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AEA 1.4.7 - The Uranium Update

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@LemonsHQ LemonsHQ released this 21 Feb 19:23
· 55 commits to beta since this release

Update 1.4.7

  • Added a new resource, "Uranium". Uranium is used to build many powerful units such as Experimentals. They will cost both credits, and this uranium. The purpose is to help prevent rushing of single powerful units.
  • Extractors can now be upgraded up to T-8, Uranium will start to be extracted at T-5.
  • You can also convert Uranium to Credits (or vice versa) using the Converter Factory.
  • Made many balance changes in most units, WAY too many to point out every specific one in here (For specific details, all changes were logged in the betas changelogs).
  • The main points:
  • Hackers build limit increased to 8.
  • Helicopters now release units from the front, so might be useful for hackers wink
  • Many mid tier land factory units are now useful with buffs and price nerfs.
  • Minigun mech can now enter an overcharge mode, which sacrifices movement speed and shields to ramp up its main minigun RPM.
  • Swallow tails rebalanced, less HP.
  • T1 artillery tank range buffed to 310 ( can now out range a rocket turret)
  • Tesla mech HP nerfed
  • Scout bot added to command center
  • Chronoshift now has 36 transport slots
  • Many other minor bug/balance fixes.

New beta branch will be started to implement main game beta units once it is either integrated with the 64 bit version, or released to the main version. What ever comes first.