4.3.37
Changelog
- ADDED: 1/1/A/1-7 patches to startercrate selector
- ADDED: 1/A/1-7 patches to startercrate selector
- ADDED: Backpack on chest simulation (#707 #721)
- ADDED: Check for ace_arsenal moduel (#715)
- ADDED: Missing setting (#715)
- CHANGED: Long range radios now have their labels back (#707)
- CHANGED: Moved addLoadoutAction to mission scripts instead of systems (#701)
- CHANGED: Params utalizing better syntax (#707)
- CHANGED: Renamed all parachute functions and added para prefix to them (#707 #720)
- FIXED: HALO Jump not functioning (#707 #720 #721 )
- FIXED: loadout not being applied when using addLoadoutAction (#701)
- FIXED: Minor documentation on jump functions (#707)
- REMOVED: ACEX Fortify (#719 #718 #706)
- REMOVED: Announchment system (#716)
- REMOVED: CavPack mod check (#715)
- FIXED: Cleaning (#714 #717)
Loadouts and Inventory
- ADDED: dzn MG 240B tripod to charlie starter crates (#712)
- ADDED: Hand flares to charlie box (#710)
- CHANGED: Charlie mortar loadouts for FTL, M224, Assistant, and M249 (#710)
- CHANGED: RHS Flares to ACE Flares (#699)
- REMOVD: Duplicate items from atlas (343, map tools, map light, microDAGR, ear plugs, nods) (#722)
Compositions
- ADDED: HE-Frag rounds to Sabre units (#723)
- CHANGED: classnames to SEPv2 Abrams (#723)
- REMOVD: MILES panels from Sabre units. They're for training, not combat (#723)
Other releases files
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
cScripts Debug
Debug is the main release but have the debug mode activated.
Server Config
Default server config that make sure that our settings