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This project use full FFT methods to make more dynamic effects with Tessellation shader

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364244206/URPOceanTessellation

 
 

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URPOceanTessellation

Require Unity 2020.3.18f1 or later

Compare to URPOcean project(https://github.com/bearworks/URPOcean), This project use full FFT methods to make more dynamic effects with Tessellation shader, BUT also it need more hardware features(#pragma target 4.6 at least) and Unity recently APIs support, include MRT3(ARGBHalf RenderTexture), TextureFormat ARGBHalf, RGBA64 and AsyncGPUReadback.

Tess Factor 6

Tess Factor 1

Sailing

Underwater with DOF

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This project use full FFT methods to make more dynamic effects with Tessellation shader

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  • C# 67.3%
  • ShaderLab 13.3%
  • GLSL 11.5%
  • HLSL 7.9%