Releases: 535tobor/2023-2024SeasonCode
version 3.0 Hang Bot
In this new version, we hang! The same mechanism allows us to launch a drone from the same activation system. In this version placing pixels is also being made more advanced. There is an autonomous program within the teleop stage to drop a pixel on the board for better driver control. We also have higher autonomous programs as we have put a pixel on the board in autonomous. We aimed 53 points from the spike mark and pixel on board with team prop. However, because of time constraints, it was decided to work towards a 41 autonomous instead. We still have parking in auto and team prop on tape for a backup autonomous. There are still fixes that must be made to be autonomous, however, there was countless work done on the project to improve the best to make it better.
Improvements include:
- hanging and drone
- autonomous pixel placed on the backdrop
- placing a pixel in teleop with an autonomous program
- bug fixes
- many improvements
- increased speed in teleop
- easier wrist movement for the drivers
Autonomous improvements include:
- pixel on board placement
- 41 points autonomous by scanning middle and left/right team prop and scoring two pixels on the board
TeleOp improvements include:
- faster robot controls
- better control over the wrist movements
- autonomous teleop with putting pixels on the board
End Game improvements include:
- Hanging
- Paper airplane
version 2.2 Pixel Bot
This is the last version of the Pixel Bot. We are transitioning into doing a lot more.
This version made completion to the Pixel Bot.
New Improvements:
- comments
- bug fixes
- better speed
- more control
- more reliability
- more servos for future improvements
version 2.1 Pixel Bot
version 2.1 Pixel Bot
Highlighted Improvements:
- cleaned code a bit
- odometry readings are given
version 2.0 Pixel Bot
There is room for improvement, however, now we are more than a push bot.
New improvements include:
- 25 points autonomous (team prop detection with the distance sensor and parking).
- A push button sensor for safety.
- Turning in autonomously using degrees can now be pausable by using 500*3 = 90 degrees
- using claw, arm, and shaft in driver-controlled mode and using the claw in autonomous.
- The inOut folder was added because the use was found for it, it is no longer useless.
- Other improvements and bug fixes were done as well.
We can get pixels on the backdrop, scan the teamprop, and park.
Mentally we can hang, just not physically.
version 1.2 Push Bot
This is the last Push Bot version as in this version the robot is starting to get its claw and arm, they just have not yet been tested.
New improvements:
- arm and claw program waiting to be tested.
- A few errors fixed
- comments added and some useless ones taken away
- inOut folder was taken away due to it being useless
version 1.1 Push Bot
New improvements include:
- teleop program with encoders for more accurate driving (now teleop runs at speed just like autonomous and not power)
- many other bugs in the code were fixed
version 1.0 Push Bot
Version 1.0 Push Bot!
This version is the first full release. This release is only a push bot release, so the programs can only do push bot programs.
Here are the auto and driver-controlled abilities for this release:
Autonomous:
- Park on any part of the field (5 points for parking)
- Can Push pixels into backstage on the side closest to the backdrop (3 points for the pixel in the backstage)
Set up on the Field:
Set the robot up on the field by having it touch the wall but also touch the middle hanging bar. The robot must have its forward-facing forward. Field Centric will not work properly if it is not facing forward at the start, if this does not happen the robot can be turned so it does face forward according to the driver and the start button on the gamepad 1 can be pushed to reset the IMU for field centric.
TeleOp:
- Push pixels into backstage (1 point for the pixel in the backstage)
- park (5 points for parking)