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vectorfp16.h
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vectorfp16.h
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/**************************** vectorfp16.h *******************************
* Author: Agner Fog
* Date created: 2022-05-03
* Last modified: 2023-11-07
* Version: 2.02.02
* Project: vector class library
* Description:
* Header file defining half precision floating point vector classes
* Instruction sets AVX512_FP16 and AVX512VL required
*
* Instructions: see vcl_manual.pdf
*
* The following vector classes are defined here:
* Vec8h Vector of 8 half precision floating point numbers in 128 bit vector
* Vec16h Vector of 16 half precision floating point numbers in 256 bit vector
* Vec32h Vector of 32 half precision floating point numbers in 512 bit vector
*
* This header file defines operators and functions for these vectors.
*
* You need a compiler supporting the AVX512_FP16 instruction to compile for this.
* This code works with the following compilers:
* clang++ version 14.0
* g++ version 12.1 with binutils version 2.34
* Intel c++ compiler version 2022.0
*
* (c) Copyright 2012-2023 Agner Fog.
* Apache License version 2.0 or later.
*****************************************************************************/
#ifndef VECTORFP16_H
#define VECTORFP16_H
#ifndef VECTORCLASS_H
#include "vectorclass.h"
#endif
#if VECTORCLASS_H < 20200
#error Incompatible versions of vector class library mixed
#endif
#if INSTRSET < 10 || !defined(__AVX512FP16__)
// half precision instructions not supported. Use emulation
#include "vectorfp16e.h"
#else
#ifdef VCL_NAMESPACE
namespace VCL_NAMESPACE {
#endif
// type Float16 emulates _Float16 in vectorfp16e.h if _Float16 not defined
#ifdef __STDCPP_FLOAT16_T__
typedef std::float16_t Float16;
#else
typedef _Float16 Float16;
#endif
/*****************************************************************************
*
* Vec8hb: Vector of 8 Booleans for use with Vec8h
*
*****************************************************************************/
typedef Vec8b Vec8hb; // compact boolean vector
/*****************************************************************************
*
* Vec8h: Vector of 8 half precision floating point values
*
*****************************************************************************/
class Vec8h {
protected:
__m128h xmm; // Float vector
public:
// Default constructor:
Vec8h() = default;
// Constructor to broadcast the same value into all elements:
Vec8h(_Float16 f) {
xmm = _mm_set1_ph (f);
}
// Constructor to build from all elements:
Vec8h(_Float16 f0, _Float16 f1, _Float16 f2, _Float16 f3, _Float16 f4, _Float16 f5, _Float16 f6, _Float16 f7) {
xmm = _mm_setr_ph (f0, f1, f2, f3, f4, f5, f6, f7);
}
// Constructor to convert from type __m128 used in intrinsics:
Vec8h(__m128h const x) {
xmm = x;
}
// Assignment operator to convert from type __m128 used in intrinsics:
Vec8h & operator = (__m128h const x) {
xmm = x;
return *this;
}
// Type cast operator to convert to __m128 used in intrinsics
operator __m128h() const {
return xmm;
}
// Member function to load from array (unaligned)
Vec8h & load(void const * p) {
xmm = _mm_loadu_ph (p);
return *this;
}
// Member function to load from array, aligned by 16
// You may use load_a instead of load if you are certain that p points to an address
// divisible by 16. In most cases there is no difference in speed between load and load_a
Vec8h & load_a(void const * p) {
xmm = _mm_load_ph (p);
return *this;
}
// Member function to store into array (unaligned)
void store(void * p) const {
_mm_storeu_ph (p, xmm);
}
// Member function storing into array, aligned by 16
// You may use store_a instead of store if you are certain that p points to an address
// divisible by 16.
void store_a(void * p) const {
_mm_store_ph (p, xmm);
}
// Member function storing to aligned uncached memory (non-temporal store).
// This may be more efficient than store_a when storing large blocks of memory if it
// is unlikely that the data will stay in the cache until it is read again.
// Note: Will generate runtime error if p is not aligned by 16
void store_nt(void * p) const {
_mm_stream_ps((float*)p, _mm_castph_ps(xmm));
}
// Partial load. Load n elements and set the rest to 0
Vec8h & load_partial(int n, void const * p) {
xmm = _mm_castsi128_ph(_mm_maskz_loadu_epi16(__mmask8((1u << n) - 1), p));
return *this;
}
// Partial store. Store n elements
void store_partial(int n, void * p) const {
_mm_mask_storeu_epi16(p, __mmask8((1u << n) - 1), _mm_castph_si128(xmm));
}
// cut off vector to n elements. The last 8-n elements are set to zero
Vec8h & cutoff(int n) {
xmm = _mm_castsi128_ph(_mm_maskz_mov_epi16(__mmask8((1u << n) - 1), _mm_castph_si128(xmm)));
return *this;
}
// Member function to change a single element in vector
Vec8h const insert(int index, _Float16 a) {
__m128h aa = _mm_set1_ph (a);
xmm = _mm_castsi128_ph(_mm_mask_mov_epi16(_mm_castph_si128(xmm), __mmask8(1u << index), _mm_castph_si128(aa)));
return *this;
}
// Member function extract a single element from vector
_Float16 extract(int index) const {
#if INSTRSET >= 10 && defined (__AVX512VBMI2__)
__m128i x = _mm_maskz_compress_epi16(__mmask8(1u << index), _mm_castph_si128(xmm));
return _mm_cvtsh_h(_mm_castsi128_ph(x));
#elif 0
union {
__m128h v;
_Float16 f[8];
} y;
y.v = xmm;
return y.f[index & 7];
#else
Vec4ui x = _mm_maskz_compress_epi32(__mmask8(1u << (index >> 1)), _mm_castph_si128(xmm)); // extract int32_t
x >>= (index & 1) << 4; // get upper 16 bits if index odd
return _mm_cvtsh_h(_mm_castsi128_ph(x));
#endif
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
_Float16 operator [] (int index) const {
return extract(index);
}
static constexpr int size() {
return 8;
}
static constexpr int elementtype() {
return 15;
}
typedef __m128h registertype;
};
/*****************************************************************************
*
* Operators for Vec8h
*
*****************************************************************************/
// vector operator + : add element by element
static inline Vec8h operator + (Vec8h const a, Vec8h const b) {
return _mm_add_ph(a, b);
}
// vector operator + : add vector and scalar
static inline Vec8h operator + (Vec8h const a, _Float16 b) {
return a + Vec8h(b);
}
static inline Vec8h operator + (_Float16 a, Vec8h const b) {
return Vec8h(a) + b;
}
// vector operator += : add
static inline Vec8h & operator += (Vec8h & a, Vec8h const b) {
a = a + b;
return a;
}
// postfix operator ++
static inline Vec8h operator ++ (Vec8h & a, int) {
Vec8h a0 = a;
a = a + _Float16(1); // 1.0f16 not supported by g++ version 12.1
return a0;
}
// prefix operator ++
static inline Vec8h & operator ++ (Vec8h & a) {
a = a + _Float16(1);
return a;
}
// vector operator - : subtract element by element
static inline Vec8h operator - (Vec8h const a, Vec8h const b) {
return _mm_sub_ph(a, b);
}
// vector operator - : subtract vector and scalar
static inline Vec8h operator - (Vec8h const a, _Float16 b) {
return a - Vec8h(b);
}
static inline Vec8h operator - (_Float16 a, Vec8h const b) {
return Vec8h(a) - b;
}
// vector operator - : unary minus
// Change sign bit, even for 0, INF and NAN
static inline Vec8h operator - (Vec8h const a) {
return _mm_castps_ph(_mm_xor_ps(_mm_castph_ps(a), _mm_castsi128_ps(_mm_set1_epi32(0x80008000))));
}
// vector operator -= : subtract
static inline Vec8h & operator -= (Vec8h & a, Vec8h const b) {
a = a - b;
return a;
}
// postfix operator --
static inline Vec8h operator -- (Vec8h & a, int) {
Vec8h a0 = a;
a = a - _Float16(1);
return a0;
}
// prefix operator --
static inline Vec8h & operator -- (Vec8h & a) {
a = a - _Float16(1);
return a;
}
// vector operator * : multiply element by element
static inline Vec8h operator * (Vec8h const a, Vec8h const b) {
return _mm_mul_ph(a, b);
}
// vector operator * : multiply vector and scalar
static inline Vec8h operator * (Vec8h const a, _Float16 b) {
return a * Vec8h(b);
}
static inline Vec8h operator * (_Float16 a, Vec8h const b) {
return Vec8h(a) * b;
}
// vector operator *= : multiply
static inline Vec8h & operator *= (Vec8h & a, Vec8h const b) {
a = a * b;
return a;
}
// vector operator / : divide all elements by same integer
static inline Vec8h operator / (Vec8h const a, Vec8h const b) {
return _mm_div_ph(a, b);
}
// vector operator / : divide vector and scalar
static inline Vec8h operator / (Vec8h const a, _Float16 b) {
return a / Vec8h(b);
}
static inline Vec8h operator / (_Float16 a, Vec8h const b) {
return Vec8h(a) / b;
}
// vector operator /= : divide
static inline Vec8h & operator /= (Vec8h & a, Vec8h const b) {
a = a / b;
return a;
}
// vector operator == : returns true for elements for which a == b
static inline Vec8hb operator == (Vec8h const a, Vec8h const b) {
return _mm_cmp_ph_mask(a, b, 0);
}
// vector operator != : returns true for elements for which a != b
static inline Vec8hb operator != (Vec8h const a, Vec8h const b) {
return _mm_cmp_ph_mask(a, b, 4);
}
// vector operator < : returns true for elements for which a < b
static inline Vec8hb operator < (Vec8h const a, Vec8h const b) {
return _mm_cmp_ph_mask(a, b, 1);
}
// vector operator <= : returns true for elements for which a <= b
static inline Vec8hb operator <= (Vec8h const a, Vec8h const b) {
return _mm_cmp_ph_mask(a, b, 2);
}
// vector operator > : returns true for elements for which a > b
static inline Vec8hb operator > (Vec8h const a, Vec8h const b) {
return _mm_cmp_ph_mask(a, b, 6+8);
}
// vector operator >= : returns true for elements for which a >= b
static inline Vec8hb operator >= (Vec8h const a, Vec8h const b) {
return _mm_cmp_ph_mask(a, b, 5+8);
}
// Bitwise logical operators
// vector operator & : bitwise and
static inline Vec8h operator & (Vec8h const a, Vec8h const b) {
return _mm_castps_ph(_mm_and_ps(_mm_castph_ps(a), _mm_castph_ps(b)));
}
// vector operator &= : bitwise and
static inline Vec8h & operator &= (Vec8h & a, Vec8h const b) {
a = a & b;
return a;
}
// vector operator & : bitwise and of Vec8h and Vec8hb
static inline Vec8h operator & (Vec8h const a, Vec8hb const b) {
return _mm_castsi128_ph(_mm_maskz_mov_epi16(b, _mm_castph_si128(a)));
}
static inline Vec8h operator & (Vec8hb const a, Vec8h const b) {
return b & a;
}
// vector operator | : bitwise or
static inline Vec8h operator | (Vec8h const a, Vec8h const b) {
return _mm_castps_ph(_mm_or_ps(_mm_castph_ps(a), _mm_castph_ps(b)));
}
// vector operator |= : bitwise or
static inline Vec8h & operator |= (Vec8h & a, Vec8h const b) {
a = a | b;
return a;
}
// vector operator ^ : bitwise xor
static inline Vec8h operator ^ (Vec8h const a, Vec8h const b) {
return _mm_castps_ph(_mm_xor_ps(_mm_castph_ps(a), _mm_castph_ps(b)));
}
// vector operator ^= : bitwise xor
static inline Vec8h & operator ^= (Vec8h & a, Vec8h const b) {
a = a ^ b;
return a;
}
// vector operator ! : logical not. Returns Boolean vector
static inline Vec8hb operator ! (Vec8h const a) {
return a == Vec8h(0.0);
}
/*****************************************************************************
*
* Functions for Vec8h
*
*****************************************************************************/
// Select between two operands. Corresponds to this pseudocode:
// for (int i = 0; i < 4; i++) result[i] = s[i] ? a[i] : b[i];
static inline Vec8h select(Vec8hb const s, Vec8h const a, Vec8h const b) {
return _mm_castsi128_ph(_mm_mask_mov_epi16(_mm_castph_si128(b), s, _mm_castph_si128(a)));
}
// Conditional add: For all vector elements i: result[i] = f[i] ? (a[i] + b[i]) : a[i]
static inline Vec8h if_add(Vec8hb const f, Vec8h const a, Vec8h const b) {
return _mm_mask_add_ph (a, f, a, b);
}
// Conditional subtract: For all vector elements i: result[i] = f[i] ? (a[i] - b[i]) : a[i]
static inline Vec8h if_sub(Vec8hb const f, Vec8h const a, Vec8h const b) {
return _mm_mask_sub_ph (a, f, a, b);
}
// Conditional multiply: For all vector elements i: result[i] = f[i] ? (a[i] * b[i]) : a[i]
static inline Vec8h if_mul(Vec8hb const f, Vec8h const a, Vec8h const b) {
return _mm_mask_mul_ph (a, f, a, b);
}
// Conditional divide: For all vector elements i: result[i] = f[i] ? (a[i] / b[i]) : a[i]
static inline Vec8h if_div(Vec8hb const f, Vec8h const a, Vec8h const b) {
return _mm_mask_div_ph (a, f, a, b);
}
// Sign functions
// Function sign_bit: gives true for elements that have the sign bit set
// even for -0.0f, -INF and -NAN
// Note that sign_bit(Vec8h(-0.0f16)) gives true, while Vec8h(-0.0f16) < Vec8h(0.0f16) gives false
// (the underscore in the name avoids a conflict with a macro in Intel's mathimf.h)
static inline Vec8hb sign_bit(Vec8h const a) {
Vec8s t1 = _mm_castph_si128(a); // reinterpret as 16-bit integer
Vec8s t2 = t1 >> 15; // extend sign bit
return t2 != 0;
}
// Function sign_combine: changes the sign of a when b has the sign bit set
// same as select(sign_bit(b), -a, a)
static inline Vec8h sign_combine(Vec8h const a, Vec8h const b) {
return a ^ (b & Vec8h(_Float16(-0.0)));
}
// Categorization functions
// Function is_finite: gives true for elements that are normal, subnormal or zero,
// false for INF and NAN
// (the underscore in the name avoids a conflict with a macro in Intel's mathimf.h)
static inline Vec8hb is_finite(Vec8h const a) {
return __mmask8(_mm_fpclass_ph_mask(a, 0x99) ^ 0xFF);
}
// Function is_inf: gives true for elements that are +INF or -INF
// false for finite numbers and NAN
// (the underscore in the name avoids a conflict with a macro in Intel's mathimf.h)
static inline Vec8hb is_inf(Vec8h const a) {
return __mmask8(_mm_fpclass_ph_mask(a, 0x18));
}
// Function is_nan: gives true for elements that are +NAN or -NAN
// false for finite numbers and +/-INF
// (the underscore in the name avoids a conflict with a macro in Intel's mathimf.h)
static inline Vec8hb is_nan(Vec8h const a) {
// assume that compiler does not optimize this away with -ffinite-math-only:
return Vec4fb(_mm_fpclass_ph_mask(a, 0x81));
}
// Function is_subnormal: gives true for elements that are subnormal
// false for finite numbers, zero, NAN and INF
static inline Vec8hb is_subnormal(Vec8h const a) {
return Vec8hb(_mm_fpclass_ph_mask(a, 0x20));
}
// Function is_zero_or_subnormal: gives true for elements that are zero or subnormal
// false for finite numbers, NAN and INF
static inline Vec8hb is_zero_or_subnormal(Vec8h const a) {
return Vec8hb(_mm_fpclass_ph_mask(a, 0x26));
}
// Function infinite8h: returns a vector where all elements are +INF
static inline Vec8h infinite8h() {
return _mm_castsi128_ph(_mm_set1_epi16(0x7C00));
}
// template for producing quiet NAN
template <>
Vec8h nan_vec<Vec8h>(uint32_t payload) {
if constexpr (Vec8h::elementtype() == 15) { // _Float16
union {
uint16_t i;
_Float16 f;
} uf;
uf.i = 0x7E00 | (payload & 0x01FF);
return Vec8h(uf.f);
}
}
// Function nan8h: returns a vector where all elements are NAN (quiet)
static inline Vec8h nan8h(uint32_t n = 0x10) {
return nan_vec<Vec8h>(n);
}
// This function returns the code hidden in a NAN. The sign bit is ignored
static inline Vec8us nan_code(Vec8h const x) {
Vec8us a = Vec8us(_mm_castph_si128(x));
Vec8us const n = 0x3FF;
return select(is_nan(x), a & n, Vec8us(0));
}
// General arithmetic functions, etc.
// Horizontal add: Calculates the sum of all vector elements.
static inline _Float16 horizontal_add(Vec8h const a) {
//return _mm_reduce_add_ph(a);
__m128h b = _mm_castps_ph(_mm_movehl_ps(_mm_castph_ps(a), _mm_castph_ps(a)));
__m128h c = _mm_add_ph(a, b);
__m128h d = _mm_castps_ph(_mm_movehdup_ps( _mm_castph_ps(c)));
__m128h e = _mm_add_ph(c, d);
__m128h f = _mm_castsi128_ph(_mm_shufflelo_epi16(_mm_castph_si128(e), 1));
__m128h g = _mm_add_sh(e, f);
return _mm_cvtsh_h(g);
}
#if MAX_VECTOR_SIZE >= 256
// same, with high precision
static inline float horizontal_add_x(Vec8h const a) {
//Vec8f b = _mm256_cvtph_ps(a); // declaration of _mm256_cvtph_ps has __m128i parameter because it was defined before __m128h was defined
Vec8f b = _mm256_cvtph_ps(_mm_castph_si128(a));
return horizontal_add(b);
}
#endif
// function max: a > b ? a : b
static inline Vec8h max(Vec8h const a, Vec8h const b) {
return _mm_max_ph(a, b);
}
// function min: a < b ? a : b
static inline Vec8h min(Vec8h const a, Vec8h const b) {
return _mm_min_ph(a, b);
}
// NAN-safe versions of maximum and minimum are in vector_convert.h
// function abs: absolute value
static inline Vec8h abs(Vec8h const a) {
return _mm_abs_ph(a);
}
// function sqrt: square root
static inline Vec8h sqrt(Vec8h const a) {
return _mm_sqrt_ph(a);
}
// function square: a * a
static inline Vec8h square(Vec8h const a) {
return a * a;
}
// The purpose of this template is to prevent implicit conversion of a float
// exponent to int when calling pow(vector, float) and vectormath_exp.h is not included
template <typename TT> static Vec8h pow(Vec8h const a, TT const n); // = delete
// Raise floating point numbers to integer power n
template <>
inline Vec8h pow<int>(Vec8h const x0, int const n) {
return pow_template_i<Vec8h>(x0, n);
}
// allow conversion from unsigned int
template <>
inline Vec8h pow<uint32_t>(Vec8h const x0, uint32_t const n) {
return pow_template_i<Vec8h>(x0, (int)n);
}
// Raise floating point numbers to integer power n, where n is a compile-time constant:
// Template in vectorf28.h is used
//template <typename V, int n>
//static inline V pow_n(V const a);
// implement as function pow(vector, const_int)
template <int n>
static inline Vec8h pow(Vec8h const a, Const_int_t<n>) {
return pow_n<Vec8h, n>(a);
}
static inline Vec8h round(Vec8h const a) {
return _mm_roundscale_ph (a, 8);
}
// function truncate: round towards zero. (result as float vector)
static inline Vec8h truncate(Vec8h const a) {
return _mm_roundscale_ph(a, 3 + 8);
}
// function floor: round towards minus infinity. (result as float vector)
static inline Vec8h floor(Vec8h const a) {
return _mm_roundscale_ph(a, 1 + 8);
}
// function ceil: round towards plus infinity. (result as float vector)
static inline Vec8h ceil(Vec8h const a) {
return _mm_roundscale_ph(a, 2 + 8);
}
// function roundi: round to nearest integer (even). (result as integer vector)
static inline Vec8s roundi(Vec8h const a) {
// Note: assume MXCSR control register is set to rounding
return _mm_cvtph_epi16(a);
}
// function truncatei: round towards zero. (result as integer vector)
static inline Vec8s truncatei(Vec8h const a) {
return _mm_cvttph_epi16(a);
}
// function to_float: convert integer vector to float vector
static inline Vec8h to_float16(Vec8s const a) {
return _mm_cvtepi16_ph(a);
}
// function to_float: convert unsigned integer vector to float vector
static inline Vec8h to_float16(Vec8us const a) {
return _mm_cvtepu16_ph(a);
}
// Approximate math functions
// reciprocal (almost exact)
static inline Vec8h approx_recipr(Vec8h const a) {
return _mm_rcp_ph (a);
}
// reciprocal squareroot (almost exact)
static inline Vec8h approx_rsqrt(Vec8h const a) {
return _mm_rsqrt_ph(a);
}
// Fused multiply and add functions
// Multiply and add. a*b+c
static inline Vec8h mul_add(Vec8h const a, Vec8h const b, Vec8h const c) {
return _mm_fmadd_ph(a, b, c);
}
// Multiply and subtract. a*b-c
static inline Vec8h mul_sub(Vec8h const a, Vec8h const b, Vec8h const c) {
return _mm_fmsub_ph(a, b, c);
}
// Multiply and inverse subtract
static inline Vec8h nmul_add(Vec8h const a, Vec8h const b, Vec8h const c) {
return _mm_fnmadd_ph(a, b, c);
}
// Math functions using fast bit manipulation
// Extract the exponent as an integer
// exponent(a) = floor(log2(abs(a)));
// exponent(1.0f) = 0, exponent(0.0f) = -127, exponent(INF) = +128, exponent(NAN) = +128
static inline Vec8s exponent(Vec8h const a) {
Vec8us t1 = _mm_castph_si128(a); // reinterpret as 16-bit integer
Vec8us t2 = t1 << 1; // shift out sign bit
Vec8us t3 = t2 >> 11; // shift down logical to position 0
Vec8s t4 = Vec8s(t3) - 0x0F; // subtract bias from exponent
return t4;
}
// Extract the fraction part of a floating point number
// a = 2^exponent(a) * fraction(a), except for a = 0
// fraction(1.0f) = 1.0f, fraction(5.0f) = 1.25f
// NOTE: The name fraction clashes with an ENUM in MAC XCode CarbonCore script.h !
static inline Vec8h fraction(Vec8h const a) {
return _mm_getmant_ph(a, _MM_MANT_NORM_1_2, _MM_MANT_SIGN_zero);
}
// Fast calculation of pow(2,n) with n integer
// n = 0 gives 1.0f
// n >= 16 gives +INF
// n <= -15 gives 0.0f
// This function will never produce subnormals, and never raise exceptions
static inline Vec8h exp2(Vec8s const n) {
Vec8s t1 = max(n, -15); // limit to allowed range
Vec8s t2 = min(t1, 16);
Vec8s t3 = t2 + 15; // add bias
Vec8s t4 = t3 << 10; // put exponent into position 10
return _mm_castsi128_ph(t4); // reinterpret as float
}
//static Vec8h exp2(Vec8h const x); // defined in vectormath_exp.h ??
// change signs on vectors Vec8h
// Each index i0 - i7 is 1 for changing sign on the corresponding element, 0 for no change
template <int i0, int i1, int i2, int i3, int i4, int i5, int i6, int i7>
static inline Vec8h change_sign(Vec8h const a) {
if constexpr ((i0 | i1 | i2 | i3 | i4 | i5 | i6 | i7) == 0) return a;
__m128i mask = constant4ui<
(i0 ? 0x8000 : 0) | (i1 ? 0x80000000 : 0),
(i2 ? 0x8000 : 0) | (i3 ? 0x80000000 : 0),
(i4 ? 0x8000 : 0) | (i5 ? 0x80000000 : 0),
(i6 ? 0x8000 : 0) | (i7 ? 0x80000000 : 0) >();
return _mm_castps_ph(_mm_xor_ps(_mm_castph_ps(a), _mm_castsi128_ps(mask))); // flip sign bits
}
/*****************************************************************************
*
* conversion of precision
*
*****************************************************************************/
// conversions Vec8h <-> Vec4f
// extend precision: Vec8h -> Vec4f. upper half ignored
static inline Vec4f convert8h_4f (Vec8h h) {
return _mm_cvtph_ps(_mm_castph_si128(h));
}
// reduce precision: Vec4f -> Vec8h. upper half zero
static inline Vec8h convert4f_8h (Vec4f f) {
return _mm_castsi128_ph(_mm_cvtps_ph(f, 0));
}
#if MAX_VECTOR_SIZE >= 256
// conversions Vec8h <-> Vec8f
// extend precision: Vec8h -> Vec8f
static inline Vec8f to_float (Vec8h h) {
return _mm256_cvtph_ps(_mm_castph_si128(h));
}
// reduce precision: Vec8f -> Vec8h
static inline Vec8h to_float16 (Vec8f f) {
return _mm_castsi128_ph(_mm256_cvtps_ph(f, 0));
}
#endif
/*****************************************************************************
*
* Functions for reinterpretation between vector types
*
*****************************************************************************/
static inline __m128i reinterpret_i(__m128h const x) {
return _mm_castph_si128(x);
}
static inline __m128h reinterpret_h(__m128i const x) {
return _mm_castsi128_ph(x);
}
static inline __m128 reinterpret_f(__m128h const x) {
return _mm_castph_ps(x);
}
static inline __m128d reinterpret_d(__m128h const x) {
return _mm_castph_pd(x);
}
/*****************************************************************************
*
* Vector permute and blend functions
*
******************************************************************************
*
* The permute function can reorder the elements of a vector and optionally
* set some elements to zero.
*
* See vectori128.h for details
*
*****************************************************************************/
// permute vector Vec8h
template <int i0, int i1, int i2, int i3, int i4, int i5, int i6, int i7>
static inline Vec8h permute8(Vec8h const a) {
return _mm_castsi128_ph (permute8<i0, i1, i2, i3, i4, i5, i6, i7>(Vec8s(_mm_castph_si128(a))));
}
/*****************************************************************************
*
* Vector blend functions
*
*****************************************************************************/
// permute and blend Vec8h
template <int i0, int i1, int i2, int i3, int i4, int i5, int i6, int i7>
static inline Vec8h blend8(Vec8h const a, Vec8h const b) {
return _mm_castsi128_ph (blend8<i0, i1, i2, i3, i4, i5, i6, i7>(Vec8s(_mm_castph_si128(a)), Vec8s(_mm_castph_si128(b))));
}
/*****************************************************************************
*
* Vector lookup functions
*
******************************************************************************
*
* These functions use vector elements as indexes into a table.
* The table is given as one or more vectors or as an array.
*
*****************************************************************************/
static inline Vec8h lookup8 (Vec8s const index, Vec8h const table) {
return _mm_castsi128_ph(lookup8(index, Vec8s(_mm_castph_si128(table))));
}
static inline Vec8h lookup16(Vec8s const index, Vec8h const table0, Vec8h const table1) {
return _mm_castsi128_ph(lookup16(index, Vec8s(_mm_castph_si128(table0)), Vec8s(_mm_castph_si128(table1))));
}
template <int n>
static inline Vec8h lookup(Vec8s const index, void const * table) {
return _mm_castsi128_ph(lookup<n>(index, (void const *)(table)));
}
/*****************************************************************************
*
* 256 bit vectors
*
*****************************************************************************/
#if MAX_VECTOR_SIZE >= 256
/*****************************************************************************
*
* Vec16hb: Vector of 16 Booleans for use with Vec16h
*
*****************************************************************************/
typedef Vec16b Vec16hb; // compact boolean vector
/*****************************************************************************
*
* Vec16h: Vector of 16 half precision floating point values
*
*****************************************************************************/
class Vec16h {
protected:
__m256h ymm; // Float vector
public:
// Default constructor:
Vec16h() = default;
// Constructor to broadcast the same value into all elements:
Vec16h(_Float16 f) {
ymm = _mm256_set1_ph (f);
}
// Constructor to build from all elements:
Vec16h(_Float16 f0, _Float16 f1, _Float16 f2, _Float16 f3, _Float16 f4, _Float16 f5, _Float16 f6, _Float16 f7,
_Float16 f8, _Float16 f9, _Float16 f10, _Float16 f11, _Float16 f12, _Float16 f13, _Float16 f14, _Float16 f15) {
ymm = _mm256_setr_ph (f0, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15);
}
// Constructor to build from two Vec8h:
Vec16h(Vec8h const a0, Vec8h const a1) {
ymm = _mm256_castps_ph(_mm256_insertf128_ps(_mm256_castps128_ps256(_mm_castph_ps(a0)),_mm_castph_ps(a1),1));
}
// Constructor to convert from type __m256h used in intrinsics:
Vec16h(__m256h const x) {
ymm = x;
}
// Assignment operator to convert from type __m256h used in intrinsics:
Vec16h & operator = (__m256h const x) {
ymm = x;
return *this;
}
// Type cast operator to convert to __m256h used in intrinsics
operator __m256h() const {
return ymm;
}
// Member function to load from array (unaligned)
Vec16h & load(void const * p) {
ymm = _mm256_loadu_ph (p);
return *this;
}
// Member function to load from array, aligned by 32
// You may use load_a instead of load if you are certain that p points to an address
// divisible by 32. In most cases there is no difference in speed between load and load_a
Vec16h & load_a(void const * p) {
ymm = _mm256_load_ph (p);
return *this;
}
// Member function to store into array (unaligned)
void store(void * p) const {
_mm256_storeu_ph (p, ymm);
}
// Member function storing into array, aligned by 32
// You may use store_a instead of store if you are certain that p points to an address
// divisible by 32.
void store_a(void * p) const {
_mm256_store_ph (p, ymm);
}
// Member function storing to aligned uncached memory (non-temporal store).
// This may be more efficient than store_a when storing large blocks of memory if it
// is unlikely that the data will stay in the cache until it is read again.
// Note: Will generate runtime error if p is not aligned by 32
void store_nt(void * p) const {
_mm256_stream_ps((float*)p, _mm256_castph_ps(ymm));
}
// Partial load. Load n elements and set the rest to 0
Vec16h & load_partial(int n, void const * p) {
ymm = _mm256_castsi256_ph(_mm256_maskz_loadu_epi16(__mmask16((1u << n) - 1), p));
return *this;
}
// Partial store. Store n elements
void store_partial(int n, void * p) const {
_mm256_mask_storeu_epi16(p, __mmask16((1u << n) - 1), _mm256_castph_si256(ymm));
}
// cut off vector to n elements. The last 8-n elements are set to zero
Vec16h & cutoff(int n) {
ymm = _mm256_castsi256_ph(_mm256_maskz_mov_epi16(__mmask16((1u << n) - 1), _mm256_castph_si256(ymm)));
return *this;
}
// Member function to change a single element in vector
Vec16h const insert(int index, _Float16 a) {
__m256h aa = _mm256_set1_ph (a);
ymm = _mm256_castsi256_ph(_mm256_mask_mov_epi16(_mm256_castph_si256(ymm), __mmask16(1u << index), _mm256_castph_si256(aa)));
return *this;
}
// Member function extract a single element from vector
_Float16 extract(int index) const {
#if INSTRSET >= 10 && defined (__AVX512VBMI2__)
__m256i x = _mm256_maskz_compress_epi16(__mmask16(1u << index), _mm256_castph_si256(ymm));
return _mm256_cvtsh_h(_mm256_castsi256_ph(x));
#elif 0
union {
__m256h v;
_Float16 f[16];
} y;
y.v = ymm;
return y.f[index & 15];
#else
Vec8ui x = _mm256_maskz_compress_epi32(__mmask16(1u << (index >> 1)), _mm256_castph_si256(ymm)); // extract int32_t
x >>= uint32_t((index & 1) << 4); // get upper 16 bits if index odd
return _mm256_cvtsh_h(_mm256_castsi256_ph(x));
#endif
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
_Float16 operator [] (int index) const {
return extract(index);
}
Vec8h get_low() const {
return _mm256_castph256_ph128(ymm);
}
Vec8h get_high() const {
return _mm_castps_ph(_mm256_extractf128_ps(_mm256_castph_ps(ymm),1));
}
static constexpr int size() {
return 16;
}
static constexpr int elementtype() {
return 15;
}
typedef __m256h registertype;
};
/*****************************************************************************
*
* Operators for Vec16h
*
*****************************************************************************/
// vector operator + : add element by element
static inline Vec16h operator + (Vec16h const a, Vec16h const b) {
return _mm256_add_ph(a, b);
}
// vector operator + : add vector and scalar
static inline Vec16h operator + (Vec16h const a, _Float16 b) {
return a + Vec16h(b);
}
static inline Vec16h operator + (_Float16 a, Vec16h const b) {
return Vec16h(a) + b;
}
// vector operator += : add
static inline Vec16h & operator += (Vec16h & a, Vec16h const b) {
a = a + b;
return a;
}
// postfix operator ++
static inline Vec16h operator ++ (Vec16h & a, int) {
Vec16h a0 = a;
a = a + _Float16(1);
return a0;
}
// prefix operator ++
static inline Vec16h & operator ++ (Vec16h & a) {
a = a + _Float16(1);
return a;
}
// vector operator - : subtract element by element
static inline Vec16h operator - (Vec16h const a, Vec16h const b) {
return _mm256_sub_ph(a, b);
}
// vector operator - : subtract vector and scalar
static inline Vec16h operator - (Vec16h const a, float b) {
return a - Vec16h(b);
}
static inline Vec16h operator - (float a, Vec16h const b) {
return Vec16h(a) - b;
}
// vector operator - : unary minus
// Change sign bit, even for 0, INF and NAN
static inline Vec16h operator - (Vec16h const a) {
return _mm256_castps_ph(_mm256_xor_ps(_mm256_castph_ps(a), _mm256_castsi256_ps(_mm256_set1_epi32(0x80008000))));
}
// vector operator -= : subtract
static inline Vec16h & operator -= (Vec16h & a, Vec16h const b) {