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index.js
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index.js
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gamePattern = []
userClickedPattern =[]
buttonColours =["red", "blue", "green", "yellow"]
var level = 0;
var gameStarted = false;
var highScore = 0;
function nextSequence(){
level++;
$("h1").text("Level " + level);
var randomNumber = Math.floor(Math.random()* 4)
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
console.log(gamePattern);
playSound(randomChosenColour);
$("#"+randomChosenColour).fadeOut(100).fadeIn(100);
}
function playSound(name){
audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function userInput(){
$(".btn").on("click", function() {
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour)
console.log(userClickedPattern)
playSound(userChosenColour)
animatePress(userChosenColour)
//check user value by index click
var currentClickIndex = userClickedPattern.length-1
checkAnswer(currentClickIndex);
});
}
function animatePress(currentColour){
$("."+currentColour).addClass("pressed");
setTimeout(function(){
$("."+currentColour).removeClass("pressed");
}, 100);
}
function checkAnswer(currentClickIndex) {
// parameter "currentClickIndex" always update when user click
if (userClickedPattern[currentClickIndex] === gamePattern[currentClickIndex]) {
console.log("success");
if (currentClickIndex+1 === gamePattern.length) {
setTimeout(function() {
nextSequence();
}, 1000);
userClickedPattern = [];
}
}
else {
console.log("wrong");
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function(){
$("body").removeClass("game-over");
}, 200);
$("h1").text("Game Over, Press Any Key to Restart")
startOver()
}
}
function startOver(){
userClickedPattern = [];
gamePattern = [];
if(level>highScore){
highScore = level;
}
level = 0;
gameStarted = false;
$("#high-score").text("High Score: " + highScore);
}
$(document).ready(function(){
$("#high-score").text("High Score: " + highScore);
});
$(document).keydown(function(){
if(!gameStarted){
nextSequence();
gameStarted = true;
}
});
userInput()