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app.go
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app.go
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package fyne
import (
"net/url"
"sync"
)
// An App is the definition of a graphical application.
// Apps can have multiple windows, by default they will exit when all windows
// have been closed. This can be modified using SetMaster() or SetCloseIntercept().
// To start an application you need to call Run() somewhere in your main() function.
// Alternatively use the window.ShowAndRun() function for your main window.
type App interface {
// Create a new window for the application.
// The first window to open is considered the "master" and when closed
// the application will exit.
NewWindow(title string) Window
// Open a URL in the default browser application.
OpenURL(url *url.URL) error
// Icon returns the application icon, this is used in various ways
// depending on operating system.
// This is also the default icon for new windows.
Icon() Resource
// SetIcon sets the icon resource used for this application instance.
SetIcon(Resource)
// Run the application - this starts the event loop and waits until Quit()
// is called or the last window closes.
// This should be called near the end of a main() function as it will block.
Run()
// Calling Quit on the application will cause the application to exit
// cleanly, closing all open windows.
// This function does no thing on a mobile device as the application lifecycle is
// managed by the operating system.
Quit()
// Driver returns the driver that is rendering this application.
// Typically not needed for day to day work, mostly internal functionality.
Driver() Driver
// UniqueID returns the application unique identifier, if set.
// This must be set for use of the Preferences() functions... see NewWithId(string)
UniqueID() string
// SendNotification sends a system notification that will be displayed in the operating system's notification area.
SendNotification(*Notification)
// Settings return the globally set settings, determining theme and so on.
Settings() Settings
// Preferences returns the application preferences, used for storing configuration and state
Preferences() Preferences
// Storage returns a storage handler specific to this application.
Storage() Storage
// Lifecycle returns a type that allows apps to hook in to lifecycle events.
Lifecycle() Lifecycle
}
var app App
var appLock sync.RWMutex
// SetCurrentApp is an internal function to set the app instance currently running.
func SetCurrentApp(current App) {
appLock.Lock()
defer appLock.Unlock()
app = current
}
// CurrentApp returns the current application, for which there is only 1 per process.
func CurrentApp() App {
appLock.RLock()
defer appLock.RUnlock()
if app == nil {
LogError("Attempt to access current Fyne app when none is started", nil)
}
return app
}
// Lifecycle represents the various phases that an app can transition through.
//
// Since: 2.1
type Lifecycle interface {
// SetOnEnteredForeground hooks into the app becoming foreground and gaining focus.
SetOnEnteredForeground(func())
// SetOnExitedForeground hooks into the app losing input focus and going into the background.
SetOnExitedForeground(func())
// SetOnStarted hooks into an event that says the app is now running.
SetOnStarted(func())
// SetOnStopped hooks into an event that says the app is no longer running.
SetOnStopped(func())
}