Show a GUI interface after you die, letting you choose whether to respawn at spawn location or back to the location of death
Features:
- Auto respawn (optional)
- Auto back to death location (optional)
- Display GUI to choose respawn mode (optional)
- Back to the death location (optional)
- Back to the vicinity of the death location (optional)
- Show the location of death (optional)
- Try not in water (optional)
- Try not under leaves (optional)
- Use /back to back the death location (optional)
- Storge the death location (optional)
- Kill self command (optional)
- Support random teleport of cave world like world_nether
- Support for generating uniform ring random location
# Language; English: en, 简体普通话: cmn_Hans, 简体文言文: lzh_Hans
lang: en
# Will not display the death screen
auto_respawn: true
# Set to true to auto back to the place of death after the player dies
auto_back: false
# Back to the random ground near the place of death
back_random:
enable: true
# Must > 0
min: 8
# Must > min
max: 32
# The maximum number of try to generate a random location
# Must >= 10
max_try: 100
# The number of times a player can retry after a failure
# Must >= 1
max_retry: 3
# Generate uniformly random location
uniform: true
# Generate random location on land as much as possible
try_to_land: true
# Never generate random location in the water
never_water: false
# Try generate under the tree
try_not_leaves: true
# Use /back to back at any time
back_command: true
# show 'you can use /back' message
# require {back_command:true}
show_back_command_msg: false
# Will not display the respawn GUI
# require {back_command: true}
no_gui: false
# Show death location
show_death_loc: false
# Store the location of the death
store_location: true
# Use /killself to kill self
kill_self_command: true
- If you want to add a cave world like world_nether, just add or modify the "world_name: true" in worlds.yml. However, the default will automatically judge, based on whether the top layer has bedrock and random sampling