes")
q = Dialogs.chooseItem(self.engine, [tsYes, _("No")], _("Are you sure you want to delete this player?"))
if q == tsYes:
if self.player:
Player.deletePlayer(self.player)
self.engine.view.popLayer(self)
self.engine.input.removeKeyListener(self)
def saveCharacter(self):
pref = self.choices[0:8]
pref.insert(7, self.neck)
if len(self.choices[0]) > 0:
if self.choices[0].lower() == "default":
Dialogs.showMessage(self.engine, _("That is a terrible name. Choose something not 'default'"))
elif self.choices[0].lower() not in self.invalidNames or self.choices[0] == self.player:
Player.updatePlayer(self.player, pref)
self.updatedName = self.choices[0]
if self.avatar is not None:
shutil.copy(self.engine.resource.fileName(self.avatar),os.path.join(self.engine.data.path,"users","players",self.choices[0]+".png"))
if self.oldName:
if os.path.exists(self.engine.resource.fileName(os.path.join("users","players",self.oldName+".png"))) and self.oldName != self.choices[0]:
if self.avatar is None:
os.rename(self.engine.resource.fileName(os.path.join("users","players",self.oldName+".png")), os.path.join(self.engine.data.path,"users","players",self.choices[0]+".png"))
else:
os.remove(self.engine.resource.fileName(os.path.join("users","players",self.oldName+".png")))
self.engine.view.popLayer(self)
self.engine.input.removeKeyListener(self)
else:
Dialogs.showMessage(self.engine, _("That name already exists!"))
else:
Dialogs.showMessage(self.engine, _("Please enter a name!"))
def getCache(self):
if not self._cache:
self._cache = Player.playerCacheManager.getCache()
return self._cache
cache = property(getCache) #to allow deleting.
def shown(self):
self.engine.input.addKeyListener(self)
def hidden(self):
self.engine.input.removeKeyListener(self)
def keyPressed(self, key, str):
c = self.engine.input.controls.getMapping(key)
if key == pygame.K_BACKSPACE and self.active:
self.choices[self.selected] = self.choices[self.selected][:-1]
elif str and ord(str) > 31 and self.active:
if self.selected == 0 or self.selected == 7:
if self.selected == 0 and (ord(str) in (34, 42, 47, 58, 60, 62, 63, 92, 124) or ord(str) > 126): #ascii only
self.engine.data.cancelSound.play()
return True
if len(self.choices[self.selected]) > 24:
self.choices[self.selected] = self.choices[self.selected][:-1]
self.choices[self.selected] += str
return
if c in Player.key1s or key == pygame.K_RETURN:
self.scrolling = 0
self.engine.data.acceptSound.play()
if self.selected in (0, 7):
if self.active:
self.active = False
else:
self.blink = 0
self.active = True
self.oldValue = self.choices[self.selected]
elif self.selected == 6:
if self.choices[6] == 2:
self.engine.view.pushLayer(Dialogs.NeckChooser(self.engine, player = self.player, owner = self))
self.keyActive = False
elif self.selected == 8:
self.avatar = Dialogs.chooseAvatar(self.engine)
elif self.selected == 9:
self.deleteCharacter()
elif self.selected == 10:
self.saveCharacter()
elif c in Player.key2s + Player.cancels or key == pygame.K_ESCAPE:
self.engine.data.cancelSound.play()
if not self.active:
if self.player:
self.updatedName = self.oldName
self.engine.view.popLayer(self)
self.engine.input.removeKeyListener(self)
else:
self.choices[self.selected] = self.oldValue
self.active = False
elif (c in Player.action1s + Player.ups or key == pygame.K_UP):
self.scrolling = 1
self.delay = self.scrollDelay
self.scrollUp()
elif (c in Player.action2s + Player.downs or key == pygame.K_DOWN):
self.scrolling = 2
self.delay = self.scrollDelay
self.scrollDown()
elif (c in Player.key3s + Player.rights or key == pygame.K_RIGHT) and self.active:
if len(self.choices[self.selected]) > 0:
self.choices[self.selected] += self.choices[self.selected][len(self.choices[self.selected]) - 1]
if c in Player.key3s:
self.engine.data.acceptSound.play()
elif (c in Player.key4s + Player.lefts or key == pygame.K_LEFT) and self.active:
self.choices[self.selected] = self.choices[self.selected][:-1]
if c in Player.key4s:
self.engine.data.cancelSound.play()
elif c in Player.rights or key == pygame.K_RIGHT:
if self.selected in (0, 7, 8, 9, 10):
pass
elif self.selected in [4, 6]:
self.choices[self.selected]+=1
if self.choices[self.selected] > 2:
self.choices[self.selected] = 0
else:
self.choices[self.selected] = 1 and (self.choices[self.selected] == 0) or 0
elif c in Player.lefts or key == pygame.K_LEFT:
if self.selected in (0, 7, 8, 9, 10):
pass
elif self.selected in [4, 6]:
self.choices[self.selected]-=1
if self.choices[self.selected] < 0:
self.choices[self.selected] = 2
else:
self.choices[self.selected] = 1 and (self.choices[self.selected] == 0) or 0
def scrollUp(self):
if self.active:
if len(self.choices[self.selected]) == 0:
self.choices[self.selected] = "A"
return True
letter = self.choices[self.selected][len(self.choices[self.selected])-1]
letterNum = ord(letter)
if letterNum == ord('A'):
letterNum = ord(' ')
elif letterNum == ord(' '):
letterNum = ord('_')
elif letterNum == ord('_'):
letterNum = ord('-')
elif letterNum == ord('-'):
letterNum = ord('9')
elif letterNum == ord('0'):
letterNum = ord('z')
elif letterNum == ord('a'):
letterNum = ord('Z')
else:
letterNum -= 1
self.choices[self.selected] = self.choices[self.selected][:-1] + chr(letterNum)
self.engine.data.selectSound.play()
else:
self.engine.data.selectSound.play()
self.selected -= 1
if self.selected < 0:
self.selected = len(self.options) - 1
def scrollDown(self):
if self.active:
if len(self.choices[self.selected]) == 0:
self.choices[self.selected] = "A"
return True
letter = self.choices[self.selected][len(self.choices[self.selected])-1]
letterNum = ord(letter)
if letterNum == ord('Z'):
letterNum = ord('a')
elif letterNum == ord('z'):
letterNum = ord('0')
elif letterNum == ord('9'):
letterNum = ord('-')
elif letterNum == ord('-'):
letterNum = ord('_')
elif letterNum == ord('_'):
letterNum = ord(' ')
elif letterNum == ord(' '):
letterNum = ord('A')
else:
letterNum += 1
self.choices[self.selected] = self.choices[self.selected][:-1] + chr(letterNum)
self.engine.data.selectSound.play()
else:
self.engine.data.selectSound.play()
self.selected += 1
if self.selected >= len(self.options):
self.selected = 0
def keyReleased(self, key):
self.scrolling = 0
def run(self, ticks):
self.time += ticks/50.0
if self.scrolling > 0:
self.delay -= ticks
self.rate += ticks
self.blink = self.time%20
if self.active and self.blink > 10:
self.cursor = "|"
else:
self.cursor = ""
if self.scrolling == 1 and self.delay <= 0 and self.rate >= self.scrollRate:
self.rate = 0
self.scrollUp()
elif self.scrolling == 2 and self.delay <= 0 and self.rate >= self.scrollRate:
self.rate = 0
self.scrollDown()
def render(self, visibility, topMost):
try:
font = self.engine.data.fontDict[Theme.characterCreateOptionFont]
helpFont = self.engine.data.fontDict[Theme.characterCreateHelpFont]
except KeyError:
font = self.engine.data.font
helpFont = self.engine.data.loadingFont
self.engine.view.setOrthogonalProjection(normalize = True)
v = ((1 - visibility) **2)
w, h = self.fullView
try:
if self.background:
wFactor = 640.000/self.background.width1()
self.engine.drawImage(self.background, scale = (wFactor,-wFactor), coord = (old_div(w,2),old_div(h,2)))
for i, option in enumerate(self.options):
r, g, b = Theme.characterCreateHelpColor
glColor3f(r, g, b)
cursor = ""
if self.selected == i:
wText, hText = helpFont.getStringSize(option[1], scale = Theme.characterCreateScale)
helpFont.render(option[1], (Theme.characterCreateHelpX-(old_div(wText,2)), Theme.characterCreateHelpY-hText), scale = Theme.characterCreateHelpScale)
r, g, b = Theme.characterCreateSelectColor
glColor3f(r, g, b)
cursor = self.cursor
else:
r, g, b = Theme.characterCreateFontColor
glColor3f(r, g, b)
wText, hText = font.getStringSize(option[0], scale = Theme.characterCreateScale)
font.render(option[0], (Theme.characterCreateX, Theme.characterCreateY+Theme.characterCreateSpace*i), scale = Theme.characterCreateScale)
if self.active and self.selected == i:
Theme.setSelectedColor(1-v)
if i == 0 or i > 6:
wText, hText = font.getStringSize(self.choices[i], scale = Theme.characterCreateScale)
font.render(self.choices[i]+cursor, (Theme.characterCreateOptionX-wText, Theme.characterCreateY+Theme.characterCreateSpace*i), scale = Theme.characterCreateScale)
else:
if i == self.selected:
str = "< %s >" % self.values[i-1][self.choices[i]]
else:
str = self.values[i-1][self.choices[i]]
wText, hText = font.getStringSize(str, scale = Theme.characterCreateScale)
font.render(str, (Theme.characterCreateOptionX-wText, Theme.characterCreateY+Theme.characterCreateSpace*i), scale = Theme.characterCreateScale)
if self.backgroundTop:
wFactor = 640.000/self.backgroundTop.width1()
self.engine.drawImage(self.backgroundTop, scale = (wFactor,-wFactor), coord = (old_div(w,2),old_div(h,2)))
finally:
self.engine.view.resetProjection()