Adaptive PID Controller Tuner using Rig
This project demonstrates how to leverage Rig, a powerful Rust library for building LLM-powered applications, to create an AI agent that tunes a PID controller. Whether you're new to control systems or looking to explore AI-enhanced engineering applications, this example provides an excellent starting point.
Before we dive in, let's briefly explain what a PID controller is:
A PID (Proportional-Integral-Derivative) controller is a control loop mechanism widely used in industrial systems. It continuously calculates an error value as the difference between a desired setpoint and a measured process variable and applies a correction based on proportional, integral, and derivative terms.
Imagine you're driving a car and trying to maintain a constant speed:
- The Proportional term is like your immediate response to speed changes.
- The Integral term is like your memory of past errors, helping eliminate persistent offsets.
- The Derivative term is like your anticipation of future changes based on the rate of change.
Tuning these three parameters (Kp, Ki, Kd) is crucial for optimal system performance.
Before you begin, make sure you have the following installed:
- Rust (latest stable version)
- Cargo (Rust's package manager)
You'll also need an OpenAI API key. If you don't have one, you can sign up at OpenAI's website.
-
Create a new Rust project:
cargo new rig-pid-tuner cd rig-pid-tuner
-
Add the following dependencies to your
Cargo.toml
:[dependencies] rig-core = "0.1.0" serde = { version = "1.0", features = ["derive"] } serde_json = "1.0" tokio = { version = "1.0", features = ["full"] }
-
Set your OpenAI API key as an environment variable:
export OPENAI_API_KEY=your_api_key_here
The main components of this example are:
System
: A struct simulating a simple second-order system.PIDController
: A struct implementing a basic PID controller.- Performance metric calculations (settling time, overshoot, steady-state error).
- An AI agent using Rig to suggest PID parameter improvements.
- A main loop simulating the system and allowing the AI to tune the controller.
- Copy the provided code into your
src/main.rs
file. - Run the example using:
cargo run
Let's break down the key parts of the code:
-
System Simulation: We simulate a simple second-order system. Think of this as a simplified model of a physical system, like a spring-mass-damper system.
struct System { position: f64, velocity: f64, }
-
PID Controller: This struct implements the PID control algorithm. It calculates the control output based on the error between the setpoint and the current value.
struct PIDController { kp: f64, ki: f64, kd: f64, integral: f64, prev_error: f64, }
-
Performance Metrics: We calculate three key metrics:
- Settling Time: How long it takes for the system to reach and stay within a certain range of the setpoint.
- Max Overshoot: The maximum amount the system exceeds the setpoint.
- Steady-State Error: The final difference between the system's output and the setpoint.
-
AI Tuner: We use Rig to create an AI agent that suggests improvements to the PID parameters based on the current performance metrics.
let ai_tuner = openai_client.model("gpt-4").build();
-
Main Loop: In the main function, we run multiple iterations of:
- Simulating the system
- Calculating performance metrics
- Using the AI to suggest new PID parameters
- Updating the controller with the new parameters
Feel free to modify the System
struct to simulate different types of systems, or adjust the performance metric calculations to focus on different aspects of system performance.
If you encounter any issues:
- Ensure your OpenAI API key is correctly set.
- Check that all dependencies are properly installed.
- Verify that you're using a compatible Rust version.
For more detailed information, refer to the Rig documentation.