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• Added: New Crystal Resources (10k Essence Bundles, Lights/Heat) • Added: Placeable Crystal Lights (Requires Essence Crystal) • Added: Unholy Debuff to Unholy Blocks. • Added: New Elemental Block Shapes: 1/2, Plate, Sheet, Cylinders: 1/2, 1/4, 1/8, Ramps, Stairs. • Added: Unholy & Holy framework; imprinting, scaling and item mechanics implemented. • Added: Elemental Block Shapes Variant Helpers (one block per Element to choose Shapes) • Added: Elemental Blocks are now upgradeable to 3 additional stages! • Added: All Elemental Spell Trap variants to damage Player (POI). • Optimized: Fallen Camp POI lights and shiny material causing minor lag. • Optimized: Ice Castle POI further optimized and cheesing prevention. • Optimized: Staves and Spellcast Lights further optimized. • Optimized: Reduced Sorcery Download by several hundred megabytes. • Changed: Sorcerer Desk Book updated. • Changed: Loot adjustments on Bunnies. • Changed: Hidden Essence added to Elemental Trees. • Changed: Floor Traps (POI) misaligned when triggered. • Changed: Unholy Blocks don't deal damage. • Changed: Fire Shrine wrong color theme. • Balanced: Elemental Ores changed to be rarer. • Balanced: Omni Ore spawns changed to be very rare. • Balanced: Elemental Block Debuffs now have a cooldown to prevent self-procs. Use Spell Traps for guaranteed devastation. • Fixed: Unholy Block Frames can't be upgraded. • Fixed: Dormant Workstations in POIs could be picked up. • Fixed: Entity Ice Debuffs weren't proccing Freeze on Player. • Fixed: Certain visual FX disappearing prematurely from Player/Entities. • Known Vanilla Bug: Elemental Blocks failing to block Line of Sight to Player (reported and fixed in future 7d2d build).
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