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4.2.9

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@AndreasBrostrom AndreasBrostrom released this 09 Sep 13:22
4879237

Changelog:

  • MAJOR updated cScripts to use CBA settings. (#94)
  • Added 2/B/1-7 Platoon and squad patches (#180)
  • Added C130 Texture support (#154)
  • Added check for already added labels for the label module
  • Added Chemlight Shields to Crates. (#142)
  • Added distance check to all addActions to avoid cross map regear and kit selection. (#160)
  • Added eventHandler to handle labels in case of the destruction of a vehicle. (#159)
  • Added eventHandler to handle labels in case of the removal of a vehicle. (#159)
  • Added extensive logging for multiplayer in debug mode. (#94)
  • Added Field Hospital logistical crate. (#141)
  • Added function for spraying a custom 7th Cavalry Spray tag (#5)
  • Added log entries little bit everywhere. (#162)
  • Added Medical ability getting boost when inside the proximity of a Field Hospital. (#141)
  • Added more optional settings (#181)
  • Added new default small Letter and Number label (#154)
  • Added new function getPlatoonVariable that shows you what platoon you belong to. (#153)
  • Added new function teleport script support any object as destination. (#164)
  • Added new zeus module moduleApplyVehicleLable (#157)
  • Added new zeus module Call Endex (#156, #175)
  • Added new zeus module Regear Trooper (#156)
  • Added so FIA Mk6 will now be standard green with McGehees insignia. (#182)
  • Added so NATO Mk6 will now be all black with McGehees insignia. (#182)
  • Added support for the flag module to be used on some vehicles as well as rewritten the script. (#158)
  • Added the ability to read the cScripts version in game under Mission Control diary record. (#162)
  • Added Zeus spawned Field Hospital Crate. (#141)
  • Changed advanced ballistic is not enabled (#181)
  • Changed and rewritten the debug system (#162)
  • Changed how the loadout selector allow you to get a loadout based on the new platoon variable. (#153)
  • Changed how the platoon variable it set. (It is now a string inside in the variable instead of different variables.) (#153)
  • Changed on how hasPlatoonVariable return find the correct variable. (#153)
  • Changed texture selector handle vehicle class for texture selection. (#154)
  • Changed the location of define PREFIX to cScripts\script_component.hpp (#162)
  • Changed the location of define VERSION to cScripts\script_component.hpp (#162)
  • Changed the location of Macros to script_macros.hpp instead of script_component.hpp (#162)
  • Fixed and cleanedup documentation for many functions (#115)
  • Fixed bravo IR_Strobe being added as weapon instead of item. (#143)
  • Fixed capitalization of addItemCargoGlobal. (#143)
  • Fixed missing semicolon in Assign Doctor module (#156)
  • Fixed mission not over ride local optional settings anymore (Colors and other non-realism related effects.) (#152)
  • Fixed the error when running on SP caused by cba_settings. (#162)
  • Fixed vehicle eventHandlers not getting applied due !isServer was being checked. (#150)
  • Rangers now havea whider selection of AN/PEQ15's to chose between.
  • Removed cScripts_Settings from CBA_settings.sqf file to allow mission edits (#150)
  • Removed deprecated functions (#150)
  • Removed the options that is optional from the cba_settings.sqf (This allow for ace duplex settings to be saved mission to mission and other color changes for players wanting to do those changes.) (#152)
  • Removed the vanilla squad bar via STHUD (#152)
  • Removed zeus module moduleApplyTailNumber (#157)
  • Removed zeus module moduleReadyHelicopter (#157)
  • Removes function canNotSelectLoadout and canNotSelectLoadout (#153)
  • Major cleanups, minor fixes and macro adjustments

Loadouts

  • Adjusted ranger loadouts
  • Updated Alpha Loadouts (#172)

What is cScripts Patch?

cScripts Patch is a version to version update contain ONLY the changed files from version to version so you as a developer easy can make adjustments if needed.

What is cScripts Public?

cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.