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Improved logging, improved GameLoader, better split of DLL Games and …
…Plugins.
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<OutputType>Exe</OutputType> | ||
<TargetFramework>net8.0</TargetFramework> | ||
<ImplicitUsings>enable</ImplicitUsings> | ||
<Nullable>enable</Nullable> | ||
<PublishAot>False</PublishAot> | ||
<PublishTrimmed>False</PublishTrimmed> | ||
</PropertyGroup> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'"> | ||
<DebugType>embedded</DebugType> | ||
</PropertyGroup> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'"> | ||
<DebugType>embedded</DebugType> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="FastEnum" Version="1.8.0" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<ProjectReference Include="..\GameLoader\GameLoader.csproj" /> | ||
</ItemGroup> | ||
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<Target Name="Copy Files" AfterTargets="CoreCompile"> | ||
<MSBuild Projects="$(SolutionDir)GameOne\GameOne.csproj" | ||
Targets="Build" | ||
Properties="Configuration=$(Configuration);Platform=$(Platform)" /> | ||
<Copy | ||
SourceFiles="$(SolutionDir)GameOne\$(OutDir)GameOne.dll" | ||
DestinationFolder="$(TargetDir)Games" | ||
OverwriteReadOnlyFiles="true" | ||
SkipUnchangedFiles="false" /> | ||
<Copy | ||
SourceFiles="$(SolutionDir)GameOne\$(OutDir)Deck.dll" | ||
DestinationFolder="$(TargetDir)Games" | ||
OverwriteReadOnlyFiles="true" | ||
SkipUnchangedFiles="false" /> | ||
</Target> | ||
<PropertyGroup> | ||
<OutputType>Exe</OutputType> | ||
<TargetFramework>net8.0</TargetFramework> | ||
<ImplicitUsings>enable</ImplicitUsings> | ||
<Nullable>enable</Nullable> | ||
<PublishAot>False</PublishAot> | ||
<PublishTrimmed>False</PublishTrimmed> | ||
</PropertyGroup> | ||
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||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'"> | ||
<DebugType>embedded</DebugType> | ||
</PropertyGroup> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'"> | ||
<DebugType>embedded</DebugType> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="FastEnum" Version="1.8.0" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<ProjectReference Include="..\GameLoader\GameLoader.csproj" /> | ||
</ItemGroup> | ||
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<Target Name="Build Unreferenced" AfterTargets="Build"> | ||
<MSBuild Projects="$(SolutionDir)GameOne\GameOne.csproj" Targets="Build" Properties="Configuration=$(Configuration);Platform=$(Platform)" /> | ||
</Target> | ||
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<Target Name="Create Dir" AfterTargets="CoreCompile"> | ||
<MakeDir Directories="$(TargetDir)Games" /> | ||
<MakeDir Directories="$(TargetDir)Lib" /> | ||
</Target> | ||
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<Target Name="Copy Files" AfterTargets="Build"> | ||
<Copy SourceFiles="$(SolutionDir)GameOne\$(OutDir)GameOne.dll" DestinationFolder="$(TargetDir)Games" OverwriteReadOnlyFiles="true" SkipUnchangedFiles="false" /> | ||
<Copy SourceFiles="$(SolutionDir)GameOne\$(OutDir)Deck.dll" DestinationFolder="$(TargetDir)Lib" OverwriteReadOnlyFiles="true" SkipUnchangedFiles="false" /> | ||
</Target> | ||
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</Project> |
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