Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

TK FNC Translation and fix #218

Open
wants to merge 9 commits into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
@@ -1,8 +1,5 @@
#include "defines.hpp"
#include "dialogs.hpp"
#include "GOM_defines.hpp"
#include "GOM_functions.hpp"
#include "GOM_dialogs.hpp"

author="Barbolani";
OnLoadName = "Antistasi Altis";
Expand Down Expand Up @@ -61,10 +58,6 @@ class CfgSounds
sound[]={"Music\fire.ogg",db+12,1.0};
titles[]={};
};
{
sounds[] = {};
#include "GOM_VTsounds.hpp"
};
};

class Params
Expand Down
9 changes: 1 addition & 8 deletions A3-Antistasi/Templates/A3-AATemplate.Altis/description.ext
Original file line number Diff line number Diff line change
@@ -1,8 +1,5 @@
#include "defines.hpp"
#include "dialogs.hpp"
#include "GOM_defines.hpp"
#include "GOM_functions.hpp"
#include "GOM_dialogs.hpp"

author="Barbolani";
OnLoadName = "Antistasi Altis";
Expand Down Expand Up @@ -65,10 +62,6 @@ class CfgSounds
sound[]={"Music\fire.ogg",db+12,1.0};
titles[]={};
};
{
sounds[] = {};
#include "GOM_VTsounds.hpp"
};
};

class Params
Expand Down Expand Up @@ -396,7 +389,7 @@ class CfgDebriefing
{
title = "V I C T O R Y";
subtitle = "Altis is Ours!";
description = "The population of Altis loves you!<br/>The brave soldiers prooved their valour, and Barbolani, Altis new Prime Minister, could at last to have a nice holidays. A deserved rest in a Greek island, drinking with Petros, his war master.";
description = "The population of Altis loves you!<br/>The brave soldiers prooved their valour, and Von Dakia, Altis new Prime Minister, could at last to have a nice holidays. A deserved rest in a Greek island, drinking with Petros, his war master.";
picture = "n_inf";
pictureColor[] = {0.0,0.5,0.0,1};
};
Expand Down
Original file line number Diff line number Diff line change
@@ -1,8 +1,5 @@
#include "defines.hpp"
#include "dialogs.hpp"
#include "GOM_defines.hpp"
#include "GOM_functions.hpp"
#include "GOM_dialogs.hpp"

author="Barbolani";
OnLoadName = "Armia Krajowa";
Expand Down Expand Up @@ -61,10 +58,6 @@ class CfgSounds
sound[]={"Music\fire.ogg",db+12,1.0};
titles[]={};
};
{
sounds[] = {};
#include "GOM_VTsounds.hpp"
};
};
class Params
{
Expand Down
Binary file modified A3-Antistasi/Templates/A3-WotPTemplate.Tanoa/PIC.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
13 changes: 3 additions & 10 deletions A3-Antistasi/Templates/A3-WotPTemplate.Tanoa/description.ext
Original file line number Diff line number Diff line change
@@ -1,11 +1,8 @@
#include "defines.hpp"
#include "dialogs.hpp"
#include "GOM_defines.hpp"
#include "GOM_functions.hpp"
#include "GOM_dialogs.hpp"

author="Barbolani";
OnLoadName = "Tropical Antistasi";
author="Barbolani Cleaned and fixed by duke";
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Author should be a single username. Would be worth doing a PR for a credit roll instead.

OnLoadName = "Tropical Vacation";
OnLoadMission = "Business and War...";
loadScreen = "pic.JPG";

Expand Down Expand Up @@ -61,10 +58,6 @@ class CfgSounds
sound[]={"Music\fire.ogg",db+12,1.0};
titles[]={};
};
{
sounds[] = {};
#include "GOM_VTsounds.hpp"
};
};
class Params
{
Expand Down Expand Up @@ -366,7 +359,7 @@ class CfgDebriefing
{
title = "V I C T O R Y";
subtitle = "Tanoa is Ours!";
description = "The population of Tanoa loves you!<br/>The SDK brave soldiers prooved their valour, and Barbolani, Tanoa new Prime Minister, could at last to have a nice holliday. A deserved rest in a Greek island, drinking with Petros, his war master.";
description = "The population of Tanoa loves you!<br/>You have proved their valour, and The Tanoa new Dictatorship, could at last to have a nice holliday. A deserved rest in a Greek island, drinking with his buddies.";
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This is bad English, review the sentence for grammar and spelling.

picture = "n_inf";
pictureColor[] = {0.0,0.5,0.0,1};
};
Expand Down
165 changes: 152 additions & 13 deletions A3-Antistasi/Templates/A3-WotPTemplate.Tanoa/mission.sqm
Original file line number Diff line number Diff line change
Expand Up @@ -8,19 +8,19 @@ class EditorData
toggles=513;
class ItemIDProvider
{
nextID=695;
nextID=696;
};
class MarkerIDProvider
{
nextID=29;
};
class LayerIndexProvider
{
nextID=291;
nextID=292;
};
class Camera
{
pos[]={9198.2207,242.95657,8703.8613};
pos[]={9207.1104,269.21509,8685.9375};
dir[]={0.10632855,-0.76741201,0.63228494};
up[]={0.12726608,0.64115059,0.75678736};
aside[]={0.98615962,3.4484037e-007,-0.16583975};
Expand All @@ -32,21 +32,27 @@ addons[]=
"A3_Characters_F_Exp",
"A3_Ui_F",
"A3_Weapons_F_Ammoboxes",
"ace_rearm",
"ace_dragging",
"A3_Structures_F_EPC_Civ_InfoBoards",
"A3_Modules_F",
"A3_Characters_F",
"A3_Modules_F_Hc",
"A3_Structures_F_Exp_Military_Flags",
"ace_cargo",
"A3_Structures_F_Mil_Flags",
"A3_Ui_F_Exp",
"ace_explosives",
"A3_Structures_F_Ind_Transmitter_Tower",
"A3_Structures_F_EPB_Civ_Camping"
"A3_Structures_F_EPB_Civ_Camping",
"ace_interaction",
"A3_Modules_F_Curator_Curator"
};
class AddonsMetaData
{
class List
{
items=11;
items=17;
class Item0
{
className="A3_Characters_F_Exp";
Expand All @@ -69,61 +75,103 @@ class AddonsMetaData
url="https://www.arma3.com";
};
class Item3
{
className="ace_rearm";
name="ACE3 - Rearm";
author="ACE-Team";
url="http://ace3mod.com/";
};
class Item4
{
className="ace_dragging";
name="ACE3 - Dragging";
author="ACE-Team";
url="http://ace3mod.com/";
};
class Item5
{
className="A3_Structures_F_EPC";
name="Arma 3 Win Episode - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item4
class Item6
{
className="A3_Modules_F";
name="Arma 3 Alpha - Scripted Modules";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item5
class Item7
{
className="A3_Characters_F";
name="Arma 3 Alpha - Characters and Clothing";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item6
class Item8
{
className="A3_Structures_F_Exp";
name="Arma 3 Apex - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item7
class Item9
{
className="ace_cargo";
name="ACE3 - Cargo";
author="ACE-Team";
url="http://ace3mod.com/";
};
class Item10
{
className="A3_Structures_F_Mil";
name="Arma 3 - Military Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item8
class Item11
{
className="A3_Ui_F_Exp";
name="Arma 3 Apex - User Interface";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item9
class Item12
{
className="ace_explosives";
name="ACE3 - Explosives";
author="ACE-Team";
url="http://ace3mod.com/";
};
class Item13
{
className="A3_Structures_F_Ind";
name="Arma 3 - Industrial Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item10
class Item14
{
className="A3_Structures_F_EPB";
name="Arma 3 Adapt Episode - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item15
{
className="ace_interaction";
name="ACE3 - Interaction";
author="ACE-Team";
url="http://ace3mod.com/";
};
class Item16
{
className="A3_Modules_F_Curator";
name="Arma 3 Zeus Update - Scripted Modules";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
};
};
randomSeed=11834268;
Expand Down Expand Up @@ -440,7 +488,7 @@ class Mission
};
class Entities
{
items=255;
items=256;
class Item0
{
dataType="Group";
Expand Down Expand Up @@ -6654,6 +6702,97 @@ class Mission
type="HeadlessClient_F";
atlOffset=-0.040466309;
};
class Item255
{
dataType="Logic";
class PositionInfo
{
position[]={9230.4902,218.21608,8736.458};
};
id=695;
type="ModuleCurator_F";
atlOffset=-1.5258789e-005;
class CustomAttributes
{
class Attribute0
{
property="ModuleCurator_F_Owner";
expression="_this setVariable ['Owner',_value,true];";
class Value
{
class data
{
class type
{
type[]=
{
"STRING"
};
};
value="#adminLogged";
};
};
};
class Attribute1
{
property="ModuleCurator_F_Forced";
expression="_this setVariable ['Forced',_value,true];";
class Value
{
class data
{
class type
{
type[]=
{
"SCALAR"
};
};
value=0;
};
};
};
class Attribute2
{
property="ModuleCurator_F_Name";
expression="_this setVariable ['Name',_value,true];";
class Value
{
class data
{
class type
{
type[]=
{
"STRING"
};
};
value="";
};
};
};
class Attribute3
{
property="ModuleCurator_F_Addons";
expression="_this setVariable ['Addons',_value,true];";
class Value
{
class data
{
class type
{
type[]=
{
"SCALAR"
};
};
value=3;
};
};
};
nAttributes=4;
};
};
};
class Connections
{
Expand Down
6 changes: 3 additions & 3 deletions A3-Antistasi/fastTravelRadio.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ if (player != player getVariable ["owner",player]) exitWith {hint "You cannot Fa

_chequeo = false;
//_distancia = 500 - (([_jefe,false] call A3A_fnc_fogCheck) * 450);
_distancia = 250;
_distancia = 400;

{if ([_x,_distancia] call A3A_fnc_enemyNearCheck) exitWith {_chequeo = true}} forEach units _grupo;

Expand Down Expand Up @@ -52,7 +52,7 @@ if (count _posicionTel > 0) then

//if (_base in puestosFIA) exitWith {hint "You cannot Fast Travel to roadblocks and watchposts"; openMap [false,false]};

if ([getMarkerPos _base,250] call A3A_fnc_enemyNearCheck) exitWith {Hint "You cannot Fast Travel to an area under attack or with enemies in the surrounding"; openMap [false,false]};
if ([getMarkerPos _base,400] call A3A_fnc_enemyNearCheck) exitWith {Hint "You cannot Fast Travel to an area under attack or with enemies in the surrounding"; openMap [false,false]};

if (_posicionTel distance getMarkerPos _base < 50) then
{
Expand Down Expand Up @@ -138,4 +138,4 @@ if (count _posicionTel > 0) then
Hint "You must click near marker under your control";
};
};
openMap false;
openMap false;
Loading