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Shorten sprites path
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enumag committed Oct 27, 2019
1 parent 5b63fb9 commit ae3b56d
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Showing 35 changed files with 1,936 additions and 1,936 deletions.
246 changes: 123 additions & 123 deletions Update/omake_02.txt

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326 changes: 163 additions & 163 deletions Update/wata_001.txt

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308 changes: 154 additions & 154 deletions Update/wata_002.txt

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338 changes: 169 additions & 169 deletions Update/wata_003.txt

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220 changes: 110 additions & 110 deletions Update/wata_004.txt

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376 changes: 188 additions & 188 deletions Update/wata_005.txt

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30 changes: 15 additions & 15 deletions Update/wata_006.txt
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ void main()
DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 1300 );
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );

//「......今日の魅音さん、...徹底的にヘンですわね。@
Expand All @@ -63,7 +63,7 @@ void main()

DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「......女の子には不安定になる時もあるのです@放っておいてあげるのが一番なのですよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -91,7 +91,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene("black", 400 );
ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacter(3, 2, "sprite/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("background/g1", 300 );

//「圭一くん、こっちこっち。@
Expand All @@ -114,7 +114,7 @@ void main()


DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「えーっと!w1000......その、!w1000.........災難だったみたいだね@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -137,7 +137,7 @@ void main()
NULL, " ...It looks like it was a disaster.", Line_WaitForInput);

DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//...あははははは。@
ModPlayVoiceLS(4, 2, "ps3/s19/02/500200327", 256, TRUE);
Expand Down Expand Up @@ -171,7 +171,7 @@ void main()
NULL, " How did you exactly...?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「うん。テレビと同じ@斜め45度くらいの角度でえい!えい!って。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -197,7 +197,7 @@ void main()
NULL, "...You know I can't tell if you're joking or not, right?", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「明日からは大丈夫だから@だけど圭一くんにもお願いしたいことがあるの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -263,7 +263,7 @@ void main()


DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「お願いだから魅ぃちゃんの心の整理が付くまでそっとしておいてあげてよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -321,7 +321,7 @@ void main()
NULL, "Seeing me stomping the ground impatiently, Rena giggled.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「でも、圭一くんもわかったでしょ@魅ぃちゃんにもかわいいところがあるんだ、って。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -387,7 +387,7 @@ void main()
NULL, "The clear sky towered into the distance.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("background/g1", 1000 );

//「今日は部活も何にもなし@今日だけは申し訳ないけど圭一くん、下校はひとりでいいかな@明日からは元通りだから今日だけ。!w1000...ね。@
Expand Down Expand Up @@ -432,7 +432,7 @@ void main()


DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「...う~ん@ 元はと言えば、圭一くんが無神経なことを言うからいけなかったんだよね@これに懲りて、少しはデリカシーってものを身に付けるんだよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -514,7 +514,7 @@ void main()
NULL, "As I let out a sigh in my ashen mood, Rika-chan came over and patted me on the head.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「......圭一も魅ぃもいっぱいいっぱいお勉強しましたですね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -573,7 +573,7 @@ void main()


DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「あぁら、私も大人になったらすごいレディーになるんですのよ~?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -591,7 +591,7 @@ void main()


DisableWindow();
ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「なななな、なんですってぇえぇええええぇ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -611,7 +611,7 @@ void main()
PlaySE( 3, "wa_015", 56, 64 );
Wait( 150 );
PlaySE( 4, "wa_029", 56, 64 );
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
PlaySE( 3, "wa_018", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_Normal);
Expand Down
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