Choc is a Graphics API for low end devices. NOTICE: DEVELEOPMENT HAS BEEN STOPPED SO I (AR) CAN FOCUS ON MY HORROR GAME!
To compile locally, clone the repo via git:
git clone https://github.com/2-LazyDevs/Choc.gitThen compile it using Microsoft Visual Studio Build Tools CL:
cl /EHsc src\*.c tests\main.c user32.lib gdi32.lib /I includeThe resulting output exe will be le_context.exe
NOTICE: THIS PROGRAM HAS BEEN ONLY COMPILED VIA CL (MS VS BUILD TOOLS) & HAS ONLY BEEN TESTED ON WINDOWS. IT ALSO DEPENDS ON WINDOW SPECIFIC LIBRARIES SUCH AS windows.h. CROSS-PLATFORM SUPPORT WILL BE ADDED IN THE FUTURE.
Right now, I don't have time to write this but will do soon.
Contributions are always welcome & are quite appreciated!
In order to contribute, you must agree to The 2LD OSL. Then, fork the repo, add your changes & make a pull request
- AR-DEV-1 of 2LD
- Nobody else, maybe you can be the first one?
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Godot for actually making me start this as my device is low end & Godot runs in compatibility.
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Note: I have to use APKG for the package format