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spy.cfg
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spy.cfg
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// spy is too hard
// ---------------
// @rc4
exec overrides/reset.cfg
viewmodel_fov 90
bind r lastdisguise
alias e_scout "disguise 1 -1; playgamesound scout.yes01"
alias e_sniper "disguise 2 -1; playgamesound sniper.yes03"
alias e_soldier "disguise 3 -1; playgamesound soldier.yes04"
alias e_demoman "disguise 4 -1; playgamesound demoman.yes01"
alias e_medic "disguise 5 -1; playgamesound medic.yes03"
alias e_hwguy "disguise 6 -1; playgamesound heavy.yes03"
alias e_pyro "disguise 7 -1; playgamesound pyro.go01"
alias e_spy "disguise 8 -1; playgamesound spy.yes02"
alias e_engineer "disguise 9 -1; playgamesound engineer.yes03"
alias a_scout "disguise 1 -2; playgamesound scout.no02"
alias a_sniper "disguise 2 -2; playgamesound sniper.no01"
alias a_soldier "disguise 3 -2; playgamesound soldier.no02"
alias a_demoman "disguise 4 -2; playgamesound demoman.no03"
alias a_medic "disguise 5 -2; playgamesound medic.no01"
alias a_hwguy "disguise 6 -2; playgamesound heavy.no03"
alias a_pyro "disguise 7 -2; playgamesound pyro.no01"
alias a_spy "disguise 8 -2; playgamesound spy.no03"
alias a_engineer "disguise 9 -2; playgamesound engineer.no01"
bind f1 e_scout
bind f2 e_soldier
bind f3 e_pyro
bind f4 e_demoman
bind f5 e_hwguy
bind f6 e_engineer
bind f7 e_medic
bind f8 e_sniper
bind f9 e_spy
bind f10 drop_disg
alias drop_disg "disguise 8 -2" // instantly removes disguise
alias +f_disg "bind f1 a_scout; bind f2 a_soldier; bind f3 a_pyro; bind f4 a_demoman; bind f5 a_hwguy; bind f6 a_engineer; bind f7 a_medic; bind f8 a_sniper; bind f9 a_spy"
alias -f_disg "bind f1 e_scout; bind f2 e_soldier; bind f3 e_pyro; bind f4 e_demoman; bind f5 e_hwguy; bind f6 e_engineer; bind f7 e_medic; bind f8 e_sniper; bind f9 e_spy"
bind t +f_disg