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Drawing primitives in x86 assembly

AdamGPrice/x86-Graphics

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Graphics in x86 assembly

16 bit x86 assembly program which draw primitive shapes onto the screen by writing directly to VGA memory in video mode 13h.

Key features

  • Stack frame implementation for functions
  • Writing directly to video memory
  • Graphics functions
    • Pixel
    • Rectangle
    • Circle
    • Polygon (n-sided)

Example image

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Drawing primitives in x86 assembly

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