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A collision detection algorithm I made some years ago and found in my backups of old files recently. Someday I'll make a visual demo for it so I can show it to people. It's probably not any better than standard ones unless you need a voxel representation of the overlapping area for some reason, but I think it's a little interesting.
8000thCube/collision_squares
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A collision detection algorithm I made some years ago and found in my backups of old files recently. Someday I'll make a visual demo for it so I can show it to people. It's probably not any better than standard ones unless you need a voxel representation of the overlapping area for some reason, but I think it's a little interesting.
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