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Releases: AbnormalPoof/FunkerSelector

v1.4.1

04 Oct 23:05
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Changed

  • Fixed an issue where the Hotkey menu couldn't be closed with ESCAPE.
  • Fixed an issue where JSON characters were re-cached everytime the game was hot-reloaded with F5.
  • Cleaned up a lot of the code for charHandler and added comments.

Removed

  • Funker Selector will no longer work on v0.5.0
    • This is due to functions in the code that do not work on v0.5.0.
      • Please use v0.5.1 instead.

v1.4.0

04 Oct 23:04
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Added

  • v0.5.0 support.
  • You can now have multiple song IDs for Character Variations as an Array.
  • You can now specify a song's variation ID. So you can have character variations for specific song variations.
  • Funker Selector should now work in unison with base game's character select!
    • Example: Selecting Pico (Playable) will now play his respective animations in the Results Screen!
  • Added Pico (Christmas)

Changed

  • Rewritten all the code for Character replacement, the code should look a lot cleaner now.
  • Reformatted all of the code for better readability.
  • Optimized certain parts of CharacterMenu.

v1.3.0

19 Aug 23:43
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Added

  • You can now set character variations for specific songs within the Funker Selector JSON. See the documentation for more information.
  • Added some more error messages for better error handling.

Changed

  • Changed an error message or two for better clarity.

Fixed

  • Fixed an issue where character IDs with different capitalization than the target character ID were incorrectly recognized as valid, causing the character to not work as intended.

v1.2.2

12 Aug 23:12
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Changed

  • Changed the class names for the Module and Substate to avoid confusion.

Fixed

  • Fixed a bug where the vocals would reset to default if the player died or restarted the song.
  • Fixed a bug where the Pause Menu and Game Over suffixes would be overridden if Pico or Boyfriend (Pixel) were shown in the Character Menu.