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In a team of 4 we wanted create a replication of the popular Flappy Bird game, using digital logic and design, controlled by a PS/2 mouse and displayed on a VGA screen.

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Objective: Design and implement a Flappy Bird game console using digital logic and design, controlled by a PS/2 mouse and displayed on a VGA screen. Equipment: DE0-CV FPGA board, PS/2 mouse, VGA to HDMI adapter, and necessary software (ModelSim, Quartus Prime 18.1).

Game Features: Bird movement controlled by a PS/2 mouse; free-falls when not flapping. Obstacles and gifts appear randomly; screen scrolls horizontally. Two modes: TRAINING (practice) and GAME (increasing difficulty).

Tasks: Understand game and hardware functionality. Design game components in VHDL, simulate and synthesize. Integrate components, analyze resource usage and timing performance. Collaborate in groups, provide individual contributions and peer assessments

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In a team of 4 we wanted create a replication of the popular Flappy Bird game, using digital logic and design, controlled by a PS/2 mouse and displayed on a VGA screen.

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