4.2.9
Changelog:
- MAJOR updated cScripts to use CBA settings. (#94)
- Added 2/B/1-7 Platoon and squad patches (#180)
- Added C130 Texture support (#154)
- Added check for already added labels for the label module
- Added Chemlight Shields to Crates. (#142)
- Added distance check to all addActions to avoid cross map regear and kit selection. (#160)
- Added eventHandler to handle labels in case of the destruction of a vehicle. (#159)
- Added eventHandler to handle labels in case of the removal of a vehicle. (#159)
- Added extensive logging for multiplayer in debug mode. (#94)
- Added Field Hospital logistical crate. (#141)
- Added function for spraying a custom 7th Cavalry Spray tag (#5)
- Added log entries little bit everywhere. (#162)
- Added Medical ability getting boost when inside the proximity of a Field Hospital. (#141)
- Added more optional settings (#181)
- Added new default small Letter and Number label (#154)
- Added new function
getPlatoonVariable
that shows you what platoon you belong to. (#153) - Added new function
teleport
script support any object as destination. (#164) - Added new zeus module moduleApplyVehicleLable (#157)
- Added new zeus module
Call Endex
(#156, #175) - Added new zeus module
Regear Trooper
(#156) - Added so FIA Mk6 will now be standard green with McGehees insignia. (#182)
- Added so NATO Mk6 will now be all black with McGehees insignia. (#182)
- Added support for the flag module to be used on some vehicles as well as rewritten the script. (#158)
- Added the ability to read the cScripts version in game under Mission Control diary record. (#162)
- Added Zeus spawned Field Hospital Crate. (#141)
- Changed advanced ballistic is not enabled (#181)
- Changed and rewritten the debug system (#162)
- Changed how the loadout selector allow you to get a loadout based on the new platoon variable. (#153)
- Changed how the platoon variable it set. (It is now a string inside in the variable instead of different variables.) (#153)
- Changed on how
hasPlatoonVariable
return find the correct variable. (#153) - Changed texture selector handle vehicle class for texture selection. (#154)
- Changed the location of define PREFIX to
cScripts\script_component.hpp
(#162) - Changed the location of define VERSION to
cScripts\script_component.hpp
(#162) - Changed the location of Macros to
script_macros.hpp
instead ofscript_component.hpp
(#162) - Fixed and cleanedup documentation for many functions (#115)
- Fixed bravo
IR_Strobe
being added as weapon instead of item. (#143) - Fixed capitalization of
addItemCargoGlobal
. (#143) - Fixed missing semicolon in
Assign Doctor
module (#156) - Fixed mission not over ride local optional settings anymore (Colors and other non-realism related effects.) (#152)
- Fixed the error when running on SP caused by cba_settings. (#162)
- Fixed vehicle eventHandlers not getting applied due !isServer was being checked. (#150)
- Rangers now havea whider selection of AN/PEQ15's to chose between.
- Removed cScripts_Settings from CBA_settings.sqf file to allow mission edits (#150)
- Removed deprecated functions (#150)
- Removed the options that is optional from the cba_settings.sqf (This allow for ace duplex settings to be saved mission to mission and other color changes for players wanting to do those changes.) (#152)
- Removed the vanilla squad bar via STHUD (#152)
- Removed zeus module moduleApplyTailNumber (#157)
- Removed zeus module moduleReadyHelicopter (#157)
- Removes function
canNotSelectLoadout
andcanNotSelectLoadout
(#153) - Major cleanups, minor fixes and macro adjustments
Loadouts
- Adjusted ranger loadouts
- Updated Alpha Loadouts (#172)
What is cScripts Patch?
cScripts Patch is a version to version update contain ONLY the changed files from version to version so you as a developer easy can make adjustments if needed.
What is cScripts Public?
cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.