From 18fe10d6a30d1777455fae6bd2151458121e8a94 Mon Sep 17 00:00:00 2001 From: Michael Hansen Date: Mon, 15 Nov 2021 15:35:05 -0800 Subject: [PATCH] Update changelog for 3.0 rc1 --- changelog.txt | 48 ++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 46 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index fda1cfb..cd18b24 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,48 @@ +2021-11-15 - 3.0 RC1 (2.99.0) +~~~~~~~~~~ +Features: + * CC2Edit: Add buttons for adding/moving/deleting individual layers in the + Tile Inspector (Thanks @TheGLander). + * CC2Edit: Add additional tiles for multi-direction wire tunnels to the + tile picker widgets. + * CC2Edit: Show the .c2g filename in addition to the name set by its script. + * CC2Edit: Allow ',' and '.' keys to also cycle through Glyphs, to match + CC2's built-in editor. + * CC2Edit: When drawing glyph tiles, the keyboard can be used to pick a + glyph value directly (this matches CC2's built-in editor). + * CC2Edit: Add syntax highlighting for [COM] sections in the Notes field. + * CCEdit: Add support for an Author field as field ID 9. This matches the + implementation already used in SuperCC and Lexy's Labyrinth. + * CCEdit: Support reading and writing tile id 0xFF (255). + +Bugfixes: + * CC2Edit/CCEdit: Fix tileset scale setting being ignored when switching + tilesets within the application. + * CC2Edit/CCEdit: Fix tab widgets incorrectly rendering '&' characters as + keyboard shortcuts. + * CC2Edit: Drawing with a normal floor tile now pops the top layer instead + of replacing the whole tile (this matches CCEdit's behavior). + * CC2Edit: Don't erase clue text when drawing over clue tiles. + * CC2Edit: Fix issue with rendering blocks under (X-rayed) canopies. + * CC2Edit: Further improve tile layer render order, to fix some incorrectly + drawn combinations from previous builds. + * CC2Edit: Fix missing '_' from the Glyph tiles in both tile selectors. + * CC2Edit: Improve default layer combination/replacement logic to avoid some + invalid combinations and allow some valid ones which were previously + disallowed in the default drawing mode. + * CC2Edit: Fix regression when replacing a non-wired tile with a wire tunnel. + * CC2Edit: Properly validate file headers before trying to load the rest + of its content. + * CCEdit: Fix some valid tile combos being rendered as invalid (Thanks + @TheGLander). + * CCEdit: Fix monster path visualization incorrectly treating boots as + non-blocking tiles. + * CCEdit: Support reading fields 1 (alternate time limit), 2 (alternate + chip counter), and 8 (plain text password) from CC1 data files. + * Tilesets: Fix incorrect Teeth graphic in CC2 tileset. + * Windows Installer: Optionally allow associating CCEdit with .dat files. + + 2020-12-21 - 3.0 BETA 3 (2.97.0) ~~~~~~~~~~ Features: @@ -116,8 +161,7 @@ CCEdit Changes: above it. * Copying a selection will now also copy a graphic of the selected tiles. * Add a flood-fill drawing tool. - * Add a tile inspector tool, which can set any valid or invalid tile - (except tile 255, which is reserved for RLE encoding). + * Add a tile inspector tool, which can set any valid or invalid tile. * Fixed a crash when dragging levels in the Levelset Organizer dialog. * Fixed a crash when using Pedantic mode in the Error Checker. * Fixed a crash when rendering levels that have tiles outside of the