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31 authored Sep 30, 2022
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# GodotOnReady

**GodotOnReady** is a [C# Source Generator] that adds convenient `onready`-like
**GodotOnReady** is a [C# Source Generator] for Godot 3.x that adds convenient `onready`-like
features to your C# scripts in Godot Mono without any reflection.

* [`[OnReadyGet]`](#onreadyget) - Load a `Node` or `Resource` subclass into a
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## Prerequisites

* Godot 3.2.3 or greater (Mono version) (3.3+ recommended)
<https://godotengine.org/download>
* Godot 3.x, Mono version
<https://godotengine.org/download>
(4.0+ not supported due to C# source generator conflicts: [GodotOnReady#49](https://github.com/31/GodotOnReady/issues/49))

* .NET SDK 6.0 or greater
<https://dotnet.microsoft.com/download>
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