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Releases: AKJ7/dinorunner

General improvements

15 Feb 14:03
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  • Fixed missing blinks
  • Removed missing _*export.h files from CMakefile install
  • Switches between night and day done with fade effects
  • Added screen expansion after the intro is played
  • Highscore now only visible when set
  • Added new demo recordings
  • Added dinorunner_isalive() to return the state of the game as after the intro is played
  • Updated README.md and CMakefile versions
  • Removed private name from git

Final release

29 Jan 19:40
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Fixed issue in previous:

  • Dark mode now also inverts the sprites colors
  • Jumps' height now depends on button pressed time
  • Fixed docker-compose privileged and file mod issues
  • dinorunner-sdl can now parse the original grayscaled 2 bytes per pixel sprite image
  • During invert mode, the sprite are now drawned with proper fading alpha values
  • Added vibration and controller support
  • Fixed ubuntu:noble guid/uid issue
  • Fixed bugs with very long score values
  • General code refactor and fixes

Project complete

05 Jan 23:45
1c19ca7
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Completed project:

  • Added sound support
  • Added dark/night mode
  • Fixed wrong positioning of objects
  • Reduce memory usage from 2544 -> 1200 bytes
  • Removed dead code
  • Fixed docker and docker-compose file
  • Fixed and standardized API
  • Added copyright notice

First version

11 Aug 21:45
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Basic version without night mode