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Releases: 7d2d-sorcery/Sorcery

v1.33 Crystal Update

14 Jul 12:42
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• Added: New Crystal Resources (10k Essence Bundles, Lights/Heat)
• Added: Placeable Crystal Lights (Requires Essence Crystal)
• Added: Unholy Debuff to Unholy Blocks.
• Added: New Elemental Block Shapes: 1/2, Plate, Sheet, Cylinders: 1/2, 1/4, 1/8, Ramps, Stairs.
• Added: Unholy & Holy framework; imprinting, scaling and item mechanics implemented.
• Added: Elemental Block Shapes Variant Helpers (one block per Element to choose Shapes)
• Added: Elemental Blocks are now upgradeable to 3 additional stages!
• Added: All Elemental Spell Trap variants to damage Player (POI).
• Optimized: Fallen Camp POI lights and shiny material causing minor lag.
• Optimized: Ice Castle POI further optimized and cheesing prevention.
• Optimized: Staves and Spellcast Lights further optimized.
• Optimized: Reduced Sorcery Download by several hundred megabytes.
• Changed: Sorcerer Desk Book updated.
• Changed: Loot adjustments on Bunnies.
• Changed: Hidden Essence added to Elemental Trees.
• Changed: Floor Traps (POI) misaligned when triggered.
• Changed: Unholy Blocks don't deal damage.
• Changed: Fire Shrine wrong color theme.
• Balanced: Elemental Ores changed to be rarer.
• Balanced: Omni Ore spawns changed to be very rare.
• Balanced: Elemental Block Debuffs now have a cooldown to prevent self-procs. Use Spell Traps for guaranteed devastation.
• Fixed: Unholy Block Frames can't be upgraded.
• Fixed: Dormant Workstations in POIs could be picked up.
• Fixed: Entity Ice Debuffs weren't proccing Freeze on Player.
• Fixed: Certain visual FX disappearing prematurely from Player/Entities.
• Known Vanilla Bug: Elemental Blocks failing to block Line of Sight to Player (reported and fixed in future 7d2d build).

Sorcery v1.22 Feaster Event Hotfix

13 Apr 22:18
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• Added: Recall Rune craftable at Rune Mastery 5/5
• Added: Active Supporter Key(s) to Main Menu. :keySupporter:
• Changed: Deeper Pocket Rune is now removable and reusable. :arcaneRune:
• Fixed: Spellcast Bonus for Perk Lvl 5 added.
• Fixed: Arcane Familiar escalating Spirit Costs @ lvl 3-5.
• Fixed: Trapper Class reduces crafting costs of Lightning Traps.
• Fixed: Meteor Spell Rank 5 dealing a lot more damage than intended.
• Fixed: Ice Storm DoT now scales with Charges.
• Fixed: Ice Storm Rank 2 missing (double freeze).
• Fixed: Ice Storm Rank 3 missing (double shatter).
• Fixed: Spellcast Perks Spell Charging only giving +5% instead of +10% per rank.
• Fixed: Remedy Potion had its duration reduced by Alchemy Mastery.
• Fixed: Mending Potion had its duration reduced by Alchemy Mastery.
• Fixed: Mending Potion spams message+fx while Devour Potion active.
• Fixed: UI Spellcasting and Charging Speed inconsistencies.
• Fixed: Fire Aspect Perk missing Explode proc and chance.
• Fixed: Ice Spell Arrow Freeze chance discrepancy.

Sorcery v1.2 Feaster Event - Lightning Stable

08 Apr 18:00
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• Added: Easter Event - Hunt magical bunnies for special loot! Find and defeat the Feaster Bunny for more spoils! (Hints: They resist Mundane weaponry. Use Arcane Vision!) 🐰
• Added: Feaster Bunny Boss - Rare spawn, hoards Elixirs and other rare loot! :unholy:
• Added: Arcane Bunnies - Hunt them for Class Fragments and other magical loots! :arcane:
• Added: RWG & EAC off warnings added to game menu so they aren't missed.
• Added: Ritual Station can be purchased at Arcane Trader.
• Changed: Arcane Trader POI can spawn in towns.
• Changed: Arcane Trader Quest Rewards adjusted.
• Changed: Supporter Key Item no longer purchasable. Loot and Quest Rewards increased. :keySupporterItem:
• Changed: Spellcasts Individual Tier Bonuses now based off Perk not Quality.
• Fixed: Silence Scroll craftable at Scroll Mastery 5/5
• Fixed: Arcane Trader locked room chests reachable through glitch
• Fixed: Fallen ignoring summon minion cooldown.
• Fixed: Familiars costing more Spirit than they should.
• Fixed: Fallen Summons occasionally refused to despawn.
• Fixed: Summon Book and Omni Pack despawned regular Familiars.
• Fixed: Sorcery DLL conflicts with other mods.

Sorcery A20 Public (v0.985)

31 Dec 21:04
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Hotfix to Public v0.984
• Familiar Friendly Retaliation: Attacking your Familiars at Rank 5 may cause you to become "Purified", smiting you down with Holy fury! :holy:
• Familiar Multiplayer Spawning: Spawning sometimes fails for connected Clients. Working with Sphere on a fix for this :arcane:
• Incantation Items: Permanent Items, such as Recall & Summons, would sometimes vanish. 📜
• Added: Sorcerer Desk updated with top Supporters
• Added: Despawn Secondary Ability to Summon Omni Pack
• Changed: Loot Abundance Game Setting fixed to 100% (prevent important item issues)
• Changed: Arcane and Omni Pack Familiars better scaling physical base damage

Sorcery A20 Public (v0.984)

23 Dec 23:42
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SORCERY A20 NOW LIVE TO THE PUBLIC! (v0.984)
• Compatibility: Sorcery made fully compatible with A20!
• New Intro: Narrated cinematic intro with storytelling and lore!
• New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.)
• New Item: Omni Blood (Craftable at Alchemy Station)
• New Item: Spell Knockback Rune (Spell Ammo pushes back their target)
• Added: Arcane Familiar now works in multiplayer/server
• Added: Arcane Familiar improvements
• Added: Fallen Camp Quests to traders!
• Added: True Fallen Camp POIs that place into the modular system of A20
• Added: Staff VFX on impacting harvestable blocks
• Added: Quest markers indicating Essence Bushes during intro quests
• Added: Holiday surprise!
• Changed: Base Spell Casting / Reload Speed increased
• Changed: Spells now launch and travel more accurately
• Changed: Spell Arrows and Bolts improved + better visibility
• Changed: Added chance for Seed when Essence Bush bulb is destroyed
• Changed: More Essence Bushes in Forest and native Biomes
• Changed: Shrines - blessing duration increased, frequency reduced
• Changed: Balanced Essence from Wisps and Bushes
• Changed: Reduced Sorcery Intro Buff benefits
• Changed: SFX for several stations (reduced whispers)
• Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest
• Changed: Planted Essence Bushes now grow after 1 game day (1 hour)
• Changed: Shrines now recharge in 4 game days, down from 6
• Changed: Omni Blood required in expensive recipes
• Changed: Summoning Rituals require 1 less Fallen Blood
• Changed: Lucky Runes no longer have Spirit Burden penalties
• Fixed: Shrine Blessing duration inconsistencies
• Fixed: Indestructible Rune not applying to tools, armor, clothing
• Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport
• Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe
• Fixed: Arcane Chest animation & sound removed; performance and stuck issues
• Fixed: Armor Set intro kill quests would not complete with a kill

ℹ️ New A20 game is required due to additions and A20 conversion ℹ️

Sorcery Public v0.973 - Fallen Camps Content Update

31 Oct 18:09
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• New Feature: Fallen Camp POI (Rare Stash, Class Runes and more!)
• New Feature: Elemental Bushes (1-hit harvest for abundant Essence)
• New Feature: Shrines spawn randomly throughout the world (powerful buffs on cooldown)
• New Feature: Plantable Immortal Essence Bushes (requires dirt, any light level, Seed can be moved)
• New Feature: Holy Retribution Spell (granted by Shrines)
• New Feature: Holy Purify Debuff (applied by all Holy Sorcery)
• New Feature: Holy Purify Heal (heals targeted players)
• New Mastery: Shrine Mastery "Worshiper" to Sorcery Perk Tree
• Added: +24 Shrines (Touched, Drain, Potion, Scroll and more!)
• Added: Tons of new Runes, Potions and Scrolls!
• Added: Essence Bushes rare chance to drop plantable, immortal, seed!
• Changes & Fixes: Lots of anticipated changes and tweaks!
✅ New game not required for existing v0.96 or v0.97! ✅

ℹ️ Final Update before v1.0 Lightning Overhaul! If you've been waiting to play, this is the feature-packed version to dive into! It'll be awhile before the next update, so enjoy! ℹ️

DIFFICULTY CHANGER MODS:
http://modes.sorcerymod.com/

Sorcery Public v0.942 - Redesigned for A19+

02 Jun 16:48
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SORCERY ICE OVERHAUL v0.94
• New Ice Element
• Overhauled Fire Element
• New Quests
• Wisp Entities
• Spell Traps
• Spell Turrets
• Spell Arrows
• Class Runes

Sorcery v0.94 - Redesigned for A19+

31 May 15:18
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SORCERY ICE OVERHAUL v0.94
• New Ice Element
• Overhauled Fire Element
• New Quests
• Wisp Entities
• Spell Traps
• Spell Turrets
• Spell Arrows
• Class Runes

v0.85 The Awakening

27 Sep 08:21
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  • Fallen: Fire Sorcerer Priests now wander the Burnt Forest & Wastelands, Caves, Hordes and Blood Moons!
  • Fallen: Ice Sorcerer Priests now wander the Snow Forest & Wastelands, Caves, Hordes and Blood Moons!
  • Item: Fire & Ice Fallen Blood
  • Item: Fire & Ice Ritual Shards
  • Item: Fire & Ice Ritual Stones
  • Quest: Summon Fire Fallen
  • Quest: Summon Ice Fallen
  • Quest: Summon The Fallen Trio
  • Feature: Fallen now speak... in tongues!
  • Feature: Boss Combat Ring... don't leave it!
  • Feature: "Touched" Arcane Contagion
  • Feature: Zeds Becomes "Touched"
  • Feature: Treasury Perks for Supporters
  • Improved: Potions hydrate based on Alchemy Mastery
  • Improved: Fallen + Loot
  • Improved: Fallen Encounters
  • Improved: Awakened + Loot
  • Improved: Particle Performance
  • Improved: Intro Quest

Sorcery v0.83 The Awakening

13 Sep 19:23
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  • Full Compatibility added for War of The Walkers v6.x
  • Lightning Fallen Sorcerer Priests now spawn in the world (Forest, Wasteland, Caves, Blood Moons)
  • Ritual Item: Blood of The Fallen
  • Ritual Item: Blood of The Awakened
  • Ritual Item: Ritual Shard
  • Ritual Item: Ritual Stone
  • Ritual Item: Summon Fallen Sorcerer
  • Ritual Item: Summon Awakened Incarnate
  • Alchemy Station: Contains Resource and Quest Recipes!

Hunt down Fallen Lightning Sorcerer Priests throughout The Forest, Wastelands, Caves and Blood Moons then extract their Blood during combat (BEFORE killing them)... hope for some Ritual Shards OR craft them with a healthy amount of T1 Resources. THEN visit The Alchemy Station > Place a Lightning Core Augment (Conjure) into The Alchemy Station > Transmute all Ritual Items into a Summoning Ritual for The Fallen OR Awakened (more expensive).