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WhatsNew - Vehicle Noise Synthesizer v1.5f Core Changes: - Replaced filename-based RPM detection with explicit RPM value input system - Added new EngineAudioClipData class for better audio clip management - Improved code organization with proper regions and documentation - Enhanced Inspector UI with better tooltips and grouping Audio Processing Improvements: - Added Animation Curve-based pitch control system - Implemented dynamic volume control through Animation Curves - Added new audio effect system with distortion and low-pass filtering - Improved muffling effect based on engine load New Features: - Added distortion effect with customizable intensity curve - Implemented advanced low-pass filter system for realistic muffling - Added combined load/RPM factor for more natural effect transitions - Enhanced audio priority system for better performance UI/UX Improvements: - Reorganized Inspector layout for better usability - Added comprehensive tooltips for all parameters - Improved parameter grouping and categorization - Enhanced debug value visibility Technical Improvements: - Optimized audio source management - Improved transition smoothing between audio states - Enhanced RPM range handling - Better audio effect component management Documentation: - Added detailed tooltips for all public parameters - Improved code comments and documentation - Added XML documentation for key methods - Updated usage instructions in Inspector Bug Fixes: - Fixed audio source creation redundancy - Corrected RPM range calculations - Improved audio transition smoothness - Fixed volume calculation issues
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Dan
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...der of your Unity Prjct/Vehicle Noise Synthesizer/Scripts/Core/VehicleNoiseSynthesizer.cs
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