To run the Reversi game in VS Code, you'll need to ensure that you have the following prerequisites installed and configured:
-
Java Development Kit (JDK):
- Install the latest version of JDK compatible with your operating system.
- Set up the
JAVA_HOME
environment variable pointing to the JDK installation directory.
-
Visual Studio Code:
- Install Visual Studio Code, a lightweight and powerful source code editor.
- Install the Java Extension Pack for VS Code, which includes essential tools for Java development.
-
Project Structure:
- Create a project folder for the Reversi game.
- Place the Java files (
ReversiController.java
,GUIView.java
, etc.) in the appropriate package structure within the project folder.
-
Interface Definitions:
- Ensure the existence of interface definitions (
IModel.java
,IView.java
,IController.java
) used by the Reversi classes. - Implement these interfaces according to your requirements.
- Ensure the existence of interface definitions (
-
Compile Java Files:
- Open Visual Studio Code and navigate to the project folder.
- Compile the Java files using the command:
javac package_name/*.java
.
-
Run the Game:
- Run the main class (e.g., a class with a
main
method) that initializes the game (e.g.,ReversiController
).
- Run the main class (e.g., a class with a
-
Interact with the GUI:
- Once the game is running, interact with the GUI to play Reversi.
- Use the buttons and interface elements provided to make moves and navigate through the game.
-
Debugging:
- Utilize the debugging features of Visual Studio Code to troubleshoot any issues during development.
This package contains the implementation of the Reversi game, including the game logic, controller, and graphical user interface (GUI) view.
This class implements the controller for the Reversi game. It manages the game logic, player turns, and updates the model accordingly.
initialise(IModel model, IView view)
: Initializes the controller with the model and view.startup()
: Initializes the game and starts it.update()
: Updates the game state after each move.squareSelected(int player, int x, int y)
: Handles the selection of a square by a player.isValidMove(int player, int x, int y)
: Checks if a move is valid.endGame()
: Ends the game and determines the winner.doAutomatedMove(int player)
: Performs an automated move for the specified player.checkForPass()
: Checks for possible moves for the current player.
This class implements the graphical user interface (GUI) for the Reversi game. It provides a visual representation of the game board and allows players to interact with it.
initialise(IModel model, IController controller)
: Initializes the GUI with the model and controller.refreshView()
: Refreshes the GUI view.refreshViewForBlackFrame()
: Refreshes the view for the black player's frame.refreshViewForWhiteFrame()
: Refreshes the view for the white player's frame.initializeViewForWhite()
: Initializes the view for the white player's frame.initializeViewForBlack()
: Initializes the view for the black player's frame.feedbackToUser(int player, String message)
: Provides feedback to the specified player.