Releases: AKJ7/dinorunner
Releases · AKJ7/dinorunner
General improvements
- Fixed missing blinks
- Removed missing _*export.h files from CMakefile install
- Switches between night and day done with fade effects
- Added screen expansion after the intro is played
- Highscore now only visible when set
- Added new demo recordings
- Added
dinorunner_isalive()
to return the state of the game as after the intro is played - Updated README.md and CMakefile versions
- Removed private name from git
Final release
Fixed issue in previous:
- Dark mode now also inverts the sprites colors
- Jumps' height now depends on button pressed time
- Fixed docker-compose privileged and file mod issues
- dinorunner-sdl can now parse the original grayscaled 2 bytes per pixel sprite image
- During invert mode, the sprite are now drawned with proper fading alpha values
- Added vibration and controller support
- Fixed ubuntu:noble guid/uid issue
- Fixed bugs with very long score values
- General code refactor and fixes
Project complete
Completed project:
- Added sound support
- Added dark/night mode
- Fixed wrong positioning of objects
- Reduce memory usage from 2544 -> 1200 bytes
- Removed dead code
- Fixed docker and docker-compose file
- Fixed and standardized API
- Added copyright notice
First version
Basic version without night mode