4.3.35
Changelog
- ADDED: Bravo 2/3 squad patch to insignia selection (#685) (New in 4.3.34)
- ADDED: Check file function to check if a file exists befor execution (#656)
- ADDED: cScripts Gear loadout system based on poppy code base (#642)
- ADDED: Dump player data function (#653)
- ADDED: Dynamic AI difficulty settings based on factions (#658, #659)
- ADDED: Event handler to save ACE Arsenal loadouts for respawn (#642)
- ADDED: Radio frequencies for long range radios are now set by us. (Possible fix for som ACRE breakdowns. Frequencies are listed in diary records) (#692) (New in 4.3.35)
- ADDED: Ranger insignia to selector (#683) (New in 4.3.34)
- ADDED: Staging Zone system allow gear loadouts and heal to be accessed via self interaction when in proximity of a Starter Crate or a Respawn_West marker (#636, #659, #666, #678)
- ADDED: You are now greeted with your selected slot and squad name (#648, #659)
- ADDED: ZEN moduels (#612)
- CHANGED: Cleaned up achillies moduels (#659)
- CHANGED: Functions and adopted them to cScripts Gear system. Previously they existed in player pre and post init. (#642)
- CHANGED: Increase the time allocated to GRAD Trench building. Effectively doubling the current timers per item (#652, #664) Waldie.A
- CHANGED: Major cleanup of settings (#678)
- CHANGED: Radio functions now check for ACRE is active before execution (#667)
- CHANGED: Server now only set ai instead of all clients as well (#694) (New in 4.3.35)
- CHANGED: Some vehicle inventorys and categories (#657)
- CHANGED: The garbage collector handle dropped gear in base location (#650)
- CHANGED: Varius logging (#654)
- FIXED: Delay on startup due to hint init function (#651)
- FIXED: EOD being number instead of bool, possibly fix our major map and ui issue we been having (#695) (New in 4.3.35)
- FIXED: RPT cScripts error about you being on singelayer when you clearly were not. (#689) (New in 4.3.35)
- FIXED: Script error by delaying name check untill name exist (#688) (New in 4.3.34)
- FIXED: Varrius documentation script headers (#659, #676)
- REMOVED: Eyewere blacklist code (#678)
- REMOVED: Name and rank from infomation diary record (#691) (New in 4.3.35)
- REMOVED: Name and rank from infomation diary record (#691) (New in 4.3.35)
- REMOVED: Poppy as a moduel. (#642)
- REMOVED: Removed immortality for zeus operators (#679) (New in 4.3.34)
- REMOVED: Startup hint system (#691) (New in 4.3.35)
- REMOVED: Supply init and removed settings and functions related (#662)
Loadouts and Inventory
- ADDED: Charlie Weapons Team (#676)
- CHANGED: Charlie squads now use Black Protection Googles instead of Brostroms more superior gear (#678)
- CHANGED: Names of the charlie neapon loadouts in quick selection (#681) (New in 4.3.34)
- CHANGED: ObjectPlaced handler for supported vehicles (#676)
- CHANGED: Removed Android from all charlie untis except for leadership postions (#676)
- REMOVED: Greens spraycan swap code (#678)
- REMOVED: Old Charlie Weapons teams (#676)
Public
- No changes
Compositions
- CHANGED: Atlas Deployment (#663)
- CHANGED: Banshee Deployment (#663)
- CHANGED: Saber Platoon Deployment (#663)
- FIXED: Misfit Platoon Deployment header being wrong category (#663)
Other releases files
cScripts Public
Public are our Tac2 cScripts release version.
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
cScripts Debug
Debug is the main release but have the debug mode activated.
Server Config
Default server config that make sure that our settings are correct each connection.