- fastgltf
- meshoptimizer
- (?)
taskflow
/work_contracts
/...
- Load textures (with samplers)
- Load materials
- Dont copy data in the
Extractor
phase as there shouldn't be any shared data between different primitives - Handle uniqueness of buffers (as in manager)
- try
taskflow
- try
work_contracts
- Determine sequential/parallel execution based on asset size
- Determine whether
meshopt
routines are necessary based on mesh size