请你给一个停车场设计一个停车系统。停车场总共有三种不同大小的车位:大,中和小,每种尺寸分别有固定数目的车位。
请你实现 ParkingSystem
类:
ParkingSystem(int big, int medium, int small)
初始化ParkingSystem
类,三个参数分别对应每种停车位的数目。bool addCar(int carType)
检查是否有carType
对应的停车位。carType
有三种类型:大,中,小,分别用数字1
,2
和3
表示。一辆车只能停在carType
对应尺寸的停车位中。如果没有空车位,请返回false
,否则将该车停入车位并返回true
。
示例 1:
输入: ["ParkingSystem", "addCar", "addCar", "addCar", "addCar"] [[1, 1, 0], [1], [2], [3], [1]] 输出: [null, true, true, false, false] 解释: ParkingSystem parkingSystem = new ParkingSystem(1, 1, 0); parkingSystem.addCar(1); // 返回 true ,因为有 1 个空的大车位 parkingSystem.addCar(2); // 返回 true ,因为有 1 个空的中车位 parkingSystem.addCar(3); // 返回 false ,因为没有空的小车位 parkingSystem.addCar(1); // 返回 false ,因为没有空的大车位,唯一一个大车位已经被占据了
提示:
0 <= big, medium, small <= 1000
carType
取值为1
,2
或3
- 最多会调用
addCar
函数1000
次
方法一:模拟
为每种车维护一个计数器,初始值为车位的数目。此后,每来一辆车,就将对应类型的计数器减 1
。当计数器为 0
时,说明车位已满。
时间复杂度
class ParkingSystem:
def __init__(self, big: int, medium: int, small: int):
self.cnt = [0, big, medium, small]
def addCar(self, carType: int) -> bool:
if self.cnt[carType] == 0:
return False
self.cnt[carType] -= 1
return True
# Your ParkingSystem object will be instantiated and called as such:
# obj = ParkingSystem(big, medium, small)
# param_1 = obj.addCar(carType)
class ParkingSystem {
private int[] cnt;
public ParkingSystem(int big, int medium, int small) {
cnt = new int[]{0, big, medium, small};
}
public boolean addCar(int carType) {
if (cnt[carType] == 0) {
return false;
}
--cnt[carType];
return true;
}
}
/**
* Your ParkingSystem object will be instantiated and called as such:
* ParkingSystem obj = new ParkingSystem(big, medium, small);
* boolean param_1 = obj.addCar(carType);
*/
class ParkingSystem {
public:
vector<int> cnt;
ParkingSystem(int big, int medium, int small) {
cnt = {0, big, medium, small};
}
bool addCar(int carType) {
if (cnt[carType] == 0) return false;
--cnt[carType];
return true;
}
};
/**
* Your ParkingSystem object will be instantiated and called as such:
* ParkingSystem* obj = new ParkingSystem(big, medium, small);
* bool param_1 = obj->addCar(carType);
*/
type ParkingSystem struct {
cnt []int
}
func Constructor(big int, medium int, small int) ParkingSystem {
return ParkingSystem{[]int{0, big, medium, small}}
}
func (this *ParkingSystem) AddCar(carType int) bool {
if this.cnt[carType] == 0 {
return false
}
this.cnt[carType]--
return true
}
/**
* Your ParkingSystem object will be instantiated and called as such:
* obj := Constructor(big, medium, small);
* param_1 := obj.AddCar(carType);
*/
struct ParkingSystem {
list: [i32; 3],
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl ParkingSystem {
fn new(big: i32, medium: i32, small: i32) -> Self {
Self {
list: [big, medium, small]
}
}
fn add_car(&mut self, car_type: i32) -> bool {
let i = (car_type - 1) as usize;
if self.list[i] == 0 {
return false;
}
self.list[i] -= 1;
true
}
}
/**
* Your ParkingSystem object will be instantiated and called as such:
* let obj = ParkingSystem::new(big, medium, small);
* let ret_1: bool = obj.add_car(carType);
*/