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3x3TicTacToeInPython.py
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3x3TicTacToeInPython.py
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from tkinter import *
class TicTacToe:
def __init__(self, master):
self.master = master
master.title("Tic Tac Toe")
self.current_player = "X"
self.game_over = False
self.create_board()
self.create_reset_button()
def create_board(self):
self.board = [[None for j in range(3)] for i in range(3)]
self.buttons = [[None for j in range(3)] for i in range(3)]
for i in range(3):
for j in range(3):
button = Button(self.master, text="", width=4, height=2,
command=lambda row=i, col=j: self.handle_click(row, col))
button.grid(row=i, column=j)
self.buttons[i][j] = button
def create_reset_button(self):
reset_button = Button(self.master, text="Reset", command=self.reset)
reset_button.grid(row=3, column=1)
def handle_click(self, row, col):
if self.board[row][col] is None and not self.game_over:
self.board[row][col] = self.current_player
self.buttons[row][col].config(text=self.current_player)
if self.check_win(row, col):
self.game_over = True
messagebox.showinfo("Game Over", f"{self.current_player} wins!")
elif self.check_draw():
self.game_over = True
messagebox.showinfo("Game Over", "Draw!")
else:
self.switch_players()
def switch_players(self):
self.current_player = "O" if self.current_player == "X" else "X"
def check_win(self, row, col):
# Check row
if all(cell == self.current_player for cell in self.board[row]):
return True
# Check column
if all(self.board[i][col] == self.current_player for i in range(3)):
return True
# Check diagonal
if row == col and all(self.board[i][i] == self.current_player for i in range(3)):
return True
# Check anti-diagonal
if row + col == 2 and all(self.board[i][2-i] == self.current_player for i in range(3)):
return True
return False
def check_draw(self):
for row in range(3):
for col in range(3):
if self.board[row][col] is None:
return False
return True
def reset(self):
self.current_player = "X"
self.game_over = False
for i in range(3):
for j in range(3):
self.board[i][j] = None
self.buttons[i][j].config(text="")
root = Tk()
game = TicTacToe(root)
root.mainloop()