tray_manager
is a package used for creating a system tray icon, based on pystray (https://github.com/moses-palmer/pystray by Moses Palmér), this package is an "easier" version of pystray to manipulate as it's based on the use of objects.
tray_manager
is publisehd on PyPi (https://pypi.org/project/tray-manager/) and can be downloaded by using the following command in your terminal :
pip install tray-manager
Note
You need to have python installed on your computer
- Create and use a TrayManager object
- Create and interact with Items
- Add items to the Menu
- Customize the TrayManager object
- Customize and edit the items
- Check for OS supported features
- Notifications [CURRENTLY UNAVAIBLE]
- Advanced settings
The main object of the librairy is the tray_manager.TrayManager
object, it is the central element and can be considered as the icon in the system tray itself, it contains all the elements of our app.
To create one, you need to import the tray_manager.TrayManager
class and create a tray object as followed :
from tray_manager import TrayManager
my_tray = TrayManager(app_name="My App")
To stop the app, you need to use the .kill()
function as followed :
Note
The .kill()
function returns all the items that are contained in the menu as a list of items
from tray_manager import TrayManager, Label, Button
my_tray = TrayManager("My App", run_in_seperate_thread=True)
my_menu = my_tray.menu
def my_callback():
print("Hello")
my_label = Label("My Label")
my_button = Button("My Button", my_callback)
my_menu.add(my_label)
my_menu.add(my_button)
my_tray.kill()
-> [my_label, my_button]
Important
The Menu and TrayManager objects that you've killed will become useless
Warning
Creating a tray_manager.TrayManager
object will run it's inner loop as soon as it is created. This means that creating a tray_manager.TrayManager
object will block the rest of your code. To prevent that from happening, you have 2 options :
-
You can specify a function as the
setup
argument of thetray_manager.TrayManager
object, this function will be started in a new thread when creating your object. -
(Windows only) If you're on Windows and you don't worry about compatibility with other platforms, you can set the
run_in_separate_thread
argument of thetray_manager.TrayManager
object toTrue
, this will start thetray_manager
loop in a new thread and the rest of your code will correctly be executed in the main loop.
The items are the elements of your app, they will be displayed in the menu they're added to. Their is different kinds of items that all works in a similar way but each have some specificities.
Here is the list of all the items :
The label is the most basic item, it is only constituated of a text.
To create one, use the tray_manager.Label
class as followed :
from tray_manager import Label
my_label = Label("My Label")
The button is like the label item but you can add a callback argument (FunctionType) that will be called when the user clicks on the button. You can also specify some arguments as a tuple that will be passed to your function when the button is clicked.
To create one, use the tray_manager.Button
class as followed :
from tray_manager import Button
def my_callback(text: str) -> None:
print(text)
my_button = Button("My Button", my_callback, args=("Hello",))
The CheckBox item is a bit more complex than a regular button, it has 2 differents callbacks instead of 1 and different arguments for each, one for when the checkbox switch from the 'Disabled' to 'Enabled' state (Not checked to checked), and one for when it switch from the 'Enabled' to 'Disabled' state (Checked to not checked).
You can 'Disable' the interactions with your checkbox by setting the value of check_default
to None
.
Note
The callback won't be executed if the user clicks on the checkbox when it is disabled.
To create one, use the tray_manager.CheckBox
class as followed :
from tray_manager import CheckBox
def checked(text: str) -> None:
print(f"In procedure 'checked' : {text}")
def unchecked(text: str) -> None:
print(f"In procedure 'unchecked' : {text}")
my_checkbox = CheckBox("My CheckBox", check_default=False, checked_callback=checked, checked_callback_args=("I'm now checked",),
unchecked_callback=unchecked, unchecked_callback_args=("I'm now unchecked",))
To get the current state of the checkbox, you can use the .get_status()
function as followed :
from tray_manager import CheckBox
my_checkbox = CheckBox("My CheckBox")
my_checkbox.get_status()
-> bool | None
You can also set the state of the checkbox by using the .set_status()
function as followed :
from tray_manager import CheckBox
my_checkbox = CheckBox("My CheckBox")
my_checkbox.set_status(True)
-> Checked
my_checkbox.set_status(False)
-> Unchecked
my_checkbox.set_status(None)
-> Disabled
Note
Checkbox | Status |
---|---|
Checked | True |
Unchecked | False |
Disabled | None |
When the checkbox is disabled, it stays in it's previous state and stop interacting, this means that if the checkbox was checked before being disabled, the checkbox will stay checked but nothing will happen if the user click on it.
The separator is a built-in object of Pystray, it doesn't have any parameters.
To create one, use the tray_manager.Separator
class as followed :
from tray_manager import Separator
my_separator = Separator()
The submenu is like a tray_manager.Menu
object and can contains other items including other submenu.
Caution
Be carreful when adding submenu into each others as adding a submenu to a submenu that is contained in the submenu you're adding will generate a tray_manager.CircularAddException
error.
flowchart TD
A{My Submenu} --> B(My Label)
A --> C(My Button)
A --> D{My Second Submenu}
D --> E(My Second Label)
D --> F(My Checkbox)
D --> |❌ tray_manager.CircularAddException| A
To create one, use the tray_manager.Submenu
as followed :
from tray_manager import Submenu
my_submenu = Submenu("My Submenu")
To add an item to the submenu, use the .add()
function as followed :
from tray_manager import Submenu, Label
my_submenu = Submenu("My Submenu")
my_label = Label("My Label")
my_submenu.add(my_label)
To remove an item from the submenu, use the .remove()
function as followed :
from tray_manager import Submenu, Label
my_submenu = Submenu("My Submenu")
my_label = Label("My Label")
my_submenu.add(my_label)
my_submenu.remove(my_label)
-> my_label
Note
The .remove()
function return the item that was removed
To get the items contained in a submenu, use the .get_items()
function as followed:
from tray_manager import Submenu, Label, Button
def my_callback()
print("Hello")
my_submenu = Submenu("My Submenu")
my_label = Label("My Label")
my_button = Button("My Button", my_callback)
my_submenu.add(my_label)
my_submenu.add(my_button)
my_submenu.get_items()
-> [my_label, my_button]
The tray_manager.Menu
is one of the central elements of this library, it works like a submenu and is created automatically when you create a tray_manager.TrayManager
object as the tray_manager.TrayManager.menu
object and cannot be removed.
Warning
Check tray_manager.OsSupport.HAS_MENU
for disponibility on your OS, if your OS doesn't support the menu, the tray_manager.TrayManager.menu
object will be None.
To use the menu, acces the tray_manager.TrayManager.menu
object as followed :
from tray_manager import TrayManager
my_tray = TrayManager("My App", run_in_seperate_thread=True)
my_menu = my_tray.menu
To add an item to the menu, use the .add()
function as followed :
from tray_manager import TrayManager, Label
my_tray = TrayManager("My App", run_in_seperate_thread=True)
my_menu = my_tray.menu
my_label = Label("My Label")
my_menu.add(my_label)
To remove an item from the menu, you can use the .remove()
function as followed :
from tray_manager import TrayManager, Label
my_tray = TrayManager("My App", run_in_seperate_thread=True)
my_menu = my_tray.menu
my_label = Label("My Label")
my_menu.add(my_label)
my_menu.remove(my_label)
-> my_label
Note
The .remove()
function return the item that was removed.
To get the items contained in a menu, you can use the .get_items()
function as followed:
from tray_manager import TrayManager, Menu, Label, Button
def my_callback()
print("Hello")
my_tray = TrayManager("My App", run_in_seperate_thread=True)
my_menu = my_tray.menu
my_label = Label("My Label")
my_button = Button("My Button", my_callback)
my_menu.add(my_label)
my_menu.add(my_button)
my_menu.get_items()
-> [my_label, my_button]
To update the menu items (The items contained inside the menu), use the .update()
function.
from tray_manager import TrayManager
my_tray = TrayManager("My App", run_in_seperate_thread=True)
my_menu = my_tray.menu
my_menu.update()
Note
The .update()
function is triggered automatically every time you edit, add or remove an item from the menu.
You can customize your TrayManager object in different ways such as :
- Setting a new name for the app
- Setting a new icon for the app
- Hiding / Showing the app in the system tray
To set a new name for your app use the .set_app_name()
function as followed :
from tray_manager import TrayManager
my_tray = TrayManager("My App", run_in_seperate_thread=True)
my_tray.set_app_name("My new App")
tray_manager
use a memory system for icons, to set a new icon for your app, you first need to load it using the .load_icon()
function, then set the icon as the new icon using the .set_icon()
function of the tray_manager.TrayManager
object.
Note
By default, the icon is a white square of 32x32 pixels.
The default icon is always loaded in memory and can be set again by passing the tray_manager.Values.DEFAULT
as the name
argument of the .set_icon()
function.
To load an icon, use the .load_icon()
function and pass it a file path, a encoded image, a PIL.Image
object or any file that can be read and interpreted as an image by PIL. You also need to pass a name that will be used as a key in the icons dictionnary to retreive your icon.
from tray_manager import TrayManager
my_tray = TrayManager("My App", run_in_seperate_thread=True)
my_tray.load_icon("my_icon_file_path.png", "my_new_icon")
Warning
tray_manager
use a dictionnary to save your loaded icons, this means that loading an image using a name that was already used will overwrite the image that was previously loaded with that name.
The only exception to this is the default icon that cannot be edited.
To set an icon, use the .set_icon()
function and pass it the name (key) of your icon that you set when you loaded the icon.
from tray_manager import TrayManager
my_tray = TrayManager("My App", run_in_seperate_thread=True)
my_tray.load_icon("my_icon_file_path.png", "my_new_icon")
my_tray.set_icon("my_new_icon")
Instead of killing the tray_manager.TrayManager
object when you want it to stop being displayed in the system tray and creating a new one once you need it again, you can use the .show()
and .hide()
functions of the the tray_manager.TrayManager
object to control whether the app is visible in the system tray or not.
Note
You can set the default_show
argument of the tray_manager.TrayManager
object to True
or False
when creating your tray_manager.TrayManager
object to define whether the system tray icon will be displayed or not once the object is created.
To show the app in the system tray, use the .show()
function of the the tray_manager.TrayManager
object as followed :
from tray_manager import TrayManager
my_tray = TrayManager("My App", run_in_seperate_thread=True)
my_tray.show()
To hide the app in the system tray, use the .hide()
function of the the tray_manager.TrayManager
object as followed :
from tray_manager import TrayManager
my_tray = TrayManager("My App", run_in_seperate_thread=True)
my_tray.hide()
To edit an already created item, use the .edit()
function of the item, when doing so, you only need to specify which arguments you want to change, and the others will stay the same as they were.
To edit an item, do as followed :
from tray_manager import Button
def my_first_callback():
print("Hello")
my_button.edit(callback=my_second_callback)
def my_second_callback():
print("World !")
my_button = Button("My Button", my_first_callback)
# When clicking on the button, this will display :
# First click
-> Hello
# Second click
-> World !
You can custom the items in different ways such as :
- Enabling / Disabling the item (Gray look and non-responsive)
- Setting the default attribut to the item (Bold look)
- Setting the radio look on the checkbox (A dot instead of a crossmark)
If you want to display the item but you want it to be non-responsive (for Button, CheckBox and Submenu) and look like a disabled item, you can use the .enable()
and .disable()
functions of the item.
Note
By default, every items are enabled
Every item can be disabled except the separator.
To enable your item, use the .enable()
function of the item as followed :
from tray_manager import CheckBox
def checked_callback():
print("Checked")
def unchecked_callback():
print("Unchecked")
my_checkbox = CheckBox("My CheckBox", checked_callback=checked_callback, unchecked_callback=unchecked_callback)
my_checkbox.enable()
To disable your item, use the .disable()
function of the item as followed :
from tray_manager import CheckBox
def checked_callback():
print("Checked")
def unchecked_callback():
print("Unchecked")
my_checkbox = CheckBox("My CheckBox", checked_callback=checked_callback, unchecked_callback=unchecked_callback)
my_checkbox.disable()
To make your item the default item of the menu / submenu and give it a bold look, you can set the default
attribut when creating / editing the item to True
.
Note
You can only have 1 default item by menu / submenu. By default, there is no default item.
To set the default
attribut of the item, do as followed :
When creating the item :
from tray_manager import Label
my_label = Label("My Label", default=True)
When editing the item :
from tray_manager import Label
my_label = Label("My Label")
my_label.edit(default=True)
If you want to give a new look to your regular checkbox crossmark, you can set the use_radio_look
attribut of the CheckBox to True
when creating / editing the CheckBox.
To set the use_radio_look
attribut of the item, do as followed :
When creating the item :
from tray_manager import CheckBox
def checked_callback():
print("Checked")
def unchecked_callback():
print("Unchecked")
my_checkbox = CheckBox("My CheckBox", checked_callback=checked_callback, unchecked_callback=unchecked_callback, use_radio_look=True)
When editing the item :
from tray_manager import CheckBox
def checked_callback():
print("Checked")
def unchecked_callback():
print("Unchecked")
my_checkbox = CheckBox("My CheckBox", checked_callback=checked_callback, unchecked_callback=unchecked_callback)
my_checkbox.edit(use_radio_look=True)
Before using features of the tray_manager package
, you must check if they are compatible with your OS. To do so, use the tray_manager.Os_Support
object.
There is 4 differents features that you need to check before using :
- Os_Support.SUPPORT_MENU
- Os_Support.SUPPORT_DEFAULT
- Os_Support.SUPPORT_RADIO
- Os_Support.SUPPORT_NOTIFICATION [CURRENTLY UNAVAILBE]
To know if your OS support a feature the corresponding Os_Support
variable must be True.
Example, to check if your OS support the menu, do as followed :
from tray_manager import Os_Support
if Os_Support.SUPPORT_MENU:
print("The menu is supported by your OS")
else:
print("The menu isn't supported by your OS")
Note
Here is a chart of the features that are supposed and not supposed to be supported by each OS and backends.
Feature \ OS and backend | Windows (win32) | Linux (gtk) | Linux (appindicator) | Linux (ayatana-appindicator) | Linux (xorg) | MacOS (darwin) |
---|---|---|---|---|---|---|
Menu | Supported | Supported | Supported | Supported | Not Supported | Supported |
Default | Supported | Supported | Not Supported | Not Supported | Supported | Not Supported |
Radio | Supported | Supported | Supported | Supported | Supported | Not Supported |
Notification | Currently Unavailbe | Unknown | Uknown | Unknown | Not Supported | Not Supported |
If you want to create a notification on the user's screen, you can use the tray_manager.TrayManager.notification
object.
To create a notification, use the .notify()
function of the tray_manager.TrayManager.notification
object as followed :
from tray_manager import TrayManager
my_tray = TrayManager("My App", run_in_separate_thread=True)
notification = my_tray.notification
notification.notify("My App", "Hello World !")
You can specify a delay after which the notification will be removed by passing a value in seconds to the .notify()
function as the remove_after_s
as followed :
from tray_manager import TrayManager
my_tray = TrayManager("My App", run_in_separate_thread=True)
notification = my_tray.notification
notification.notify("My App", "Hello World !", remove_after_s=10)
# The notification will close by itself after 10 seconds
You can also use the .remove_notification()
function to manually remove the notification as followed :
from tray_manager import TrayManager
my_tray = TrayManager("My App", run_in_separate_thread=True)
notification = my_tray.notification
notification.notify("My App", "Hello World !)
# Some code here
notification.remove_notification()
Caution
By default the notification will never close by itself, make sure to close it before creating a new one.
If you need specific features, you can set the backend
argument of the tray_manager.TrayManager
object to one of the tray_manager.Backends
values.
Note
By default pystray will use the best backend avaible on your os.
Caution
You MUST use the backend from the tray_manager.Backends
class, passing the value of one of the object of the class will raise an error.
You MUST also use a backend compatible with you OS.
OS | Backends |
---|---|
Windows | win32 |
MacOS | darwin |
Linux | gtk , appindicator , ayatana-appindicator , xorg |