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ADDED INFANTRY: 6 New infantry units, from Sushimakis infantry mod and Sylvian Mettle.
Added: (T1) Riflemen, RPG Infantry, and Mortar Low stats but can be spammed at a cheap price
Added: (T2) Sniper infantry, must take out it's sniper to attack, but has long range and vision. Reduced damage to buildings.
Added: (T2) The Hacker. Can only build 5 at a time, these small engineers can hijack enemy buildings and units, to turn them on your side.
Added: (T2): Xan Commander. A "hero" unit, can only have 1 at a time. Costs $18k but is fast, agile, and packs a hell of a punch. Low HP, cannot be healed by repair bays.
Repurposed the t1 helicopter. Cost from $700 to $500, can now transport infantry units. Lands when not activley moving over land.
Readded chronoshift, costs $50k now, builds slightly faster, and now takes 8 minutes to charge instead of 10.
Limited grandslam bombers to a max of 5.
Minigun mech shield buffed from 1000 to 1200
Phantom scout price from $5000 to $4200
Nerfed laser tanks damage/range
Experimental Tank now costs $16800 instead of $14000
Flying fortress can no longer build Zephyrs or Laser Tanks, builds all units slower
Walls can now be upgraded to T2 for additional health. All walls can now open/close for unit passage
Slightly Buffed Basic and light minigun mechs
Reworked mobile turret - costs $3800 now but has slightly longer range when deployed, less damage.
Reworked T2 and T3 land turrets. T2 shoots faster but its DPS hasn't changed much, T3 cost $11k to upgrade instead of $14k, has better damage/hp but less range.
EMP AA now has to be upgraded from T1 SAM turret
Slightly nerfed Scouts fog of war
Many other minor bug/balance fixes
Made infantry barracks into 3 tiers, rearranged the units.
Fixed the cyborg (hopefully)
Added new infantry, and a troop carrier
other minor bug/balance fixes
Ok, hopefully THIS fixes the Xan Commander
Reworked it's projectiles, it's slightly weaker but looks cooler.
Put its range and movement speed back up to where they were in version A