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Update changelog for 3.0 rc1
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zrax committed Nov 15, 2021
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48 changes: 46 additions & 2 deletions changelog.txt
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2021-11-15 - 3.0 RC1 (2.99.0)
~~~~~~~~~~
Features:
* CC2Edit: Add buttons for adding/moving/deleting individual layers in the
Tile Inspector (Thanks @TheGLander).
* CC2Edit: Add additional tiles for multi-direction wire tunnels to the
tile picker widgets.
* CC2Edit: Show the .c2g filename in addition to the name set by its script.
* CC2Edit: Allow ',' and '.' keys to also cycle through Glyphs, to match
CC2's built-in editor.
* CC2Edit: When drawing glyph tiles, the keyboard can be used to pick a
glyph value directly (this matches CC2's built-in editor).
* CC2Edit: Add syntax highlighting for [COM] sections in the Notes field.
* CCEdit: Add support for an Author field as field ID 9. This matches the
implementation already used in SuperCC and Lexy's Labyrinth.
* CCEdit: Support reading and writing tile id 0xFF (255).

Bugfixes:
* CC2Edit/CCEdit: Fix tileset scale setting being ignored when switching
tilesets within the application.
* CC2Edit/CCEdit: Fix tab widgets incorrectly rendering '&' characters as
keyboard shortcuts.
* CC2Edit: Drawing with a normal floor tile now pops the top layer instead
of replacing the whole tile (this matches CCEdit's behavior).
* CC2Edit: Don't erase clue text when drawing over clue tiles.
* CC2Edit: Fix issue with rendering blocks under (X-rayed) canopies.
* CC2Edit: Further improve tile layer render order, to fix some incorrectly
drawn combinations from previous builds.
* CC2Edit: Fix missing '_' from the Glyph tiles in both tile selectors.
* CC2Edit: Improve default layer combination/replacement logic to avoid some
invalid combinations and allow some valid ones which were previously
disallowed in the default drawing mode.
* CC2Edit: Fix regression when replacing a non-wired tile with a wire tunnel.
* CC2Edit: Properly validate file headers before trying to load the rest
of its content.
* CCEdit: Fix some valid tile combos being rendered as invalid (Thanks
@TheGLander).
* CCEdit: Fix monster path visualization incorrectly treating boots as
non-blocking tiles.
* CCEdit: Support reading fields 1 (alternate time limit), 2 (alternate
chip counter), and 8 (plain text password) from CC1 data files.
* Tilesets: Fix incorrect Teeth graphic in CC2 tileset.
* Windows Installer: Optionally allow associating CCEdit with .dat files.


2020-12-21 - 3.0 BETA 3 (2.97.0)
~~~~~~~~~~
Features:
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above it.
* Copying a selection will now also copy a graphic of the selected tiles.
* Add a flood-fill drawing tool.
* Add a tile inspector tool, which can set any valid or invalid tile
(except tile 255, which is reserved for RLE encoding).
* Add a tile inspector tool, which can set any valid or invalid tile.
* Fixed a crash when dragging levels in the Levelset Organizer dialog.
* Fixed a crash when using Pedantic mode in the Error Checker.
* Fixed a crash when rendering levels that have tiles outside of the
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