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Raytracer

This is a raytracer written in C++ with the help of OpenGL. It has been developed as part of Computer Graphics group project with two other people.

As part of the project I:

  • Implemented a tree acceleration structure (BVH) to boost ray tracing rendering times
  • Implemented glossy reflections to mimic polished metal look for certain materials
  • Implemented a post-processing bloom filter effect