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v1.32 Crystal Update
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• Added: New Crystal Resources (10k Essence Bundles, Lights/Heat)
• Added: Placeable Crystal Lights (Requires Essence Crystal)
• Added: Unholy Debuff to Unholy Blocks.
• Added: New Elemental Block Shapes: 1/2, Plate, Sheet, Cylinders: 1/2, 1/4, 1/8, Ramps, Stairs.
• Added: Unholy & Holy framework; imprinting, scaling and item mechanics implemented.
• Added: Elemental Block Shapes Variant Helpers (one block per Element to choose Shapes)
• Added: Elemental Blocks are now upgradeable to 3 additional stages!
• Added: All Elemental Spell Trap variants to damage Player (POI).
• Optimized: Fallen Camp POI lights and shiny material causing minor lag.
• Optimized: Ice Castle POI further optimized and cheesing prevention.
• Optimized: Staves and Spellcast Lights further optimized.
• Optimized: Reduced Sorcery Download by several hundred megabytes.
• Changed: Sorcerer Desk Book updated.
• Changed: Loot adjustments on Bunnies.
• Changed: Hidden Essence added to Elemental Trees.
• Changed: Floor Traps (POI) misaligned when triggered.
• Changed: Unholy Blocks don't deal damage.
• Changed: Fire Shrine wrong color theme.
• Balanced: Elemental Ores changed to be rarer.
• Balanced: Omni Ore spawns changed to be very rare.
• Balanced: Elemental Block Debuffs now have a cooldown to prevent self-procs. Use Spell Traps for guaranteed devastation.
• Fixed: Unholy Block Frames can't be upgraded.
• Fixed: Dormant Workstations in POIs could be picked up.
• Fixed: Entity Ice Debuffs weren't proccing Freeze on Player.
• Fixed: Certain visual FX disappearing prematurely from Player/Entities.
• Known Vanilla Bug: Elemental Blocks failing to block Line of Sight to Player (reported and fixed in future 7d2d build).
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Devrixx committed Jun 30, 2022
1 parent a5eeda1 commit afde9d5
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Showing 159 changed files with 5,164 additions and 618 deletions.
238 changes: 195 additions & 43 deletions Mods/Sorcery/Config/Localization.txt

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2 changes: 1 addition & 1 deletion Mods/Sorcery/Config/XUi/windows.xml
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Expand Up @@ -113,7 +113,7 @@

<!-- UI: Pause Menu Splash -->
<window name="SorceryingameMenu" anchor="CenterCenter" pos="-125,200" width="250" height="200" controller="InGameMenuWindow" cursor_area="true">
<label name="SorceryVersion" pos="783, 285" depth="0" size="250,35" text="Sorcery (v1.3)" font_size="24" effect="outline" color="144,95,255,255" justify="right" upper_case="false" />
<label name="SorceryVersion" pos="783, 285" depth="0" size="250,35" text="Sorcery (v1.32)" font_size="24" effect="outline" color="144,95,255,255" justify="right" upper_case="false" />
<label name="SorceryDifficulty" pos="781, 260" depth="0" size="250,35" font_size="24" effect="outline" justify="right" upper_case="false" style="sorcery.window.ingame.logo.normal.label"/>
<texture name="SorceryingameMenuLogo" depth="0" size="672,446" texture="@modfolder:Textures/SorceryLogoMenu.png" pos="-200,194" />
<texture name="SorceryingameMenuChestSilver" style="sorcery.window.ingame.support.chest.silver.texture" />
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18 changes: 9 additions & 9 deletions Mods/Sorcery/Config/XUi_Common/styles.xml
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Expand Up @@ -76,7 +76,7 @@
<style_entry name="hoverscale" value="2"/>
<style_entry name="tooltip_key" value="sorceryUI_backpackKeySilver" />
</style>
<style name="sorcery.window.backpack.supporter.key.silver.sprite203" type="sprite">
<style name="sorcery.window.backpack.supporter.key.silver.sprite206" type="sprite">
<style_entry name="depth" value="4"/>
<style_entry name="sprite" value="uic_backpack_key_silver_supporter"/>
<style_entry name="width" value="83" />
Expand All @@ -99,7 +99,7 @@
<style_entry name="hoverscale" value="2"/>
<style_entry name="tooltip_key" value="sorceryUI_backpackKeyGold" />
</style>
<style name="sorcery.window.backpack.supporter.key.gold.sprite203" type="sprite">
<style name="sorcery.window.backpack.supporter.key.gold.sprite206" type="sprite">
<style_entry name="depth" value="4"/>
<style_entry name="sprite" value="uic_backpack_key_gold_supporter"/>
<style_entry name="width" value="83" />
Expand All @@ -121,7 +121,7 @@
<style_entry name="tooltip_key" value="sorceryUI_backpackKeySilver" />
<style_entry name="texture" value="@modfolder:Textures/SorceryMenuKeySilver.png" />
</style>
<style name="sorcery.window.mainmenu.supporter.key.silver.texture203" type="texture">
<style name="sorcery.window.mainmenu.supporter.key.silver.texture206" type="texture">
<style_entry name="depth" value="-1"/>
<style_entry name="height" value="250" />
<style_entry name="width" value="105" />
Expand All @@ -138,7 +138,7 @@
<style_entry name="tooltip_key" value="sorceryUI_backpackKeyGold" />
<style_entry name="texture" value="@modfolder:Textures/SorceryMenuKeyGold.png" />
</style>
<style name="sorcery.window.mainmenu.supporter.key.gold.texture203" type="texture">
<style name="sorcery.window.mainmenu.supporter.key.gold.texture206" type="texture">
<style_entry name="depth" value="-1"/>
<style_entry name="height" value="250" />
<style_entry name="width" value="105" />
Expand All @@ -157,7 +157,7 @@
<style_entry name="tooltip_key" value="sorceryUI_backpackKeySilver" />
<style_entry name="texture" value="@modfolder:Textures/SorceryMenuKeySilver.png" />
</style>
<style name="sorcery.window.ingame.supporter.key.silver.texture203" type="texture">
<style name="sorcery.window.ingame.supporter.key.silver.texture206" type="texture">
<style_entry name="depth" value="-1"/>
<style_entry name="height" value="400" />
<style_entry name="width" value="169" />
Expand All @@ -174,7 +174,7 @@
<style_entry name="tooltip_key" value="sorceryUI_backpackKeyGold" />
<style_entry name="texture" value="@modfolder:Textures/SorceryMenuKeyGold.png" />
</style>
<style name="sorcery.window.ingame.supporter.key.gold.texture203" type="texture">
<style name="sorcery.window.ingame.supporter.key.gold.texture206" type="texture">
<style_entry name="depth" value="-1"/>
<style_entry name="height" value="400" />
<style_entry name="width" value="169" />
Expand All @@ -192,7 +192,7 @@
<style_entry name="tooltip_key" value="sorceryUI_NonSupporter" />
<style_entry name="texture" value="@modfolder:Textures/SorceryingameMenuMessageSupport.png" />
</style>
<style name="sorcery.window.ingame.supporter.message.texture203" type="texture">
<style name="sorcery.window.ingame.supporter.message.texture206" type="texture">
<style_entry name="depth" value="0"/>
<style_entry name="height" value="147" />
<style_entry name="width" value="740" />
Expand All @@ -211,7 +211,7 @@
<style_entry name="tooltip_key" value="sorceryUI_backpackKeySilver" />
<style_entry name="texture" value="@modfolder:Textures/SorceryingameMenuChestSilver.png" />
</style>
<style name="sorcery.window.ingame.supporter.chest.silver.texture203" type="texture">
<style name="sorcery.window.ingame.supporter.chest.silver.texture206" type="texture">
<style_entry name="depth" value="-1"/>
<style_entry name="height" value="263" />
<style_entry name="width" value="260" />
Expand All @@ -228,7 +228,7 @@
<style_entry name="tooltip_key" value="sorceryUI_backpackKeyGold" />
<style_entry name="texture" value="@modfolder:Textures/SorceryingameMenuChestGold.png" />
</style>
<style name="sorcery.window.ingame.supporter.chest.gold.texture203" type="texture">
<style name="sorcery.window.ingame.supporter.chest.gold.texture206" type="texture">
<style_entry name="depth" value="-1"/>
<style_entry name="height" value="303" />
<style_entry name="width" value="300" />
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2 changes: 1 addition & 1 deletion Mods/Sorcery/Config/XUi_Menu/windows.xml
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Expand Up @@ -62,7 +62,7 @@
<append xpath="/windows">
<!-- UI: SORCERY VERSION -->
<window name="SorceryVersion" depth="99" pos="0,0" width="200" height="22" anchor="RightTop">
<label name="SorceryVersion" pos="-212,-43" depth="0" text="Sorcery (v1.3)" font_size="26" effect="outline" color="144,95,255,255" justify="right" upper_case="false"/>
<label name="SorceryVersion" pos="-212,-43" depth="0" text="Sorcery (v1.32)" font_size="26" effect="outline" color="144,95,255,255" justify="right" upper_case="false"/>
<label name="SorceryDifficulty" pos="-214,-68" depth="0" font_size="26" effect="outline" justify="right" upper_case="false" style="sorcery.window.mainmenu.logo.normal.label"/>
</window>

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8 changes: 4 additions & 4 deletions Mods/Sorcery/Config/biomes.xml
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Expand Up @@ -64,7 +64,7 @@
<decoration type="prefab" name="deco_ice_vein" checkresource="-7" onslopes="true" prob=".02" rotatemax="3"/>
</insertAfter>
<insertAfter xpath="/worldgeneration/biomes/biome[@name='snow']/subbiome/decorations/decoration[@type='prefab' and @name='deco_nitrate_vein']">
<decoration type="prefab" name="deco_omni_vein" checkresource="-7" onslopes="true" prob=".001" rotatemax="3"/>
<decoration type="prefab" name="deco_omni_vein" checkresource="-7" onslopes="true" prob=".0002" rotatemax="3"/>
</insertAfter>
<insertAfter xpath="/worldgeneration/biomes/biome[@name='snow']/subbiome/decorations/decoration[@type='prefab' and @name='deco_coal_vein']">
<decoration type="prefab" name="deco_fire_vein" checkresource="-7" onslopes="true" prob=".001" rotatemax="3"/>
Expand Down Expand Up @@ -126,7 +126,7 @@

<!-- FOREST: OMNI -->
<insertAfter xpath="/worldgeneration/biomes/biome[@name='pine_forest']/decorations/decoration[@type='prefab' and @name='deco_iron_vein']">
<decoration type="prefab" name="deco_omni_vein" checkresource="-7" onslopes="true" prob=".0015" rotatemax="3"/>
<decoration type="prefab" name="deco_omni_vein" checkresource="-7" onslopes="true" prob=".0005" rotatemax="3"/>
</insertAfter>
<insertAfter xpath="/worldgeneration/biomes/biome[@name='pine_forest']/subbiome/decorations/decoration[@type='prefab' and @name='deco_coal_vein']">
<decoration type="prefab" name="deco_fire_vein" checkresource="-7" onslopes="true" prob=".003" rotatemax="3"/>
Expand Down Expand Up @@ -194,7 +194,7 @@
<decoration type="prefab" name="deco_lightning_vein" checkresource="-7" onslopes="true" prob=".02" rotatemax="3"/>
</insertAfter>
<insertAfter xpath="/worldgeneration/biomes/biome[@name='desert']/subbiome/decorations/decoration[@type='prefab' and @name='deco_lead_vein']">
<decoration type="prefab" name="deco_omni_vein" checkresource="-7" onslopes="true" prob=".001" rotatemax="3"/>
<decoration type="prefab" name="deco_omni_vein" checkresource="-7" onslopes="true" prob=".0002" rotatemax="3"/>
</insertAfter>
<insertAfter xpath="/worldgeneration/biomes/biome[@name='desert']/subbiome/decorations/decoration[@type='prefab' and @name='deco_shale_vein']">
<decoration type="prefab" name="deco_fire_vein" checkresource="-7" onslopes="true" prob=".001" rotatemax="3"/>
Expand Down Expand Up @@ -259,7 +259,7 @@
<decoration type="prefab" name="deco_fire_vein" checkresource="-7" onslopes="true" prob=".02" rotatemax="3"/>
</insertAfter>
<insertAfter xpath="/worldgeneration/biomes/biome[@name='wasteland' or @name='burnt_forest']/subbiome/decorations/decoration[@type='prefab' and @name='deco_coal_vein']">
<decoration type="prefab" name="deco_omni_vein" checkresource="-7" onslopes="true" prob=".001" rotatemax="3"/>
<decoration type="prefab" name="deco_omni_vein" checkresource="-7" onslopes="true" prob=".0002" rotatemax="3"/>
</insertAfter>
<insertAfter xpath="/worldgeneration/biomes/biome[@name='wasteland' or @name='burnt_forest']/subbiome/decorations/decoration[@type='prefab' and @name='deco_nitrate_vein']">
<decoration type="prefab" name="deco_ice_vein" checkresource="-7" onslopes="true" prob=".001" rotatemax="3"/>
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