Releases: A3Antistasi/A3-Antistasi
Releases · A3Antistasi/A3-Antistasi
v1.2.5
v1.2.4
Hey guys, lots of changes and features has come during this beta stage.
While there is probably still some bugs, barbolani gonna stop adding new features for some time and focus on bug fixing.
Changelog
- IMPORTANT: Added enhaced AI features for the HC infantry squads (under testing).
- IMPORTANT: Added CSAT as PvP faction.
- IMPORTANT: Added more rebel squad recruitment option types.
- Corrected PvP looting.
- Re added rebreathers in enemy seaport ammoboxes.
- Rebels will allways have an update of AI attack destination on major attacks, that update will be quicker if enemy comms are intercepted.
- Solved some locality issues with MP params for HCs.
- MP hosters will have their personal stats loaded.
- MP hosters will be able to add members.
- Armed civilians in CSAT punishments will allways be rebel side.
- In Altis BLUFOR added the right UAV terminal for the arsenal.
- HQ assets will be invulnerable again.
- Carriers wont launch coquering QRFs.
- Corrected server flood when road patrols didnt found where to patrol.
- Workarounded when mission init thinks the player is in the wrong side.
- No assassination missions in case NATO does not have any airbase in the island.
- Convoys can now depart from outposts, more convoy options!
- Extended auto conquer of surrounding zones for battles between AI to captured outposts.
- Solved bug when MP player dismiss AI and has another player in the group.
- Enemy creates now have proper UAV and terminals depending on yur Antistasi faction.
- In vanilla MP rebels start with just SMGs and pistols, not AKs.
- Applied a difficulty coefficient for very populated servers.
- PvP slots wont be available for players that have been playing rebels in the last hour.
- Added a reserved slot for members parameter to be able to book slots for members, up to 100% slots (member only session).
- Fixed server autosave option.
- Built a workaround for strange cases on which players were detected as PvP when they werent.
- Doubled HC slots and increased playable slots for rebels.
- AI won't count as civilians unconscious units while deciding to shoot arty rounds or NAPALM strikes.
- Hopefully solved all the issues related with membership and hosted server environment.
- Fixed: teamkilling option was not working when killing unonscious friendlies.
- Added a message when a rebel player assembles a static weapon which confirms if the weapon will be used or not.
- Bomb run number will be saved and loaded properly.
- HQ asset position and direction is now persistent saved.
- Bulletproofed a bit HQ flag position in case the selected position makes the flag dissapear, so the players will have a chance of repositioning the HQ in a more suitable place.
- Corrected rare bug on QRFs when only tanks where available to retake a zone.
- Player won't be able to garage an air vehicle without being near an airport.
- PvP players will be able to "steal" unarmed vehicles from their faction airbases and outposts.
- More intense suppressive fire use on AI.
- AI Supressed status checks to perform some actions.
- Fixed radio tower duplicity on headless clients.
- Player arty markers shouldnt be visible for other factions or JIP players.
- Altis civ car available to buy is now a non APEX car.
- Airports wont have "busy" status if they send a QRF, yes for outposts.
- Server members (or everyone if the feature is disabled) wont have group / locked restrictions when boarding a vehicle.
- Changed PvP NATO Sniper by NATO MG role.
- Non server members wont be able to know HR and Airstrikes.
- NATO PvP players with RHS will have proper loadout.
- Corrected bug on initialRifles variable in MP.
- Reinforcements will be executed by HCs.
- Fixed locality issues with ace items variables so problems in Arsenal should be solved. Those variables are required to fix ACE bugs and config fails which conflict with BIS functions.
- Altis vanilla weapons found in anmoboxes are more basic vanilla.
- Drone backpacks as possible loot are now greenfor to avoid friendly AI shoot at them.
- Removed the unlimited wave when CSAT attacks and has only one airport.
- More major attack waves depending on faction, destination and War Level.
- Removed convoy creation when major attacks are small.
- Reinforcements now are dispatched in helis for remote places.
- Checks for enemy presence will ignore dead, captured, uncosncious etc. enemies.
- ACE assets added to PvP player loadouts depending on ACE config.
And many bug fixes. Enjoy :)