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ACTUALLY FIXED omake_02
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ItaloKnox committed Mar 26, 2016
1 parent 2187fc6 commit e855f4a
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Update/omake_02.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1723,7 +1723,7 @@ void main()
PlaySE(4, "S20/09/440900117", 128, 64);
OutputLine(NULL, "圭一くん以外の人の死には何かしら理由が見つけられるんだけど、…圭一くんだけなぜかいつも曖昧。",
NULL, " We can find some kind of reason for everyone but Keiichi-kun to die... but for some reason, Keiichi-kun's death is always vague.", Line_WaitForInput);
PlaySE(4, "S20/00/440900118_2", 128, 64);
PlaySE(4, "S02/00/440900118_2", 128, 64);

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@enumag

enumag Mar 26, 2016

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And with this we have the perfect version of Watanagashi! :-)

Thank you for your patience with my perfectionism. See you again when Tatarigoroshi comes out. It's already translated & edited so it shouldn't be too long.

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@ItaloKnox

ItaloKnox Mar 26, 2016

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Glad to see you around. I hope you'll also stick with Umineko when it comes out.

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@enumag

enumag Mar 26, 2016

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Possibly... does Umineko have voices? If it does, will the official MG version include them or will they require another community-made patch? If so are you planning to make such patch as well?

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@ItaloKnox

ItaloKnox Mar 26, 2016

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It does, there's also a script with the voices already added for the original game. Supposing most of the translation stays the same (AFAIK MangaGamer is using Witch Hunt's translation), it wouldn't take a lot of work to port the voices from the PS3 version.

I want to patch Umineko as well, but it might take a little longer if the usual people aren't helping. Honestly a community patch for the game would be the best version of it.

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@enumag

enumag Mar 26, 2016

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In that case count me in! ;-)

OutputLine(NULL, "…『鬼隠し』でも、今回の『綿流し』でも。",
NULL, " ...Both last time in Onikakushi, and this time in Watanagashi.", Line_WaitForInput);
PlaySE(4, "S20/09/440900119", 128, 64);
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