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timescale causes choppiness #338

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Remixful opened this issue Nov 2, 2022 · 2 comments
Open

timescale causes choppiness #338

Remixful opened this issue Nov 2, 2022 · 2 comments
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@Remixful
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Remixful commented Nov 2, 2022

Altering timescale will cause choppiness in movement and looking. Setting it to something low like 0.3 will cause connection problems (even on lan)

Update: This only occurs when connecting to local server

@zturtleman zturtleman added the bug label Nov 2, 2022
@zturtleman
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Okay, connected to a server with timescale 0.3 and then when walking, at some interval, the movement skips forward in time. As a guess it might be transitioning to the next server gamestate snapshot too soon or something.

This issue also occurs using ioquake3.

@ghost
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ghost commented Apr 21, 2023

Just for the record: maybe check this -> tendaikon/ioq3sim@a2572df to fix the timescale issue, idk.
@zturtleman I'm too low skilled with engine stuff, but the ioq3 fork I pointed to above looks interesting maybe (residual memory, enhanced performance, etc.).

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