Releases: AbnormalPoof/FunkerSelector
Releases · AbnormalPoof/FunkerSelector
v1.4.1
Changed
- Fixed an issue where the Hotkey menu couldn't be closed with ESCAPE.
- Fixed an issue where JSON characters were re-cached everytime the game was hot-reloaded with F5.
- Cleaned up a lot of the code for
charHandler
and added comments.
Removed
- Funker Selector will no longer work on v0.5.0
- This is due to functions in the code that do not work on v0.5.0.
- Please use v0.5.1 instead.
- This is due to functions in the code that do not work on v0.5.0.
v1.4.0
Added
- v0.5.0 support.
- You can now have multiple song IDs for Character Variations as an Array.
- You can now specify a song's variation ID. So you can have character variations for specific song variations.
- Funker Selector should now work in unison with base game's character select!
- Example: Selecting Pico (Playable) will now play his respective animations in the Results Screen!
- Added Pico (Christmas)
Changed
- Rewritten all the code for Character replacement, the code should look a lot cleaner now.
- Reformatted all of the code for better readability.
- Optimized certain parts of CharacterMenu.
v1.3.0
Added
- You can now set character variations for specific songs within the Funker Selector JSON. See the documentation for more information.
- Added some more error messages for better error handling.
Changed
- Changed an error message or two for better clarity.
Fixed
- Fixed an issue where character IDs with different capitalization than the target character ID were incorrectly recognized as valid, causing the character to not work as intended.
v1.2.2
Changed
- Changed the class names for the Module and Substate to avoid confusion.
Fixed
- Fixed a bug where the vocals would reset to default if the player died or restarted the song.
- Fixed a bug where the Pause Menu and Game Over suffixes would be overridden if Pico or Boyfriend (Pixel) were shown in the Character Menu.