Require Unity 2020.3.18f1 or later
Compare to URPOcean project(https://github.com/bearworks/URPOcean), This project use full FFT methods to make more dynamic effects with Tessellation shader, BUT also it need more hardware features(#pragma target 4.6 at least) and Unity recently APIs support, include MRT3(ARGBHalf RenderTexture), TextureFormat ARGBHalf, RGBA64 and AsyncGPUReadback.
Tess Factor 6
Tess Factor 1
Sailing
Underwater with DOF