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SvgTest.py
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from __future__ import division
#####################################################################
# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
from past.utils import old_div
import unittest
from GameEngine import GameEngine
from Texture import Texture
import Config
import Version
from OpenGL.GL import *
from OpenGL.GLU import *
class SvgTest(unittest.TestCase):
def testRendering(self):
self.svg.transform.translate(256, 256)
self.svg.transform.rotate(3.141592)
self.svg.draw()
self.e.video.flip()
def testRenderToTexture(self):
scale = 4
fullwidth, fullheight = 512, 512
width, height = int(old_div(fullwidth, scale)), int(old_div(fullheight, scale))
t = Texture()
self.e.svg.setProjection((0, 0, fullwidth, fullheight))
glViewport(0, 0, width, height)
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
self.svg.transform.translate(old_div(width * scale, 2), old_div(height * scale, 2))
self.svg.transform.rotate(3.141592)
self.svg.draw()
glViewport(0, 0, fullwidth, fullheight)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluOrtho2D(0.0, 1.0, 0.0, 1.0)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
t.bind()
glEnable(GL_TEXTURE_2D)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glClear(GL_COLOR_BUFFER_BIT)
glColor3f(1.0, 1.0, 1.0)
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2f(0.0, 0.0)
glVertex2f(0.0, 0.0)
glTexCoord2f(1.0, 0.0)
glVertex2f(1.0, 0.0)
glTexCoord2f(0.0, 1.0)
glVertex2f(0.0, 1.0)
glTexCoord2f(1.0, 1.0)
glVertex2f(1.0, 1.0)
glEnd()
self.e.video.flip()
import time
time.sleep(2)
def setUp(self):
config = Config.load(Version.appName() + ".ini", setAsDefault = True)
self.e = GameEngine(config)
self.e.loadImgDrawing(self, "svg", "mfhlogo.png")
while not self.svg:
self.e.run()
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
if __name__ == "__main__":
unittest.main()