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ViewTest.py
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#####################################################################
# -*- coding: iso-8859-1 -*- #
# #
# FoFiX #
# Copyright (C) 2009 Team FoFiX #
# 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
import unittest
from GameEngine import GameEngine
from View import View, Layer
import Config
import Version
class TestLayer(Layer):
def __init__(self):
self.visibility = 0
self.topMost = False
def render(self, visibility, topMost):
self.visibility = visibility
self.topMost = topMost
def __repr__(self):
return "Layer(%x)" % abs(id(self))
class ViewTest(unittest.TestCase):
def testTransition(self):
l1 = TestLayer()
l2 = TestLayer()
l3 = TestLayer()
v = self.e.view
v.pushLayer(l1)
v.pushLayer(l2)
v.pushLayer(l3)
while l3.visibility < 1.0:
self.e.run()
v.popLayer(l3)
v.popLayer(l2)
v.popLayer(l1)
while l1 in v.layers or l2 in v.layers or l3 in v.layers:
self.e.run()
assert not v.layers
def setUp(self):
config = Config.load(Version.appName() + ".ini", setAsDefault = True)
self.e = GameEngine(config)
def tearDown(self):
self.e.quit()
if __name__ == "__main__":
unittest.main()