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Remove usage of duplicate CGs
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enumag committed May 6, 2017
1 parent 3a854f5 commit 99e2db6
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Showing 25 changed files with 135 additions and 135 deletions.
16 changes: 8 additions & 8 deletions Update/omake_01.txt
Original file line number Diff line number Diff line change
Expand Up @@ -242,7 +242,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa013", 128, 64 );
DrawScene( "white", 10 );
DrawScene( "bg_166", 50 );
DrawScene( "bg_165", 50 );
DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479

Expand Down Expand Up @@ -519,7 +519,7 @@ void main()
NULL, " It really wasn't the type of scene that would make you think it was the work of an actual person.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_166", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 1, "tm_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「…うーん、僕はそれでも……人間が犯人だと思うねぇ@
Expand Down Expand Up @@ -736,7 +736,7 @@ void main()
NULL, "...First off, who benefits from killing Maebara-san?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_166", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「なるほど@…そう言われると…僕も弱いな……。@
Expand Down Expand Up @@ -1025,7 +1025,7 @@ void main()
NULL, " ...I think that during the story, they must have been possessed by something.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_166", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「レナも祟り派か@じゃー祟り派の皆さんにお聞きしますけどさ@…祟りが起こるからにはそれなりの理由があるんでしょ@ 無差別に祟るとは思えないなー@そこんとこ説明できるの?@
Expand Down Expand Up @@ -1148,7 +1148,7 @@ void main()
NULL, "\"...I don't know.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_166", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 1, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「あははははは@ そうだね@まだプロローグだもんね@明かされていないことがたくさんあるだろうし。@
Expand Down Expand Up @@ -1288,7 +1288,7 @@ void main()
NULL, " But in this particular case, the connection to a curse is a little weak~.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_166", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「人間派が2人出ましたね@レナさんは祟り派でしたよね?@
Expand Down Expand Up @@ -1462,7 +1462,7 @@ void main()
NULL, "\"...We'll just go with that☆\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_166", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 3, "oi_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「ありゃまぁ@…票がざっくり分かれましたねぇ@ 祟り派と人間派で半々ですか。@
Expand Down Expand Up @@ -1775,7 +1775,7 @@ void main()
NULL, " We might have missed something.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_166", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_165", "right", 0, 0, 1300 );
DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥
Expand Down
20 changes: 10 additions & 10 deletions Update/onik_001.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1631,7 +1631,7 @@ void main()
NULL, "Instinctively reacting to Mion's shrill warning, I twisted my body in midair before I landed on the floor.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "up", 0, 0, 1300 );
DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 );

//「......ぃてて...てッ?!@
PlaySE(3, "s19/01/hr_kei00490", 256, 64);
Expand Down Expand Up @@ -1804,7 +1804,7 @@ void main()
NULL, "It was infectious. Rena, Mion, and I all bowed back.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );

//「梨花ちゃんはいい子だよなぁ...@それに比べて沙都子...!!@
PlaySE(3, "s19/01/hr_kei00530", 256, 64);
Expand Down Expand Up @@ -1976,7 +1976,7 @@ void main()
NULL, "I gently released my grip on Satoko, who at this point was on the verge of tears. She still had her eyes clamped shut as she braced herself for the forehead flick.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
DrawBustshotWithFiltering( 3, "sa_se_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「...ふ、ふわぁあぁあぁあ...ん!@ 悔しくなんかないもん!@ ふわぁあぁああん!@
Expand Down Expand Up @@ -2212,7 +2212,7 @@ void main()
NULL, "By the time the teacher entered the room, the bedlam from before had been neatly tidied up.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_109", 400 );
DrawScene( "bg_108", 400 );
DrawBustshotWithFiltering( 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「あははは、間に合ったね!@
Expand Down Expand Up @@ -2356,7 +2356,7 @@ void main()


DisableWindow();
DrawBustshot( 1, "me_se_de_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE);
DrawBustshot( 1, "me_se_de_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE);

//「別に進学校を目指すわけでもないし@受験に必要なそこそこが出来てりゃ充分充分!@
PlaySE(3, "s19/03/990300038", 256, 64);
Expand Down Expand Up @@ -2652,7 +2652,7 @@ void main()

//■昼食
DisableWindow();
DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );

PlayBGM( 1, "msys02", 128, 0 );
// このクラスでも各々のグループがあるようだった@
Expand Down Expand Up @@ -2810,7 +2810,7 @@ void main()

DisableWindow();

// DrawSceneWithMask( "bg_109", "m1", 0, 0, 1300 );
// DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
DrawSceneWithMask( "07", "m1", 0, 0, 1300 );


Expand Down Expand Up @@ -3134,7 +3134,7 @@ void main()
NULL, "But Rena seemed rather satisfied as she looked on.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
DrawBustshot( 1, "sa_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );

//「いかがかしら。レナさんもとてもお料理が上手ですことよ@ 圭一さんとは大違いですの!@
Expand Down Expand Up @@ -3204,7 +3204,7 @@ void main()
NULL, "It's really hard for her to lie.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "m1", 0, 0, 1000 );
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1000 );
DrawBustshotWithFiltering( 3, "re_se_bi_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない@ いじめちゃかわいそうだよ...。!w800魅ぃちゃんも!@
Expand All @@ -3230,7 +3230,7 @@ void main()
NULL, "Rena hurriedly tried to follow up, but Mion laughed haughtily as she drew closer to Satoko.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "m1", 0, 0, 1000 );
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1000 );
DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「まぁまぁ家庭科の授業ってことで。!d600...んじゃ沙都子、!w1000これはぁ?@
Expand Down
2 changes: 1 addition & 1 deletion Update/onik_002.txt
Original file line number Diff line number Diff line change
Expand Up @@ -628,7 +628,7 @@ void main()
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_040", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );

//「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。@
PlaySE(3, "s19/01/hr_kei01410", 256, 64);
Expand Down
24 changes: 12 additions & 12 deletions Update/onik_003.txt
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ void main()

DisableWindow();
DrawSceneWithMask( "white", "m1", 0, 0, 3000 );
DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 );
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 );
DrawBustshotWithFiltering( 1, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

Expand Down Expand Up @@ -149,7 +149,7 @@ void main()
NULL, "So, I'm only able to be here because the protest succeeded.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 );
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
PlaySE( 4, "wa_020", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1500 );
Expand Down Expand Up @@ -332,7 +332,7 @@ void main()


DisableWindow();
DrawSceneWithMask( "bg_109", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
DrawBustshotWithFiltering( 3, "re_se_ha_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「…レナは弱いから…いじめないでほしいな。仲良くやろうね。@
Expand Down Expand Up @@ -466,7 +466,7 @@ void main()
ClearMessage();

DisableWindow();
DrawSceneWithMask( "bg_109", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
DrawBustshotWithFiltering( 1, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「…もちろんボクもがんばりますです。@
Expand Down Expand Up @@ -716,7 +716,7 @@ void main()
NULL, " It's a pretty thrilling game!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
PlayBGM( 1, "msys04", 128, 0 );
DrawBustshotWithFiltering( 2, "re_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

Expand Down Expand Up @@ -829,7 +829,7 @@ void main()
NULL, "She said that so matter-of-factly.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );

//「じょ、上等だぜ!@ この程度でハンデになると思うなよ!!!!@
PlaySE(3, "s19/01/hr_kei03090", 256, 64);
Expand Down Expand Up @@ -1358,7 +1358,7 @@ void main()
ClearMessage();

DisableWindow();
DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );


Expand Down Expand Up @@ -1430,7 +1430,7 @@ void main()
NULL, " Could it be... you...!!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "up", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "up", 0, 0, 300 );

// 彼女らは「傷」でカードを識別しているのだ@その傷には「爪の跡」もある@
OutputLine(NULL, " 彼女らは「傷」でカードを識別しているのだ。",
Expand Down Expand Up @@ -1980,7 +1980,7 @@ void main()


DisableWindow();
DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 3, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「……圭一は勘がいいです。@
Expand Down Expand Up @@ -2174,7 +2174,7 @@ void main()
NULL, " comeback victory!!!!!!!", Line_WaitForInput);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 3, "ri_se_wa_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

// 梨花ちゃんがぽん、と俺の頭に手を乗せ、俺の逆転勝利を祝ってくれた@
Expand Down Expand Up @@ -2400,7 +2400,7 @@ void main()
ClearMessage();

DisableWindow();
DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 3, "re_se_wa_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@
Expand Down Expand Up @@ -2770,7 +2770,7 @@ void main()


DisableWindow();
DrawBustshot( 2, "me_se_de_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「なかった。@
PlaySE(3, "s19/03/990300216", 256, 64);
Expand Down
2 changes: 1 addition & 1 deletion Update/onik_004.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1029,7 +1029,7 @@ void main()

DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_095", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_094", "left", 0, 0, 1300 );

// 現在のポジションは校舎角だ@
OutputLine(NULL, " 現在のポジションは校舎角だ。",
Expand Down
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